Our view on map drop rates

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SL4Y3R wrote:
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killbilly wrote:
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SL4Y3R wrote:
No. No guaranteed drops.


reason? the idea of endgame is to be available for the players to beat....having to grind lvl66 maps for a 1% chance to get a lvl68 and then play lvl68 for a 1% chance for a lvl70 etc it just creates a grindfest mechanic that noone will bother....

the end game must be there for players to beat it and not for players to gind to have ACCESS to it....

slayer please remove your head from the sand (at least) because you look more and more clueless everytime you post


If I was clueless, I wouldn't be doing so well.

Not saying I don't have issues with the map system is currently working, but I am 100% completely against guaranteed drops in this game. No enemy should ALWAYS drop a rare, no boss should always drop a map.


I must agree with this. Guarented drops dont belong to aRPG/HnS games. But i think 66% (2/3) is a good number there. If you are RNG abuse lover you still can have you masohistic 'bad luck streaks' :) and majority of normal players will have new maps often enough.

But also big NO to 100% drops.
RNG abusing and too low drop rates are WRONG but 'now i go here 5 times to get my 5 boars livers" is worse tbh.
Last edited by KarraKurri#7943 on Apr 1, 2013, 8:30:11 PM
agreed, People need to know when to use 4 chisels and roll proper modes on higher level maps, its makes all the difference, drop rates are exactly where they need to be
We need old endgame back <<<< bad bad bad item drops higher chance of maps
But decent exp
Wasted tons of alt regals alc and chaos on maps
An run out every now and then
Its ducking boring
@dragnar <<< ingame or pm me
Whoever bumped this: I hope you get aids.
I don't want aids!!!

You know if you don't like a thread you don't have to open it? Right?

I'm not sure if higher lvl map drop rates should be guaranteed off a map boss or not. I guess that's why I'm not a game designer. But why not take this idea and give say a 50% chance to drop a higher level map and the adjust for a sweet spot? I feel this sort of thing needs to be implemented so we have progression without having to play all day everyday like the pros do. Or is this game for people who don't have a 9 to 5?
IGN: Carmy
After some mapping, I would just like to add that chisels should drop more often. Chris says that players aren't chiseling enough, but honestly I had 2 chisels drop in more than 200h of gameplay. That's almost as bad as exalts (1 dropped so far).
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
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Odoakar wrote:
After some mapping, I would just like to add that chisels should drop more often. Chris says that players aren't chiseling enough, but honestly I had 2 chisels drop in more than 200h of gameplay. That's almost as bad as exalts (1 dropped so far).


And how much of these 200h of gameplay you did after you reached lvl 66? I doubt chisel will drop before that. I'm lvl 75, and have found around 25 (no exalt yet). So far I'm having fun with the RNG in this game, and will see if in 5-10 lvls I'll be here wining along with most of you.

And remember, this is still Beta of a free to play game!
Chisel can drop already in Cruel, one that dropped for me was in Lunaris Cruel. So I would say I did play quite a significant amount of hours in which chisel could have dropped, but didn't.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
Make the boss guaranteed to drop an equal level map or a level higher. If you die, cannot reenter the map.

Now we have progression!

This is a huge leap. I don't see any harm that can come from this. All the people who have been stockpiling high level maps will be pissed that they are no longer the elite but they can all go have a pity party together.
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TadaceAce wrote:
Make the boss guaranteed to drop an equal level map or a level higher. If you die, cannot reenter the map.

Now we have progression!

This is a huge leap. I don't see any harm that can come from this. All the people who have been stockpiling high level maps will be pissed that they are no longer the elite but they can all go have a pity party together.


So the best way to guarantee a constant stream of maps is run white maps, sounds fun.
Last edited by Randall#0850 on Apr 2, 2013, 11:51:05 AM

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