Why are base stats part of the passive tree

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Startkabels wrote:
That's a CI Marauder (-(-_-)-)

I was talking about life and armour based actually


no, you wrote this


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Startkabels wrote:
Do you really think it would reduce variety? Take a cookie cutter Marauder for example (my favorite example). Take a look at the popular builds in the Marauder forum section.

Almost every single one of them is taking the same route, Marauder starting area, Templar starting area and Duelist starting area. Their base stats are all similar, it is very simple: They take as much life as possible on their way to those areas and towards RT en IR.


so can you now respond to my questions?
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iamstryker wrote:
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IceM wrote:
TC, as you can see there is no longer any point in making any beta feedback threads PERIOD. Most frustrated people quit, some still post from time to time but really all that is left is these GGG fanboys that criticize anyone or any thing said about there beloved game.

Play the game and look for a group, it has all but dried up, there are still end game groups but while leveling forget it. This game is dying and I blame the stubborn developers and horrible community that has pushed all the other players away. Good job.


keep trolling Ice, you accomplish so much by doing it. If you like other games more then go play them, no need to act so butt hurt about this game.



Im not trolling, Im just telling it like it is. Something wrong with that?
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Startkabels wrote:
That's a CI Marauder (-(-_-)-)

I was talking about life and armour based actually

Here's my next life/armour (and even some ES) based Marauder build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYY1BQjM_2SF8_VEnnUu8Oud3yLz38fLgpLmebrj534zwtDPfp1agYah7ZYVcN-6qgtK9sxYrwHwSzFE2iAAJxgW-ePE3YjHY62Ow4GjinhJBVwBpmnqmVUWAaMvrSNunjah0UTDUoxfO-JKoZhRpspqyIQJAzj0bQ0M9lVcanCNkLKpj6gLiT6-4o-oLH0_uofVqRaqyVIEZxtAyTJ7-XyT3yHhzc45_UGbyff8YnqVptJDynXElRDY1sCyL0fdLmgcBUc1Nr230Y7IqYrQ==
Probably again not fine enough, because it is going to be a summoner. By the way, you are forgetting something by defining a build only through the passive tree, skill gems and items to be more exact.

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Why do you assume that if you only have notable keystones, players would be forced to pick one in order to get another. You are not thinking out of the box. Did I say we need a passive design like the way it is now? No, even better I suggest using a completely different layout!

That sounds (not so) surprisingly familiar.
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IceM wrote:


Im not trolling, Im just telling it like it is. Something wrong with that?


Your trolling a forum of a game you have no intention of ever playing.

Move on with your life.
Standard Forever
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dudiobugtron wrote:
^You appear to be are angry at the game, because you think it requires no intelligence to play, and the reason you aren't succeeding at it is because of bad luck, or not enough time to play. (This is just how it appears from your post, I have no knowledge of whether that is actually how you feel though.)

If the above is true, then have you considered the possiblity that the game actually does require skill to plan out builds well, and that the reason your builds aren't successful is because you haven't put any skill or intelligence in to designing them?



Simply put. No.

Again, the fans try to make it about the critics of the games' systems, rather than analyzing the game itself. It takes no skill or intelligence to stack defenses in a passive tree. No skill or intelligence to spend orbs on good gear and no skill or intelligence to grind zones to convert to orbs.

The game is a rng based gearcheck, and takes no skill to stack quality and quantity on a farm build and aoe spam zones.

Skill and intelligence in 'designing' a build. laughable.
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iamstryker wrote:
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IceM wrote:


Im not trolling, Im just telling it like it is. Something wrong with that?


Your trolling a forum of a game you have no intention of ever playing.

Move on with your life.



I still play sometimes, but that is none of your damn business. I have a right to post my opinion here just like everyone else. I just call it like I see it, I have never been a blind fanboy of anything.
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dudiobugtron wrote:
^You appear to be are angry at the game, because you think it requires no intelligence to play, and the reason you aren't succeeding at it is because of bad luck, or not enough time to play. (This is just how it appears from your post, I have no knowledge of whether that is actually how you feel though.)

If the above is true, then have you considered the possiblity that the game actually does require skill to plan out builds well, and that the reason your builds aren't successful is because you haven't put any skill or intelligence in to designing them?

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Snorkle_uk wrote:
ya and its an awful suggestion that everyone but you can see is so fail that you have absolutely zero credibility not only in this thread but in everything moving forward, your ideas are so bad and so completely miss the mark that I don't think I can take anything you ever say seriously again. Either you are trolling or you are someone whos ideas should never leave your head.
That seems a rather OTT response. The OP's suggestion is not great, but it is understandable and could work in a game.

One way to make it so you still need to get stat nodes is to have notables require different stat levels to unlock. You could also balance it so you get stats points to spend each level, and skill points to spend only every second level or something.

This would be bad (not as much variation in builds, not as much ability to customise your build exactly as you like), and I agree the OP misunderstands what PoE is about, and why the skill tree is cool and much better than in other games. But the suggestion is certainly workable and didn't warrant such a dismissive response.


The ironic part is that you're right. This game doesn't take any intelligence or real effort to play.

You pick up a standard farm-hard-get-paid build and proceed to farm everything that lives in the certain area. You pick up orbs then spam trade chat to buy BiS equips. That's it.

Planning builds doesn't take any effort either. Start by picking up all the life nodes, then keystones, then refund life for CI.

Hot damn this is like getting a PhD in theoretical physics. My brain aches just thinking about pressing "Spark Totem" twice every 5 minutes.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
So picking up EB and then CI is a good idea huh?

gotcha.
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thenewapollo wrote:
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Startkabels wrote:
That's a CI Marauder (-(-_-)-)

I was talking about life and armour based actually


no, you wrote this


"
Startkabels wrote:
Do you really think it would reduce variety? Take a cookie cutter Marauder for example (my favorite example). Take a look at the popular builds in the Marauder forum section.

Almost every single one of them is taking the same route, Marauder starting area, Templar starting area and Duelist starting area. Their base stats are all similar, it is very simple: They take as much life as possible on their way to those areas and towards RT en IR.


so can you now respond to my questions?




I think what he is trying to say is that all marauder life/armour/melee builds who use RT and IR spec life/armour/melee/RT/IR nodes and hence are very similar, so if you did away with the tree and had a D2/Skyrim style point allocation system they would be able to spec life/armour/melee/RT/IR nodes in the same cookie cutter fashion in a different interface that would take another year to develop and balance.

Yes I know it doesnt make sense, but when you consider in other topics the op has tried to argue the builds, loot, trading etc in D3 are superior to PoE you begin to build up a picture of someone who more likely than not is just posting things he knows will stir up trouble and cause arguments for the sake of harming the forum community.

Startkabels thinks everyone specs life, armour, ir and rt, casval776 thinks everyone specs ci and crit. They are both wrong, obviously, seeing as they contradict each other, and seem to be arguing these points either out of a lack of understanding of the game or just out of spite in order to intentionally be negative and foster bitterness for its own sake.

I dont know if that oversteps a line where my post will be deleted by a mod again for saying what is plainly obvious but its true.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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scorpitron wrote:
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Startkabels wrote:
Is it not more logical that you would just raise your strength and life every level (or maybe put 1 point in dexterity or intelligence when needed) and also be able to choose a significant passive as well instead of a small connecting node?

I think it could make the passive tree a lot more powerful and player stats more scalable actually..


no, auto allocation of ANYTHING...passives, stats, skills, etc, is restricting my ability to choose when and how to allocate those myself.



No no not auto, manually

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