Malachai's Simula Blood Magic trick being removed. Why I'm disappointed.

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qwertazx wrote:
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ciknay wrote:
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qwertazx wrote:
[
thats was a bug? rly they are stone age builds and guides that use that "bug" and im pretty sure ggg knew about it and they didnt count it as a bug.


So that is totally why it's being fixed? Because it isn't being treated as a bug?

I bet you weren't even here for the aura swapping glitches, where you could take out the gem itself and still have the aura running.


Having aura's running (and their buffs/effects) while not actually being affected by the gear makes no sense.

It's a bug, and will be squashed. End of. Stop bitching and leave.

im looking forward to see ur reaction when ci/es gets nerfed in the next few weeks


uhh. What?

How is this relevant?

I don't particularly care about a CI nerf/buff/change at this stage.

Thank you for contributing nothing to the discussion. Please leave.
"Minions of your minions are your minion's minions, not your minions." - Mark
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Dan1986 wrote:
Well as we all know you need to stack defensive stats in this game much more than anything. Jokes haven been made before like "path of life nodes" etc. for a reason.
Fact is you need certain auras, especially in close combat/melee. You need determination to boost your armor, you need purity to have max res even after being cursed with lower res, and you wanna have grace. This means that you MUST carry all these gems plus red mana gem (and in case of life + blood magic gem) with you all the time. But still you would reserve for 5x% life if you'd cast a 40% aura which is not worth it at all if you are not low-life based.

It might be intentional by the devs, but I am a little bit disappointed with the amount of information we are given on major changes. I mean this is a huge change for many builds and all we are getting is some lines of patch notes without any additional explanation or reasoning behind.

I am totally aware that this bug was never intended, but then again it was in the game exploited for a long time. Therefore changes like that with big impacts on many character builds have to be explained. The intention behind the change and the direction the design is headed to in order to compensate for nerfs like that. I don't expect much wording and surely not for every single change. Also if there is no compensation planned at all, e.g. "Too many auras are simply OP" that would be a viable explanation.


Agreed, where's my respec? This screws over 3 of my characters in terms of survivability in maps. Yay!

No one told me when I was reading a build guide that this 'trick' was actually an 'exploit' and relying on it would be to my detriment later on. Had I have known, I wouldn't have pursued a character dependent on such a mechanic.
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scribblet wrote:

No one told me when I was reading a build guide that this 'trick' was actually an 'exploit' and relying on it would be to my detriment later on. Had I have known, I wouldn't have pursued a character dependent on such a mechanic.


Why would anyone have to tell you, it was common sense and not like anything about the game is exactly set in stone.

And yes, I guess devs are aware they kinda chewed on too big of a hotdog with this whole aura business and it will be gradually toned down 'cause if they did it immediately it would probably cause a shitstorm. And it couldn't be done in a minor patch, it would need a really comprehensive effort to both reduce the number of auras we can possibly have (or make them much weaker, probably the worse option), while in the same time rebalancing the game so we don't need as many of them anymore.

Just in case I wasn't expressive enough, balancing the game around aura stacking is crap, plain and simple. Why? Because you can't play without aura stacking anymore.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Just in case I wasn't expressive enough, balancing the game around aura stacking is crap, plain and simple. Why? Because you can't play without aura stacking anymore.


Hmm that doesn't make much sense. Yeah atm you cannot play without aura stacking most efficiently, but ask yourself what is the more interesting type of gameplay, aura stacking or very few to none auras on a character?

I like to make complex builds, and to cast many buffs and auras before my char goes into battle/PVP. All the good stuff. It's a lot of fun to theorycraft around these things and to swap certain items just to get buffs. It was possible in diablo 2 (items like spears + 3 battle order warcry or the shapeshifting skillers etc.) as well, and people liked it.

The thing is that people don't realize yet how huge this nerf actually is to any life build.
In order to use blood magic auras you have to either:
- carry Malachai's mask or the Covenant all the time (not viable due to relatively very bad stats and downsides lategame); or
- carry a blood magic + red mana gem + the aura gems in an item. Assuming max level on the gems, this is sthg like 0.4*0.7*2.0 = 0.56% of life reduced (that's a shitload of life for carrying the auras with you on the item) AND you are losing spots for other gems

Moreover I made the nec adjustments to my build to acc for this nerf, which results in me carrying aura gems on some items. As a result because I have much less spots available for other skills gems and cannot use these skills anymore, I only need 5 of the total 7 (let's subtract 1 left click skill for movement) available spots on the skill bar. Looks nice and empty. Auras can be put off once you cast them to avoid deactivating them on accident.
I assume many people will use some auras and the skill bar can not be used up to its full potential anymore. My build also uses all items with maximum links, no Kaoms etc, but even then I don't have enough room left for the skills I'd like to use.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
Last edited by Dan1986#1261 on Aug 19, 2013, 7:38:02 AM
Could someone explain how is it possible that Anger and Wrath gives 2500 DPS without weapon elemental damage specialization?

20 lvl Anger adds 49–81 damage, so average 65
20 lvl Wrath adds 9–147 damage, so average 78

They both adds average 143 damage, so it would require 17.5 attacks per second for getting 2500 more damage, or am I missing something?

IGN @Ostropalca
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Fire_Kid wrote:
Auras should be luxuries, not requirements unless you have a very specific build. Even after the patch, people will still mindlessly stack auras because there's no reason not to.


