PoE Vs Diablo 3 new expansion
If you don't think it was bold then you never spoke with the devs about the issue. At one point people like myself and Lethal Papercut were ready to completely give up on the issue because Chris and the other devs were so fixated on the system they already had.
If its not a bold move to switch your own personal preferences in the game your making then I don't know what is. Edit: Assuming thats your only account or your oldest account your probably too new to know about all of that. Standard Forever Last edited by iamstryker#5952 on Aug 31, 2013, 11:03:03 AM
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" This sounds like the exact opposite of bold. It sounds like excessive caution. Boldness and caution are opposites. You're talking about the developers being extremely cautious. And no, this is not my only account, and my first account was here WELL before loot options were ever added. Last edited by tikitaki#3010 on Aug 31, 2013, 11:08:44 AM
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Oh your talking about unpopular decisions? Do you not remember all of the nerfs they have made? What about the recent fixes to Alphas Howl, Covenant, and Malachi? Many people complained about that very loudly.
Standard Forever
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" A simple bug/exploit that took them what, a year to fix? Very "bold" of them. |
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How is nerfing totems any better? They spent a lot of time fixing those bugs and it wasn't a popular decision, I don't know what else you want to see them do.
Edit: Diablo 3 made a bunch of "bold" decisions because their fanbase was so adament that their game was garbage and nothing more than a beta. Oh and they still aren't very happy with it. Standard Forever Last edited by iamstryker#5952 on Aug 31, 2013, 11:17:11 AM
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" I disagree that Blizzard made any bold decisions with Diablo 3. The boldest decision they ever made was to implement a RMAH, and also happened to be the worst decision they ever made. |
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Oh I thought you were the guy from the previous page lol. Nevermind then. Later
Standard Forever
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Well I have to partially agree with the loot change being an important change. I think it was what most players wanted though. But I agree it was a solid change, against GGG general game concept. It was a tough choice on their part. Blizzard game changes were more radical though and catered more to the people. I can't tell if it's a good or bad move though. GGG is bold in not catering to the masses most of the time. That is a tough choice for them, as a developer. They don't want to change their idea while most of the players believe the game has some flaws. I, for one don't want any bold decisions from GGG even, if I would be given content. Maps would be good, and access to them. When people have lots to do, they don't roam the forums. The game was changing much faster 6 months ago, now the changes are small. I guess I want new skill/support gems, areas to play with, new usefull and interesting uniques. Honestly, if every game out there had something like Neverwinters forge, their playability would increase timesfold. Recently I think there were too many nerfs in PoE and to few new fun addition. This frustrates me and makes me focus on the forever existing flaws even more. It all comes to this, probably regarding many other players. I hope TEOS will be a prime example of proper game evolution. PoE has a potential. D3 has resources and potential, but lots of hate. There is room for improvement though - it's either that, or content. PoE forum users started spitting on Diablo3, as if it had a small population. The PoE 50k+ is less then the game deserves. D3 probably has more. Both games can learn from each other. Blizzard knows that and copies the best ideas to create the game as good as possible. PoE is a Diablo II clone anyway - but in a good way. It should be improved, as an idea, not stand still. Recently PoE has slowed down, I hope, before the grand opening, like a silence before the storm.
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" I dont see it picking up much for official release with out some major changes. Not just the rest of act3, thats not enough. | |
Loot options were indeed a bold change, and one which I still don't like.
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