Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

Hello.

Thinking about WED got a conclusion but i need to know if it's right.

So if we have 100 physical damage per hit and a foe has capped his elemental resist to 75.


With Hatred and Added Fire Damage (max lvl and max Q) we will do:

44,85 Fire Damage -- To foe --> 11,2125
36 Cold Damage -- To foe --> 9

Added Fire Damage > Hatred

Then we do more fire than cold damage (OBV).


With a linked WED (max lvl and max Q)

71,76 Fire Damage -- To foe --> 17,94
60,84 Cold Damage -- To foe --> 15,21

TOTAL 33,15 Elemental Damage


With a linked Fire Penetration (max lvl and max Q) [NO WED]

48,75 Fire Damage -- To foe with fire penetration --> 29,25
36 Cold Damage -- To foe --> 9

TOTAL 38,25 Elemental Damage

If it's right Fire Penetration > WED


And then i'm thinking that if physical damage is not too high (i don't know the number) probably Anger>Hatred in this case. Note that Quality from Add Fire Damage and Fire Penetration boost Anger, right?

Sorry for my english.
Check my humble shop. http://www.pathofexile.com/forum/view-thread/281727
"
aGnosticc wrote:
"Comparing Dual Wielding and Saffell's Frame on my char. I prefer 10k more damage(cyclone dps in town)."

So that doesnt mean u talk about dual wield vs 1h shield ?
Why would anyone even talk about cyclone vs Dual strike.... Dual strike obv. sucks u dont need a guide for that, if you tried it once.

And your build isnt very different even if u use 3 auras. But i dont get why u even would. Phys dmg doesnt do anything to you anyways or just insta kills u in case of a dominus smash. So i guess the bonus armor from Determination is pretty useless. Might be wrong cuz u have insane gear, but for anyone with shit gear that should be true and just a waste of points.

If iam recalling right the 43k cyclone friend has like 4.2k hp. I mean come on thats just nothing

If you know the meaning of "I prefer", you should know that it means I didn't compare anything but personally choose it and it's up to anyone preference to choose Shield or Dual Wield. I have no suggestion about this statement.

I suggest running Cyclone end-game and I give some reasons for that. And seriously it seems you can't even separate the meaning of "Cyclone or Dual Strike" and "Cyclone Facebreaker Build or Dual Strike Blender Build"? It's not the same ofc. May be if you really think it's the same, I can also suggest "Dude, All my passive points is Physical based and it's better for you to use Dual Strike over Lighting Arrow" Lol.
I only discuss Cyclone or Dual Strike here and you're the only one here trying to discuss whatever we should go Cyclone Facebreaker or playing this build.
Again if you're not dumb, you should know that I tested both Dual Strike and Cyclone with this build then suggest Cyclone for end-game. Ppl comes here discuss about Blender, I give them suggestion about Blender, why don't you start discuss now "Cyclone or Dual Strike on Blender Build".

If you never tried running 3 auras then no need to discuss like you know it. 3 auras doesn't mean I have to run Determination 24/7, it means I can swap to Haste for easy map or Purity of Elements to help my team finish off Elemental Weakness map for better quantity. Some damage is half-physical, half-elemental so more Armor doesn't mean useless.

Not to mention my auras have more effect from both Alpha's Howl and Passive. Like I said if you never try something, just stfu and start discuss something else you know.

My hp is 5.3k. But wow 4.2k hp mean nothing? I think that's pretty ok if you're not dumb enough to facetank the Iceshot or getting hit by critical strike 24/7. Why don't you try show your Blender gear & stat here?
Something I have been considering, curious as to what you guys thoughts are on this:

This build rarely ever gets stunned, also when using cyclone, you are immune to stuns.

What do you guys think of spec'ing out of the heart of the oak node (and obviously the point under linking to it) and using those two points elsewhere?

Granted you also lose 4% life and 1% regen by removing that node, but with the crazy leech this build has I don't think that would even be noticed.

Perhaps those 2 points used elsewhere could be better put to use?

Note: I would only consider removing it when using cyclone as main skill. I'd keep it if using DS (in my opinion).

I have not spec'd out of it yet, but I am considering it.

Thoughts?
Last edited by MrDeezy#4313 on Dec 4, 2013, 11:14:48 AM
Ye i know what 3 auras do bro. Wouldnt want to waste so many points for so much less benefit, and iam right next to a -reduced mana cycle. Not even for soloing i would want Determination as a thrid aura. Just a insane dmg/hp loss for some survivability. I'd rather get purity of flesh and waste 3 points in 10 int nodes than doing that.
You must know that not everyone has insane endgame gear. Its not about what you can do with your mirrored shit, 99% of the ppl will never get there.

Just want to tell ppl that cyclone that you wont survive the hard stuff, thats all. Its about Domination if u still didnt get me, and about having no gear. You just dont buy a soultaker + insane 6L + alpha howl 1 month after a league started. You just dont mirror insane 1h weapons that dont even exist, to get to your dps. You just cant get a legacy soultaker where there is no legacy soultaker.


