Accuracy – The Last Remnant of Action?
Thanks for explanation...
Who is this Chris guy? | |
He's some troll
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" Entertaining, considering you haven't addressed, or even shown comprehension of, any of mine. " This amuses me. I specifically included a line about discussing the RNG; you didn't include it in your quote. Anyway, I could get on board with an artificial eliminator of unlikely streaks. The uniform distribution does not have to be the one used; I tend to agree that there are problems with it. But all of this is not relevant to the argument that I made. This is what I meant by "valid points" — you claim mine aren't, but you have yet to actually address them. You quote me, and then post things irrelevant to the argument that I actually made. Hence the term "non sequitur". " If you know you hit (100% accurate spell or whatever), but you see little-to-no reflection of this in the monster's HP bar (loss of a pixel every few attacks, say), then that "feels" just as bad to me as missing does. Just saying. That said, this is, again, not particularly relevant to the argument that I was making. I don't have enough experience with PoE mundane attacks to comment on how it feels. I never claimed that Accuracy was perfect or that it is super-fun as-is. " OK, so basically, what you're saying is you don't want monsters' base Evasion to increase as they level like it currently does, right? This... makes no sense to me. Their HP increases. Their damage increases. Their armor increases. Why wouldn't their Evasion? Furthermore, now we're getting to something relevant to my argument. You continue to state that it is a problem that you need to put points in Accuracy; why, you haven't said, other than that Accuracy is a "luck-based" mechanic. The problem here is that you are completely marginalizing the "character building" skills necessary to play the game. This is what I am objecting to. You seem to want to just pile all of your points into Damage and never have to think. That is not what this game is going for. Is this what you mean? Because part of the challenge of the game is balancing your Damage and other passive bonuses with maintaining a requisite level of Accuracy. Dumbing down the game to remove that component would harm, not help, the game. There may be many problems with Accuracy, but the fact that you need to make difficult decisions with your points regarding whether or not you have enough Accuracy is not one of them. Last edited by DragoonWraith#7752 on Sep 27, 2011, 9:18:11 PM
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" Sorry, trying to reply to 3+ people, some of whom are doing barely more than flaming me with huge posts.... I skipped over and picked and chose what I wanted to spend time quoting + replying. That's also why I'm done replying to the content of this thread. I tried to explain, and don't feel that I'm making any progress, regardless of post/content quality on my end. My time is better spent elsewhere. but ugh, one good point at the end of your post. where to spend points? you don't HAVE to buy attack speed you don't HAVE to buy +damage you don't HAVE to buy critical you do HAVE to buy accuracy. Ignoring any one element of dps other than accuracy makes a quite small decrease from "optimized" dps output. Ignoring accuracy makes a big difference. NewDude: I killed Brutus. Now I have no quest. So what now? Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. Last edited by wyldmage#4516 on Sep 27, 2011, 9:32:48 PM
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Bottom line: If you don't pick accuracy buffs, you are either nerfing yourself, or you're a mage.
Keep it, don't keep it. It doesn't matter. But do be honest about the bottom line. ACC passives are not an option, it's a mandatory thing for everyone who intends to swing a weapon and not out-right suck. |
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" That's a function of balance: where the numbers are, what you do or don't need. But I doubt it's that binary. Yes, everyone will probably need some Accuracy. But I doubt everyone needs every single Accuracy node available just to hit consistently. But maybe you do; if so, that certainly is a problem. |
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" You don't need it all, but comes out to about 1 every 3 levels to stay over 90%, and 1 every 2-2.5 to stay at 95%. Which is harsh for anyone who isn't a Ranger or Duelist, and restricts even their builds. <3 playing a Witch and being able to pick what dps/survival skills I want based on build goals. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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" Then I will agree that every 3 levels sounds a little extreme, but that doesn't mean the fact that you need to consider Accuracy in your build is inherently bad. Your Witch needs Mana (not as badly, I realize, plus there are Flasks, but these are balance issues rather than concept issues). Last edited by DragoonWraith#7752 on Sep 28, 2011, 1:46:22 AM
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" On my Witch, I run 1 Life Flask, 1 Vial, and 3 Mana Flasks. I have never ran out, even 1 on 1 with a boss. I've never picked up any mana regen, and my only +mana is because they were on the path to get somewhere. Flasks and Vials solve any mana needs the Witch has. You can't get accuracy from Flasks. MATH, for the sake of data: My Witch is level 43. That's 42 levels gained since level 1 (when you have 95% hit rating). With all gear off, my chance to hit is 42%. That is a loss of 53% (more than 1% per level). My un-equipped Accuracy Rating is 153 (from base stats). Geared up, I have 261 Accuracy Rating which provides 55% chance to hit. That means 108 Accuracy (at level 43) provides +13% when you are that low, or 8.3 Accuracy = 1% to hit (or .12% to hit per accuracy). With 543 Accuracy, I reach a 72% chance to hit. That's an increase of 282 Accuarcy for 17% chance to hit. That is 16.6 Accuracy = 1% to hit (or .06% to hit per accuracy). It's already scaled down in value by 50%, and continues to be affected by diminishing returns. Talked to a level 43 ranger (talk about luck finding one the same level!). Sadly, not high accuracy - only 964 rating for an 82% chance to hit. That's +421 accuracy for 10% chance to hit. Which means 42 accuracy = 1% to hit (or .024% to hit per accuracy). Over 50% below the last amount. Assuming this halving continues every 250 Accuracy, you would get another 3% to hit by reaching 1200 Accuracy. And after that point, 100 Accuracy (a bit more than a typical passive) would net you about .6% to hit. But if you are happy maintaining a 85% chance to hit (8% below your level 1 value), you only need 1200 Accuracy at level 43. Which, for a Witch or Marauder (Ranger too unless Dex stat provides Accuracy), means 920 Accuracy. That's about 10 passive skills, and nets you 10% BELOW your level 1 value. These numbers are all projected. If someone with a high level character with good accuracy wants to provide verified numbers, I'll edit the post. I doubt the falloff continues halving quite this quickly, so accurate data would make these numbers more reasonable. 1200 Accuracy = 85% to hit = 10 passives 1450 Accuracy = 87.5% = 13 passives 1700 Accuracy = 88.75% = 16 passives 1950 Accuracy = 89.35% = 19 passives 2200 Accuracy = 89.6% = 21 passives 21 passives. That's 50% of your skill points. To have 90% chance to hit. NewDude: I killed Brutus. Now I have no quest. So what now?
Guy: I guess there are people that NEED quests for direction. Guy2: I always wonder how those people get through life. GuyMontag: They get married. Wives are like quest-givers. |
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I think a fix would be to have accuracy passives give say +1%, +2% chance to hit. So regardless of the level it's a solid upgrade.
But the amount of points you have to spend in dexterity as a melee class is quite high. Another small fix, would be if your attack misses, or doesn't hit an enemy, it doesn't consume mana. POE, Diablo III, and Torchlight 2... what, who says I can't enjoy all of them?
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