PoE Vs Diablo 3 new expansion
" No, I will not answer you again. You can LOL all you want but it is you who is being an idiot, asking something I had just explained very clearly. It is like me saying: "This ball is red" and your answer: "What fucking colour is your ball LOLOLOL". Here read this quote of myself. All your questions are explained. Oh I made the relevant parts bold for your lazy/ignorant ass "Yes that second one is a good point and I will tell you exactly why they all died: Because all my characters are/were life and armour based and even though passives-wise every single one of them took all the increased life, life regen and armour available, used gear with top armour buffed by Determination and Inner Force and focused on life on gear, those who fell were so stupid not to use (enough) of 1 or multiple of the following as well: 1)Granite flask 2)Endurance charges 3)Max resists 4)Enfeeble 5)Life on all items 6)Life leech And you know what, the reason why my Marauder has no real problems yet is because he has 1, 2, 3, 4 and 5. But it looks like I will need point 6 as well very soon. And that is no surprise, because I did read about playing melee and I've seen those movies that others references to earlier in this thread. And that is exactly the reason why I choose this build. I'm not stupid and obviously see what does not work but that doesn't mean I have to agree with it. I think I'm being forced into a very specific setup. And don't tell me nobody forces you: No of course not but I don't want to die. And so from my experience with life and armour based melee characters: 1) Defenses are too much build around temporary factors like 1,2,4 and 6 2) Permanent defenses like life, armour and auras are too weak compared to monster damage And because of that this kind of builds regularly have to give up MF most importantly. But also many other potential character properties." Last edited by Startkabels#3733 on Aug 31, 2013, 2:29:39 PM
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So what should defenses be based off of? Since you have problems with life, resists, AR, leech, and charges.
Further, its no different in d3. Life, resists, ar, leech. So I dont quite understand your complaint. Edit: and its not like you always need to have enfeeble on every enemy. Last edited by SL4Y3R#7487 on Aug 31, 2013, 6:34:33 PM
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See last post, the problem is not that defenses consist of those factors but the balance of and beween them
Or in other words: Life/armour tank builds in PoE are fake tanks that need to stop every step to buff their defenses or debuff enemy damage, even with insane life and armour. And because they need to invest so much in defenses since life/armour/monster damage is unbalanced as hell, they regularly give up damage and stats like MF. All of this results in tanks being less effective in killing monsters, more dangerous to play, less wealthy and their is almost no variety in life/armour based tanks. Last edited by Startkabels#3733 on Aug 31, 2013, 9:04:59 PM
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I think our definition of tanks is different. Tanks arent supposed to be good at MF. Theyre supposed to take forever to kill things. Theyre supposed to stack defense as high as possible. You want to bypass ARs weakness? Use immortal call.
You dont need to enfeeble every enemy to not die as a hp/ar melee. If your goal is to play a tank, well that comes with downsides. |
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" Have you ever even played this game in a group? Its a face roll. no need for a tank | |
" I have. Yes. Though this has no bearing on someone's preferred play style. |
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" Then why have a build with a downside, if it is not needed? | |
All builds have downsides.
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I don't understand why people think the D3 expansion will be so great. Hasn't blizzard made it perfectly clear that they can't be trusted to make competent decisions?
I mean, D3 is a joke compared to D2 (and yes, D2 was amazing before LoD), they have watered down WoW to the point where logging in is depressing. The blind faith here is just staggering. Man_Mode
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" Couldn't have said it better myself. Standard Forever
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