Mb u can get away with that cycloning but 99% of the ppl wont, cuz they dont have your gear.

Btw: I dont rly know if u read the guide, he always suggest cyclone for endgame anyways dunno why u feel the urge to discuss sensless shit. Everybody and their mother knows that DualS just isnt good for endgame contet.

Like i said in my previous posts, its my opinion, that u dont gain anything from dualwielding, thats better than 1h+shield. U might get more dmg if u have insane 1h weapons, well almost nobody has them.
Also cyclone alternates between your weapons so u dont get shit if u dont have an insane off hand + legacy soul taker over my dps.

I rly dont bother to link my gear right now, its shit like i said. ~ 50 exalts worth, and thats including 35ex soultaker and 10ex + BoR. Not like you paid like 300 ex for your mirrors alone and prolly 100 + mirror fee. With that amount of currency invested you can make every shit work. But that doesnt mean that a build is better than another1.

PS: plz read my posts if u reply otherwise stfu, thx. I already wrote that its my opinion, and that you can do what u want. Just wanted to comment on the build and its cycloning potential vs other builds that do the same.


@whomislikeme

Sure you can remove those points. They dont make any sense. If you have a Soultaker you dont need life reg anyways. If u dont u can forget about that 1% also since u have like 5% life reg per sec. You can always spec the other starting rout of the Duelist. I mean the 4 IAS + 4IAS + 10 melee phys dmg nodes for more dps. And then respec the other 1% reg node if u want. Thats considering u dont have any better dps nodes or life nodes availible.
Last edited by aGnosticc#3705 on Dec 4, 2013, 11:26:49 AM
Tested it and even with Dual Strike, I think you can remove Heart of Oak no prob.

I rarely get stunned without HoO. The only mobs that can actually stun you are those with Charge. I actually just holding right-click and Dual Strike them to death(let Multistrike(Auto-targeting) + Melee Splash(Waves of damage) kill them) and yes most of the time they couldn't even reach me.

Tbh x2p's passive tree is not good. Don't just follow everything, use it as a guideline and try adjusting it yourself.
"
aGnosticc wrote:
@ septemvri

You not only have more Resistances with a saffels, u also have 2k more hp. I always leveled Purity of Fire btw, but u cant level the Lightning resi aura since u dont have enough int to do that. Saffels reduces the dmg u take by ~ 20%, not too shabby imo. Atleast u have an option to kill insane Magic bosses. Btw u get like 60 spell block, just saying probably more important than the +max res.

You probably never went lvl 75+ maps but do u rly want to reroll a 100% quant map just cuz theres - max res ? Its not like u cant do that stuff with the build. Its just u insta die from 1-2 crits vs mad bosses. Most shit is easy as always. Its not the 10 times u run the same map and nothing happens.


Saffell's itselef has no HP so it can't have 2k more hp. If you're talking about totally different build, picking up only HP nodes, that's another story. And my answer to that story is that this build can ditch some dmg for hp as well, to match the numbers. HP is not an arguement here, let's face it.

it doesn't reduce the damage by 20%, it reduces it by 11% in that case I gave (2% EA, 4% Purity, -25% max res map) which is the percentage reduction between res 56% and res 61%. Yes, it will be a much bigger dmg reduction if you have just EA and Purity of X, but because you were talking about that map mod which you are so stubborn to not reroll, then I am calcing with it included!

And yes, I would reroll a -max res piety/dominus or just won't do the bosses. It's called opportunity cost. I pay 1 chaos for not struggling and clearing another set of mods faster and without risking my or my party's lifes. I gain efficiency. Same as vaal smash - i prefer to whirl away instead of praying to the rng gods not to be crited/lagged. I lose dps doing so, but I live and profit at the end. With your way of thinking "I am too awesome to do damage control on my actions (pun not intended), I must facetank ALL", you would probably die to that vaal smash nomatter what shield you have. The game is about efficiency and opportunity cost - I try to be wise instead of panicking and going unnecessarily and very niche-defensive

BTW, with the right big nodes and the right gear props, PoL L20 is not an issue, just saying.


"
dblancot wrote:
Hello.

Thinking about WED got a conclusion but i need to know if it's right.

So if we have 100 physical damage per hit and a foe has capped his elemental resist to 75.


With Hatred and Added Fire Damage (max lvl and max Q) we will do:

44,85 Fire Damage -- To foe --> 11,2125
36 Cold Damage -- To foe --> 9

Added Fire Damage > Hatred

Then we do more fire than cold damage (OBV).


With a linked WED (max lvl and max Q)

71,76 Fire Damage -- To foe --> 17,94
60,84 Cold Damage -- To foe --> 15,21

TOTAL 33,15 Elemental Damage


With a linked Fire Penetration (max lvl and max Q) [NO WED]

48,75 Fire Damage -- To foe with fire penetration --> 29,25
36 Cold Damage -- To foe --> 9

TOTAL 38,25 Elemental Damage

If it's right Fire Penetration > WED


And then i'm thinking that if physical damage is not too high (i don't know the number) probably Anger>Hatred in this case. Note that Quality from Add Fire Damage and Fire Penetration boost Anger, right?

