Accuracy – The Last Remnant of Action?
Obviously dodging every single attack would be exhaustive, but you could develop enemy skills where a player would have time to react and dodge it, assuming they were paying attention.
It's not as if you must develop these crazy enemies that attack 100 times a second, you can give them various abilities that give players tactile choices. If an enemy takes 5-8 seconds to wind up an attack in front of you, you’re not going to stand in front of it, the same is true of poison gas clouds and differently for defense barriers. Happy Days Abound.
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" I don't think you know what a role playing game is. |
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" Maybe you don't understand this game, PoE, is an ARPG - Action Role Playing Game. You're telling me that they should simply focus on the RPG and damn to hell the Action? I think you're missing my point entirely. But if that's how you feel about it, then fine. My point is not to remove legitimate RPG elements like gear mods and customization, but to introduce more Action into the game and remove inaction. It is an ARPG, and while you may disagree with me on that, I still feel it necessary to discuss. Happy Days Abound. Last edited by Silver#3607 on Aug 26, 2011, 4:02:22 PM
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Your "accuracy" will shoot up a ton once the sync issues are worked out anyways.
If you don't like missing, put points into it. If you're giving feedback about the need for a separate animation/sound effect, that's not a bad idea. Giving everyone 100% accuracy is just robbing the game of an important mechanic imo. Last edited by Jmancini#2624 on Aug 26, 2011, 4:04:26 PM
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Increasing my accuracy isn't really a 'fun' decision in my opinion.
Because that means it's necessary to play 'right' which I think tactical skill should be what playing 'right' is all about. Happy Days Abound. Last edited by Silver#3607 on Aug 26, 2011, 4:08:35 PM
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but killing mobs is fun. to kill them you must hit them, ergo hitting mobs is fun, so you should raise accuracy.
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" It would be way more interesting if hitting them required more work than simply increasing my accuracy. Call me crazy, but if an enemy teleports away from my attack I would call that a 'miss.' Happy Days Abound.
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" No, I understand what you're talking about. It's you that has no idea what an action role playing game is. Diablo 1/2 are both action role playing games. Path of Exile works basically the exact same way as they do. They are "action" oriented relative to other types of role playing games. What you're talking about isn't an RPG it isn't path of exile. If you reply with another dumb comment, I'm gonna have to beat my head in with hammer a few times until I forget that this pointless thread exists so I can get on with my life. Maybe that was a bit harsh. Last edited by J05H_DA#5509 on Aug 26, 2011, 5:01:17 PM
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Some skills are already like this... in fact all projectile skills are already like this.
Your idea would also erase Evasion as a defense option. This idea has no chance, to be blunt... because of the RPG aspect and the RNG style of your character having innate traits you do not posses as its controller. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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Evasion is already toast as a defense option; the devs have already said that they're going to rework it.
Which is why I'm suggesting turning dex skills/armor into crit-rate things instead of to-hit; it leaves a place for RNG-based buffs, but takes out some of the annoyance and buffs duelists, who seriously need it. (% based armor plus very few incoming crits) NotSorry: Bot d3 for cash, play POE all day
CaptainBurns: The game is just a means by which to kill things. |
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