Why are base stats part of the passive tree

Can't really take the OP seriously when he talks up D3 and puts down PoE all of the time.
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Sorry but I think you are missing my point.
I followed your story and took another look at a few passive trees but I think that your questions are not that relevant exactly for the reason I tried to explain.

It doesn't matter if you'd go up down left or right, it are all smaller connecting nodes. Why would the path be so important? It is the keystone that it leads to that is important.

Last edited by Startkabels#3733 on Sep 10, 2013, 6:35:15 PM
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iamstryker wrote:
Can't really take the OP seriously when he talks up D3 and puts down PoE all of the time.


This thread has nothing to do with D3?
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Startkabels wrote:


It looked like a nice challenge for me too initially, but I happen to play only melee and what I found out is that because you need so much life (life is unbalanced btw), practically the best way to go is Marauder/Templar/Duelist starting are and taking all the life nodes near those areas.



you are ignoring the fact that yes even though you end up taking a lot of life nodes (if i choose to agree with you that melee needs life and i dont) you still get to choose WHEN you take those life nodes.

you can run past them towards your keystone/other notable nodes...or take them from the beginning and get to those keystones later. the key here is choice, this system gives you the choice of how and when you take certain nodes/paths.

~SotW HC Guild~

Is it not more logical that you would just raise your strength and life every level (or maybe put 1 point in dexterity or intelligence when needed) and also be able to choose a significant passive as well instead of a small connecting node?

I think it could make the passive tree a lot more powerful and player stats more scalable actually..
Last edited by Startkabels#3733 on Sep 10, 2013, 6:52:17 PM
the tree took forever to get things balanced. you want to make it more powerful? in other words unbalanced? also why do you keep insisting on mara builds being all the same after others have taken the time to show you that they clearly aren´t? and before you start, i´ll add my own tree to the post;
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwFtQthDPIOSA6tEHsRLxR1FdcWvxjbGdUa2Rv6IQIhVSFgJd8otSmlKjgq9isKLIUsvzB8MfsyCTMMOQ4-z0CgQ5xHBlFHVmNaGl76X2pgiGFSY0Nqk25pcFJ0QXTxd9d4DXloe4x_K4TZhq6Haofbjb-P-pBsmZqfy6QZpcunNKluqZSuk7TFtfK2Qbb3vea-Or6KvqfAD8BRwQDBBMHFwdjC7MNtxLjQR9JN1e3V-NeG2xrb59w944TrFOtj7BjvTvLh8-r1S_yr_iv_3g==
Last edited by thenewapollo#6906 on Sep 10, 2013, 7:00:07 PM
That's a CI Marauder (-(-_-)-)

I was talking about life and armour based actually
TC, as you can see there is no longer any point in making any beta feedback threads PERIOD. Most frustrated people quit, some still post from time to time but really all that is left is these GGG fanboys that criticize anyone or any thing said about there beloved game.

Play the game and look for a group, it has all but dried up, there are still end game groups but while leveling forget it. This game is dying and I blame the stubborn developers and horrible community that has pushed all the other players away. Good job.
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IceM wrote:
TC, as you can see there is no longer any point in making any beta feedback threads PERIOD. Most frustrated people quit, some still post from time to time but really all that is left is these GGG fanboys that criticize anyone or any thing said about there beloved game.

Play the game and look for a group, it has all but dried up, there are still end game groups but while leveling forget it. This game is dying and I blame the stubborn developers and horrible community that has pushed all the other players away. Good job.


keep trolling Ice, you accomplish so much by doing it. If you like other games more then go play them, no need to act so butt hurt about this game.
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Last edited by iamstryker#5952 on Sep 10, 2013, 8:09:14 PM
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Startkabels wrote:
Is it not more logical that you would just raise your strength and life every level (or maybe put 1 point in dexterity or intelligence when needed) and also be able to choose a significant passive as well instead of a small connecting node?

I think it could make the passive tree a lot more powerful and player stats more scalable actually..


no, auto allocation of ANYTHING...passives, stats, skills, etc, is restricting my ability to choose when and how to allocate those myself.

~SotW HC Guild~

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