Why are base stats part of the passive tree

Bought some new gear yesterday which left me short on intel. That made me sad. Then I looked at the tree, found another route which gave me another 10 intel. That made me happy.

The tree is awesome.
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fsg wrote:
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Startkabels wrote:
The only real difference is that the routes to the keystones that are relevant are a lot shorter, I don't see why that would be less enjoyable
we can also make a tree with just one keystone, the i win keystone. it gives 999+ to all stats and everything you need to faceroll and get good (2.0) loot

i mean who the hell likes thinking and planning routes in a skill tree?


Planning builds requires no forethought or mental stimulation.
Here's a simple step by step guide:

1) Is your character eventually switching to CI? Stupid question, answer is always yes
2) Pick up all the life nodes, neglect all damage.
3) Hit lvl 70+
4) Refund all nodes to CI+ES+Crit
5) Congratulations you've achieved standard cookie cutter builds.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
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Qarl wrote:
Early on in the passive redesign (0.9.3 I think) we discovered players really disliked taking nodes they considered useless for their build.

So any transport nodes that weren't stats were problematic. And trying to build a passive tree without transport nodes as such (1) looks very messy, and (2) also has the problem of people feeling they are taking "useless nodes".



So

1) Redesign the way it looks, for example use a Skyrim like passive tree
2) That design does not even require transport nodes
Last edited by Startkabels#3733 on Sep 10, 2013, 9:44:37 AM
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Rugs wrote:
Bought some new gear yesterday which left me short on intel. That made me sad. Then I looked at the tree, found another route which gave me another 10 intel. That made me happy.

The tree is awesome.


Yes or just click the + button next to intel in the character screen.
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Real_Wolf wrote:
I don't understand.

You listed 6 stats, str/dex/int mana/es/ev - where is AR?

This seems rather strange to not include AR and instead include ES. Why did you entirely remove int from your 'combined' stats.

Whats more, we already have this system you state. Your Int nodes give you ES/Mana. Your Dex nodes give you acc/EVA, and your str give you melee/life

So you already have str GIVING you life. You already have teh MANA/ES nodes all over the tree in the form of int.



Please clarify your actual goal, and the reason this goal would benefit. As it currently stands, the 3 base stats have a distinct effect on your character build, and they are MORE noticeable than D2 (seriously, you are bringing up D2's passives?) where you got minimum stats and then only vitality


You did not get the point, the goal is not combining them, the goal is to make the tree more compact and less overwhelming or to take those nodes out of the tree and just put them in the character screen.

You are right about the mistake though MANA/ES should be MANA/INT like STR/LIFE is not STR/ARMOUR. And also DEX should be combined with AR indeed and not with EV.

Thanks for pointing that out
Last edited by Startkabels#3733 on Sep 10, 2013, 9:34:10 AM
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Snorkle_uk wrote:

The core stats provide a way to have nodes that can link things you want and bypass things you dont by having things everyone needs joining it all up together. It would be a complete clusterfuck if you had to go through specialist stats to get to other specialist stats. If you want to go ci you are pushed into using wands or claws because you have to go through either the wand or claw nodes to get to ci... it just doesnt work. Pretty much everything but the core stats are niche.


Why do you assume that if you only have notable keystones, players would be forced to pick one in order to get another. You are not thinking out of the box. Did I say we need a passive design like the way it is now? No, even better I suggest using a completely different layout!

Last edited by Startkabels#3733 on Sep 10, 2013, 9:38:04 AM
Content Removed by Admin: See Forum Guideline C
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Bex_GGG#0000 on Sep 10, 2013, 6:30:52 PM
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Startkabels wrote:
the goal is to make the tree more compact and less overwhelming



I think you just need to stick to more simple games made for simple people, D3 and Skyrim seem to be your level, I suggest going and playing those games rather than hanging around these forums endlessly suggesting GGG ruin this game by adopting kiddy game features for people who don't like to use their brains.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:

I think you just need to stick to more simple games made for simple people, D3 and Skyrim seem to be your level, I suggest going and playing those games rather than hanging around these forums endlessly suggesting GGG ruin this game by adopting kiddy game features for people who don't like to use their brains.
but but, they are gonna add loot 2.0 and lootruns and its gonna be awesome
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Startkabels wrote:
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Rugs wrote:
Bought some new gear yesterday which left me short on intel. That made me sad. Then I looked at the tree, found another route which gave me another 10 intel. That made me happy.

The tree is awesome.


Yes or just click the + button next to intel in the character screen.


Yes, and then just click the passives you want without having to make a choice of which passives you can reach. Combining your stat needs and the passives you need while not sacrificing too many skill points reaching said passives is what makes the tree awesome.

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