THERE IS NO REASON WHY POE shouldn't have a CASUAL league

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Arrowneous wrote:
I wonder why the concept of "only play the casual league if you have limited play time" is such a hard sell.


Because humans are lazy by nature and will take the path of least resistance, while some players that like the hardcore setting wouldn't play your league there are lots that would because it's the path of least resistance.

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Arrowneous wrote:
Of course it is my choice not to trade. Of course that means I have less currency for time played because I don't have over 200 MF. The need to have very high MF is also my choice. As I level up I must decide:

A. Do I use this because is has good IIR or IIQ but lousy other stats?, or
B. Do I use this item for the resists or elemental damage (or other buffs) but no IIR or IIQ?

This is assuming I even get drops that have a good IIR stat on it. We all have to make these choices and that's good. Getting gear that would give me both 75% to all resists and over 200% IIR and IIQ at the same time in Merciless difficulty would make PoE too easy. I have no problem with that.

What all this discussion boils down to is a simple examination of time. For fans of PoE that have limited time to play, should it take real years of time playing PoE to get to where the HC no-lifers get to in a few months? Is it necessary to put everyone in the same time frame even though we all have varying amounts of time we can play PoE each week?

And then we have to ask, with our limited free time to play PoE, is the game time required to get to the endgame worth the investment of real time spread out over years? For some people the answer is yes. They are willing to play PoE knowing it will take them years to get to where a player playing more hours each week will get to in a few months. But for a lot of people I'd wager that the answer is no. Real life trumps any game any day for most people and thus PoE (or any game for that matter) is only played when our free time and desire to play allows. If we understand the nature of PoE as it is in OB and the grind time factor, and still say "yes, I am willing to commit to a multi-year time line to get to the endgame" then some people will play PoE. But I'm sure there is a large quantity of would be players that after testing the PoE waters are saying "great game that GGG has produced but I can't/don't want to commit this much time to it" and so never play PoE. GGG is missing out on that segment of the arpg market right now.


I only said IIQ as it's the only thing affecting currency drops, it's not as hard to get a reasonable number as some would think and it's the counter to not wanting to trade, choosing not to use it simply makes any argument regarding currency drops null and void.

As far as time goes I'll leave you with this...

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Arrowneous wrote:
I've played 20 to 25 hours a week x 12 = 240 to 300 hours.


In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 24/34
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Ishiga25 wrote:
The fact of the matter is this:

The game is balanced around trading, not farming.


I think the game is balanced around trading and farming. It is not balanced even remotely around crafting and that's the main issue people have. I played City of Heroes for roughly 8 years, and it was actually beneficial to craft in the game. You could actually craft something and get a better return on your work. Why? Because a number of people didn't feel like crafting or where in the position to simply buy the higher priced crafted item. Hell, they even gave badges out for crafting which some of them gave rewards to make crafting even cheaper. The currency cap was 2 billion, and I could crank out 1 billion in a week with a decent amount of effort on my part. I would simply offload the extra to another character. Here, it feels like punishment. I've traded a bunch with other players and will continue to do so. Crafting seems like unless there is minimal work to be done with low risk, don't do it.
I loved city of heroes and played it for several years myself.

However there is a major difference between coh crafting and poe crafting: coh crafting had no random factor, you knew exactly what you were going to get. So having that rich person cushion meant nothing.
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Snorkle_uk wrote:
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iamstryker wrote:
If your going broke trying to get a 4L then your doing something wrong. If your resources are that bad then don't waste fusings trying to get one. Buy a 4L from the traders or find one on the ground and then either use alch/chaos or alts to get some decent mods. You could also ask to buy a cheap one in trade chat. That way your not gambling.


so once he has wasted his fusing, go the other way and waste all his chaos instead, then his alc + scours, then he can kick himself for not trading. Yes yes we know where he went wrong and what the best method is, the only method in fairness that isnt a lottery ticket, the point is questioning if this is the right situation to build into a game and if something should be done about the fact its trade or buy a lottery ticket. People understand the reality that is why they are posting about it.


How exactly can a game like this NOT have trading be the most efficient way to get items and currency?

The only solution is offline or a self found league. Casual league is a sad idea that needs to go away.

