PoE Vs Diablo 3 new expansion

Well TESO in half a year is my game of choice, not an ARPG though, even though it will be so expensive... With R.A.W and Grim Down in-between. This is the age of gaming gypsies sadly.
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Rangers wrote:
Poe- too much bugs never seen this much of bugs in any game before.

There isn't that many bugs, just crazy desync.
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dspair wrote:
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Rangers wrote:
Poe- too much bugs never seen this much of bugs in any game before.

There isn't that many bugs, just crazy desync.


^ I was thinking the same thing.
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I am surprised that I actually have to agree with the OP.

Though I liked POE a lot and I exspect it to be longtermplayable its possible for me to go back to Diablo 3.

And when I left D3 I was having the opinion that D3 is trash because it lacks complexity and no long term goal.

However, in POE are also tons of big game design mistakes like in D3(which are getting fixed). Unfortunatly, a bunch of interesting and innovative mechanics in POE turned out to be horrible or not as good as exspected.

I always was absoluty pro POE because of its complexity but looking at the game now it has so many obvious choices and must have stats... I am not sure of the complexity makes up for the things which are heavily lacking:

1, high frustration of the loot randomness
2, crafting which is a joke
3, trade or GTFO-game (if you dont want to trade you are basically trash)
4, still trade is horrific tedious
5, uniques are great, but you cant itemize for special builds with rares
6, I dont like the community much, because they are not better then other internet coms
7, very punishing game(first I thought its a good idea, but now I doubt it. I dont want to make NO PROGRESS if I play a game, that the definition of antifun)
8, annoying people who think the are somebody because they play HC
9, very simple combat system. As a competitive league of legends player I have to say that D3 is A TRUCKLOAD better in this point. You have to combo your skills, you can outplay the enemies a little bit. In POE you just attack with 1 skill(if you want to be viable)
10, map system, partying and a lot of other stuff is completly inconsistant


The problem with POE I see is that some of the new interesting game mechanics are fundamentally flawed.


Though Diablo 3 was very disappointing(after 500 hours) I will give it a chance. I want a game where I can improve a character steadily and play it in an actionrich pace and not a game where I have to spend 50-2000 orbs of fusing to finish a build and when I die the last 5 hours of playtime are basically wasted.

I considered myself a hardcore gamer, but though I have enough time and skill to go Diamond in LoL I dont find it very enjoyable to play POE lategame like it is now implemented.


And what annoys me too is that there are a lot of announcements but nothing really interesting. We are spammed with a lot of uninterested stuff. Who cares about races? They are not competitive in any way. You play the race, another person plays the race longer, you lose GGWP

PS.: Now the trollbait:

I prefer the AH over the POE trade! (without bots it actually could be better!)
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RenoR wrote:
very simple combat system. As a competitive league of legends player I have to say that D3 is A TRUCKLOAD better in this point. You have to combo your skills, you can outplay the enemies a little bit. In POE you just attack with 1 skill(if you want to be viable)


I don't really get this complaint. I am using about the same amount of skills as I did playing D3 if not more. I don't know what more people expect from a Diablo esque dungeon crawler. You use one single target, one AOE, A curse, perhaps a trap, a bunch of auras/buff. I don't really expect much more than that. The only thing I remember Diablo 3 having was those super skills like Archon that had super long cool downs. I still spammed one or two actual skills in Diablo 3. I don't see a difference.
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iamstryker wrote:
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RenoR wrote:
very simple combat system. As a competitive league of legends player I have to say that D3 is A TRUCKLOAD better in this point. You have to combo your skills, you can outplay the enemies a little bit. In POE you just attack with 1 skill(if you want to be viable)


I don't really get this complaint. I am using about the same amount of skills as I did playing D3 if not more. I don't know what more people expect from a Diablo esque dungeon crawler. You use one single target, one AOE, A curse, perhaps a trap, a bunch of auras/buff. I don't really expect much more than that. The only thing I remember Diablo 3 having was those super skills like Archon that had super long cool downs. I still spammed one or two actual skills in Diablo 3. I don't see a difference.


this, renor you are wrong

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lososthefish wrote:
At least Diablo III developers claim bold choices, instead of constant nerfs to player builds and gear.


loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

you know nothing about d3, admit it
I know what I know about D3. I'm not gonna go down the "who knows more because he did this and that in d3". I will just tell you some facts. General content nerf, paragon levels and MF nerf and drop improvements, new, remade uniques, 1-10 difficulty multiplier, bans to popular players/streamers, dropping gold floor, a lot of total skill rehash when something is weak - those are bold choices. They can have dire consequences. I can't name one bold choice GGG has made during recent 6 months. Monster damage change was not bold, it was subtle - nerf damage, but nerf life too. There are so many up skills that remain untouched. Trade problems remain untouched. Party/solo problems remain untouched. Melee inefficiency remains untouched. Endgame RNG remains untouched. MF sporkers remain untouched. All we get are slight nerfs or tiny buffs. No new content was added, while D3 added some. I will get so much hate now, but I am not on D3 side, I'm not trying to prove it's better or anything. I had more fun with PoE than with D3, but "had" is the key word here. I waited for changes in D3, the pace was to slow. Waited for changes in PoE to get the same. PoE is just more likeable, because it's free of initial charge. That's how it goes I guess. PoE could add so many new random maps it would never get boring, but it just does not. Looking at how easy it is, it makes me wonder.
Last edited by lososthefish#3348 on Aug 31, 2013, 10:12:19 AM
Um, new content was added. More is coming in 2 months.
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lososthefish wrote:
I can't name one bold choice GGG has made during recent 6 months.


Loot options. A very bold choice that made the majority of players happier.
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iamstryker wrote:
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lososthefish wrote:
I can't name one bold choice GGG has made during recent 6 months.


Loot options. A very bold choice that made the majority of players happier.


I'm not sure if you are serious or trolling. That was hardly bold. More like "logical" and "necessary"

A bold change would be like....Nerfing totem builds.
Last edited by tikitaki#3010 on Aug 31, 2013, 10:57:02 AM

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