"Should be" not in THIS game. Many Aura's are MANDATORY especially in hardcore/onslaught. Losing the +max res from purity, the extra armour from determination & grace, oh jesus christ if those were "luxuries" then the change would be fine. But they're mandatory.
"We believe - so we're misled, we assume - so we're played, we confide - so we're deceived, we trust - so we're betrayed"
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Dan1986 wrote:
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raics wrote:
Just in case I wasn't expressive enough, balancing the game around aura stacking is crap, plain and simple. Why? Because you can't play without aura stacking anymore.


Hmm that doesn't make much sense. Yeah atm you cannot play without aura stacking most efficiently, but ask yourself what is the more interesting type of gameplay, aura stacking or very few to none auras on a character?

I like to make complex builds, and to cast many buffs and auras before my char goes into battle/PVP. All the good stuff. It's a lot of fun to theorycraft around these things and to swap certain items just to get buffs. It was possible in diablo 2 (items like spears + 3 battle order warcry or the shapeshifting skillers etc.) as well, and people liked it.

The thing is that people don't realize yet how huge this nerf actually is to any life build.
In order to use blood magic auras you have to either:
- carry Malachai's mask or the Covenant all the time (not viable due to relatively very bad stats and downsides lategame); or
- carry a blood magic + red mana gem + the aura gems in an item. Assuming max level on the gems, this is sthg like 0.4*0.7*2.0 = 0.56% of life reduced (that's a shitload of life for carrying the auras with you on the item) AND you are losing spots for other gems


How can it not make sense? If you don't use auras you're screwed, now let's say someone wants to make a build withou them or just thinks it plain cheesy - he's screwed unless he makes an extremely boring build, some necro variant or something.

And since when is aura stacking a complex affair, we're talking about the most brainless mechanic since dipping tortilla chips in salsa. If that's the main source of fun in this game lately it would surely explain why am I getting so incredibly bored with the whole thing. Yeah, I am playing for a long time but I still got some ideas I want to try, or I would want to try them if it wasn't so damn tedious.

Yes, it's a nerf to number of auras you can run, and guess what, in a properly balanced game you shouldn't be required to do it just to survive and be able to kill a damn zombie. I mean, out of 8 auras of interest to a non-caster we can use 7, where's the creativity, why choose if you can have them all?

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Dan1986 wrote:
Looks nice and empty.

That's exactly it, auras killed the variation in this game, not nerfs of crap that was plain idiotic in the first place and was allowed for a time just because it exists in some other games too, probably through sheer developer laziness.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 19, 2013, 7:45:21 AM
Omg what a bunch of noobs crying in this thread. You will lose what, ONE 40% aura or wrath/anger? If that tiny tiny nerf makes your build unplayable, well guess what... You SUCK and need a new build. Really. Really really.

The damage loss is minimal. The defense hurt more. But as someone said earlier, perhaps it's time to realize you're not meant to 1-klick-entire-room-dies? Time for the 2-klick attack action to take place.

Again, pathetic beginners copying others build but failing to make them work after patches... tsk... give me your IGN so i can put you on my ignore list so I dont party with you by mistake

-IGN: BoxingChamp
Peace


Last edited by talonmas#5458 on Aug 19, 2013, 7:44:55 AM
Posting what I said in another thread:


Basically, elemental based HP builds suck now since they can't run wrath/anger without getting wrecked at high maps.

My RoA Ranger with like 80+ exalts in gear (6L Glare, Kaom's etc) will probably have to carry around a covenant to redo my auras at every zone or something. With like 20-30 exalts you can easily buy top end CI gear and easily obtain 8k+ ES with substantially more damage. This patch barely nerfs lowlife and CI builds whereas quite a few the viable endgame HP builds have been eliminated.

Life based builds like ele cleave, lightning arrow, hybrid RoA etc are pretty much screwed. If you don't run wrath/hated, you don't do enough damage. If you do run them, you'll have to forgo auras like determination and purity = RIP

I was fully prepared for this bug fix at some point in the future, but why now when CI is obviously much stronger? Running 7 auras made HP builds decent in comparison but now this fix has literally removed any HP elemental-based builds from being viable.


What most people don't seem to realise is that you can literally do any shitty build to reach lower maps/farm docks or whatever. Only viable endgame life based builds will have to go physical since all they need to run is Hatred, Determination, Purity and maybe Grace if they have the mana.
Old HC Mirror Thread: http://www.pathofexile.com/forum/view-thread/516260
Last edited by Flying_Petals#5906 on Aug 19, 2013, 8:17:29 AM
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talonmas wrote:
Omg what a bunch of noobs crying in this thread. You will lose what, ONE 40% aura or wrath/anger? If that tiny tiny nerf makes your build unplayable, well guess what... You SUCK and need a new build. Really. Really really.

The damage loss is minimal. The defense hurt more. But as someone said earlier, perhaps it's time to realize you're not meant to 1-klick-entire-room-dies? Time for the 2-klick attack action to take place.

Again, pathetic beginners copying others build but failing to make them work after patches... tsk... give me your IGN so i can put you on my ignore list so I dont party with you by mistake

-IGN: BoxingChamp
Peace




I lost over 3k DPS out of my 12k RoA when I turned off Wrath and Anger to test. I think 25%+ damage reduction is pretty insane and i'll be losing a lot more if I have to drop Haste or something. You obviously can't do maths since we don't just lose one aura, we lose at least 2 and maybe more depending on the mana pool.
Old HC Mirror Thread: http://www.pathofexile.com/forum/view-thread/516260
Last edited by Flying_Petals#5906 on Aug 19, 2013, 8:20:17 AM

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