Sorry for my english.

WED is a good gem against no-max res enemies, penetration gems are good against max res enemies.
Increase elemental damage is a pathetic prop for this build because it adds to the already increased physical damage tray and gives some tiiiny benefit. This is why I am not considering quality-ing those gems.

I have done the numbers before for this particular case - "You have 2 free sockets and 3 potential gems: added fire, weapon elemental damage, fire/cold pen":

Just always use Added Fire in one of the slots, but:

1) If mob has max fire resistance:
use AF + FP (fire penetration instead of WED),

2) If mob has max cold res, use AF + WED (WED instead of cold pen) and run haste instead of hatred.

"
Rozerozz wrote:
Some damage is half-physical, half-elemental so more Armor doesn't mean useless.


Right, but those few big attacks are well known and should be dealt with caution - jade flasks, immortal call if you can't whirl/leap away.
"
Rozerozz wrote:
Tested it and even with Dual Strike, I think you can remove Heart of Oak no prob.

I rarely get stunned without HoO. The only mobs that can actually stun you are those with Charge. I actually just holding right-click and Dual Strike them to death(let Multistrike(Auto-targeting) + Melee Splash(Waves of damage) kill them) and yes most of the time they couldn't even reach me.

Tbh x2p's passive tree is not good. Don't just follow everything, use it as a guideline and try adjusting it yourself.


That's what I was thinking. And yes I use soultaker.

Do you mind showing your passive tree? I am curious. Feel free to PM me if you don't want to post it public.

Thanks :)
First I have to say it again(Damn a hugh waste of time..) I didn't mention anything about gear. My statement "Dual Strike vs Cyclone" and "Shield vs Dual Wielding" don't need anything to be referenced whatever we have good gear or not. We can run DS/Cyclone on Shield/DW no prob with crap gear as most ppl here running it including me before I have mirrored stuffs.

Don't even bother read the rest because now I know it's just a waste of time discuss this with someone never know how to play this build end-game/never actually reach it with this build and act like a pro.
"
aGnosticc wrote:
Just a insane dmg/hp loss for some survivability.

Btw: I dont rly know if u read the guide, he always suggest cyclone for endgame anyways dunno why u feel the urge to discuss sensless shit. Everybody and their mother knows that DualS just isnt good for endgame contet.

My passive tree now have 254% max Hp increased, this including spending 7 points for mana reserved. I don't see any waste here because even I remove my mirrored armor(+107 Hp) my hp still at 5k+ just fine.

"
Why would anyone even talk about cyclone vs Dual strike.... Dual strike obv. sucks u dont need a guide for that, if you tried it once.

Also I discuss about Cyclone vs Dual Strike because some ppl including a sh*t and may be his mother here still trying to convince ppl it's better to use Dual Strike over Cyclone. That sh*t and may be his mother didn't even read own comment I guess so I quote it for him. I'm happy now that my suggestion goes through that sh*t brain btw.

Regard. It's useless to discuss anything more as I said you don't even reach end-game with this build yet to test everything you tried to say. All you Blah blah blah talk is just a guess.

For the rest, I'll say it again. Dual Strike is great mid-game, but you should later change it to gain more defense(Both from Leech and Mobility) if you can manage your mana ofc.
"
Rozerozz wrote:
Dual Strike is great mid-game, but you should later change it to gain more defense(Both from Leech and Mobility).


Question: I can totally see the defensive & mobility benefits of cyclone over DS. But how do feel feel about the damage comparison. Cyclone has a much lower tooltip DPS that DS does, but many people feel that cyclone is in fact doing more damage and the tooltip is misleading.

Do you feel this way?

Honest questions here as I have preferred DS up until this point (I'm 87 in HC and can do 77 maps pretty easily, but I am considering switching to cyclone.
"
whoismiked wrote:
"
Rozerozz wrote:
Dual Strike is great mid-game, but you should later change it to gain more defense(Both from Leech and Mobility).


Question: I can totally see the defensive & mobility benefits of cyclone over DS. But how do feel feel about the damage comparison. Cyclone has a much lower tooltip DPS that DS does, but many people feel that cyclone is in fact doing more damage and the tooltip is misleading.

Do you feel this way?

Honest questions here as I have preferred DS up until this point (I'm 87 in HC and can do 77 maps pretty easily, but I am considering switching to cyclone.


They just fixed the tooltip DPS for cyclone. It is higher than DS tooltip now. Even if the damages were equal with the adjusted tooltips, cyclone still does more it feels like. The best part about cyclone is by far the ability to abuse Life on Hit.

It gives you the instant healing you see in vaal pact builds without downsides.
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