Edit: I would like to see crafting used more often which might be possible. But trading will always be the most efficient.
Standard Forever
Last edited by iamstryker#5952 on Sep 4, 2013, 3:26:34 PM
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Snorkle_uk wrote:
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Legatus1982 wrote:

This comment proves my point exactly about your expectations of items. You're looking from a very limited view of endgame player that wants to faceroll the entire game. From that perspective yes, once in 400 rares you might get a good item. For people who are <70 though, which is probably the vast majority of the game's population, many of the blues that drop replace old rares. And this is where your perspective screws up your math on what is useable.
To say that using 1 alch will only after 400 attempts give you an item you can sell for 1 alch is insanity. What's really happening is you're looking for items you can ONLY use at high-endgame and as such are pissing your currency away trying to get a perfect roll on your items. There are plenty of people out there leveling alts who would pay an alch for a good leveling item.

The reality is that most of the time when you alch something, you will either get:
1. an item you can sell for an alch
2. an item you can't sell at all and you vendor it for alt shards
3. an item that is good enough to sell for more than an alch, and make back the currency you lost when you did all those #2's.

If you're trying to act like it takes 400 alchs to get 1 alch back, well apparently you haven't seen the vendor recipes for alt-alch. Reality is that even if you vendored every single item you rolled you would get an alch back LONG before reaching 400 rolls.



this point doesnt prove my expectations, this point comes from the hard facts of sales figures from actively trading and running shops in this game for 8 months, I know what sells and how much for. Vendor recipes for getting your alcs back have nothing to do with 10 orbs giving you a 1 in 100,000 item, you are losing track of the point you are trying to make and arguing something else now which is off topic. I didnt say it took 400 alcs to get 1 alc back, I said it took 400 drops to get something usable that is going to sell for a decent price, and what you are asking for is for 10 orbs to get you something that is going to have literally a 1 in 100,000 mods and sell for gigantic amounts, and by adding 10 divines into the mix you are now going to have an item better than any item currently up for mirroring, a mirror costs 75 exalts + a 2 or 3 exalt fee just to mirror such an item, they are 1 in a billion items and you want them for a price anyone can farm in a week. That is the point, its got nothing to do with an alc vendor recipe.


You're still missing the point. YOU think it takes 100000 rolls to get a good item because you're already geared out. Other people are not and can upgrade slots with anywhere between 1-4 alchs, assuming you can't just transmute/alt for a stat you're missing like I am currently on my daggers guy.
For these people (THE MAJORITY OF PLAYERS) it does not take 100000 rolls. It typically takes a few and if they get something good for leveling for someone else but not good for them, it can be traded for an alch or two and they can try again.

And again, the perfect or 1 in a billion items you are talking about are only marginally better than the godly items people already have. Sure it sounds like a perfect ambusher with 45 IPD and 169 IPD% and 27 IAS would extremely unbalance the game... until you realize that there are plenty of items out there with 40ish IPD and 160ish IPD% and some ias and crit already, and that this item is ONLY MARGINALLY BETTER than what's already out there. It may cost you 50 exalts to mirror such an item, but the actual value per damage is not 50 exalts, you're paying a premium based on getting the max possible rolls and inflation. It's not really WORTH 50 exalts, you can get by just fine without the extra stats but you choose to pay 50 exalts so you can further min/max.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Sep 4, 2013, 5:23:29 PM
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Arrowneous wrote:
If we understand the nature of PoE as it is in OB and the grind time factor, and still say "yes, I am willing to commit to a multi-year time line to get to the endgame" then some people will play PoE. But I'm sure there is a large quantity of would be players that after testing the PoE waters are saying "great game that GGG has produced but I can't/don't want to commit this much time to it" and so never play PoE. GGG is missing out on that segment of the arpg market right now.


This is exactly why I am playing this game, so changing that would mean letting a good deal of that market go as well.

I play quite a bit, but I am most certainly a "casual". I love the fact that I need to choose between going for a lvl up (ie, spending currency running maps) or to farm for better gear and currency to make that process easier and affordable (and less risky and thereby ultimately cheaper as well). Especially within the time frame of the leagues.

I find that choice so cool.

Some people want to be able to do both. I disagree, but that's just me. I play solo btw, so I have to make that choice as I can't be carried by a group through maps when Im out of currency.

And I just want to say that farming currency to get the most basic of items and by basic I mean 5L armors etc, it is so easy that I cant take it serious when people are whining about it.
And I dont mean by trade, I mean by you crafting it yourself. Getting an upgrade to a slot when you're 85, yes, that is difficult and it should be.
Sure there's a reason. They don't want one.
I am a casual measured against the level of dedication POE demands past lvl70.

I have no problem with making alts and having "failed" builds that hit a wall at a certain skill level. I just scrape it and start a new one. I love that about POE.
My "goal" is to enjoy the game, explore its systems - especially crafting - and not give a damn about some "economy" or "trading". The only things I buy are gems since they enable the builds I wanna test. If my gear setup gets me past piety merciless, fine but I never did maps past lvl68. I don't care for endgame, I am not a "good" player in the sense that I invest all my time and effort into one char or just into accumulating wealth via iir/iiq to participate in some trading-minigame. I got some friends into POE and when they asked me about endgame I replied "which one ? I only care for leveling - is it fun ? is the content fun ?" and that was fine by them and it is for me. I spend all my currency on crafting, never chanced a unique or crafted some ueber-OP gear but still I enjoyed it, got upgrades and progressed.
I am the guy that deletes a lvl70 char with all his gear and currency on him when he starts a new one, I could not care less about some virtual wealth I am destroying.

So my "kind" of player is very satisfied with POE, because it is difficult and because I cannot do endgame maps but I still have fun while playing it. Even after xxxxxxxx times leveling thru the same content in 3 difficulties.

And yes, I play in casual/standard league. No risk of loosing items, no risk when dying besides xp loss....how more casual can it get ?

Just like D2 and other so-called "hard" RPGs showed (e.g. Darksouls for the consoles) there are enough hardcore (or ALT-F4) interested players out there to support it. DarkSouls did do so well because FromSoftware KNEW their customers and made a game for THEM.
They did not make DS and thought about getting the Call Of Duty crowd and told their investors "we will have 10million sales day one or we failed".

"The templar is the perfect choice of an honorable man, a true gentleman.
He is a man of god. His words are true and pure.
Finally, he wears no pants because he has no shame to hide."
Aerthas, 2014
you babies crying for a scrub league can just go and play AH3
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Legatus1982 wrote:

And again, the perfect or 1 in a billion items you are talking about are only marginally better than the godly items people already have.


theyre only marginally better than items that currently cost close to 80 exalts to mirror that people have. Look at the items in this post...

http://www.pathofexile.com/forum/view-thread/313490

People mirror that Carrion Etcher dagger rather than craft one or buy another because... its almost impossible to craft and there isnt another for sale. This item is not a top roll, you realise that? Its not even close to a top roll, the item you are asking to create for next to nothing would eclipse this dagger and everyone in the game could get a dagger thats better than this in under a weeks farming.

Most people will never have a dagger anywhere close to that, or an es chest like that, that is not marginally better than what most people have, thats a 372dps dagger, you are asking for a dagger that probably has more like 450+ dps, I have a character doing 24k damage with a 220 dps dagger... thats huge damage, people are clocking over 100k dps with daggers that are not as good as the Etcher, what you are asking is crazy.


The etcher has..

201% phys
21-37 phys
19% speed

it could have..

249% phys
25-45 phys
27% speed

thats more than a marginal increase, on the best dagger ever, I dont think you understand how far off perfect absolutely insane items are and how much they are worth even missing 48% phys damage. Every time someone wants that dagger miraio makes 4 exalts, its a cash cow, its value is astronomical, well beyond 100 exalts.


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Legatus1982 wrote:

It may cost you 50 exalts to mirror such an item, but the actual value per damage is not 50 exalts


there is no 'value per damage', value is based on demand and scarcity, in your system the carrion etcher, possibly the most amazing dagger ever found, would have absolutely no value because anyone could make a better dagger with orbs they could farm and trade for in very little time. You are talking about every single hour played on every single account resulting in 1 dagger, and you want a better dagger for everyone who grinds 50 hours? You dont think that would total destroy looting items and gear progression if 2 million accounts playing for 8 months cant find a dagger as good as you want from a relatively simple vendor recipe?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Sep 5, 2013, 8:35:32 AM

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