Kripp banned from GW2

Thanks. Checking that out now.

I find it immediately unprofessional that they're referring to Kripparrian as 'Kripp' in this. Unless that's his actual account name on the game.

I've decided that while this doesn't affect my enjoyment of the game, and I'm still going to enjoy so much of it, it shows a great failing on ANet's behalf to punish people for taking advantage of their own stuff-up and then bask in the banning itself.

I suspect the problem comes back to the fact that real money transactions are in play. Guild Wars 2 is exceptionally well made, and offers me at least a year of entertainment. But once you use a game as a framework for real money transactions (even at a pve level, it seems), all that dazzling design falls under a shadow where creative exploration of a game's mechanics can come very close to 'exploiting' very quickly.

Honestly, they're probably just making an example out of Kripparrian here. And it's being made quite clearly.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
anubite wrote:


Whoa, was there a past beef between ANet and Kripp? Either way, I hope he comes back, man. He's like family here. :)
"
ac429 wrote:

Whoa, was there a past beef between ANet and Kripp? Either way, I hope he comes back, man. He's like family here. :)


Yeah, no, not really. He's the most popular guy in the school and inviting him to your party means your party will be a really good party.

Family sticks around to clean up the mess after the party.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Oh, unprofessional is just the half of it. Even if you think someone has broken the rules, it doesn't give the support staff the right to treat a customer that way. That is just disgusting behavior. You respect even the worst of the twelve-year-olds that support your product. Let alone a guy who's probably brought several thousand dollars to arena net -- or more.

Kripp isn't some god to me. I think he's a decent video game player and his videos are pretty funny. His attitude is decent. I like his feedback on POE. He doesn't deserve to be abused because he's a popular streamer. You also shouldn't make someone like him an "example" so early in development; when his behavior is minor (or even benevolent) compared to the behavior of botters and cheaters who actually abused the things wrong with arenanet's untested game.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Aug 30, 2012, 9:19:46 PM
"
anubite wrote:
http://www.youtube.com/watch?v=QVrImioennA

June 10th lol

And I don't think he deserved a permaban. I think he deserved a metal, for demonstrating an exploit in broad daylight, basically telling the ArenaNet developres that they need to get on the ball.

"
I just wanted to note that while GGG are very lenient when it comes to certain exploits such as alt-f4ing during hardcore and shopping for chromatics, it would be foolish to think they'd let anything really major slide.


No, this is exactly what I mean. GGG wants their game exploited by their fans. Many of their interviews state they think players have fun WHEN THEY THINK THEY ARE EXPLOITING THE GAME!

Now, I'm not saying they want players to BREAK THEIR GAME, but they certainly want them to have fun, and part of having fun is discovering stuff like chromatic-vendor-"exploit". Chris even points it out to Kungen during his stream of the game, "Hey, you can do that."


I will assume when you make reference to GGG's response on exploiting, hacking, etc... That you are referring to the response during the 'OldManWithABot' episode in regards to botting, or even the response to the duping exploit quite a bit before.

I would not confuse these responses with condoning exploiting.

The major difference with this and GW2 is that PoE is still in closed beta testing. Guild Wars 2 is not. This makes a very big difference in regards to action against such events.

The idea behind beta testing is to close the holes and wrap up the abuse potential. Full release of a title is a whole other story.

Lastly, the big point being missed during this whole thing is that the use (I'll refer to it as this rather than as abuse to avoid straw grasping), is that the ban was not for abuse, but rather the advertisement of such actions.

Kripp may not have managed to gain a horrific amount during the fiasco, but that does not account for the gain from others after his live stream of the use.

Yes, ANet's recent ban rampage may be a bit extreme, but for a game that is in full release, the original suspension was needed (in their eyes) in order to contain a potential game breaker.

That said, I do agree that the upgrade to perma-ban is a bit extreme for using a feature as designed. Lastly, I will also say that the situation could have just as easily been managed with server wide down time and rollbacks.

However, to my understanding, the changes after his stream were put in place while the game was live, as such the needed down time would not be possible, but locking out those using the mechanic, during the fix, would indeed prevent further promotion of it.

Granted this is based on reading, not playing. If my information is wrong, please feel free to correct me. I am quite anxious for details, even if out of nothing more than industry curiosity.
...narf
Last edited by SqueakyToyOfTerror#0940 on Aug 30, 2012, 9:21:05 PM
Turns out his account is actually permanently banned.

I'm sure he'll buy another one if he hasn't already. ANet said they can, they just can't link GW1 or use the same names.

...

There is actually some major banning happening right now.

First was the name and offensive chat bans. 72 hour bans for inappropriate names or saying anything offensive in chat. ANet welcomed users to submit their name in a reddit thread and ANet quoted the name or chat text that caused the ban. Very fun to read.

Then was the cooking ban that kripp got nailed for. Not sure how many other people got hit for this one.

Later today came the 3-day and permanent bans for people that abused a high level vendor item priced 1000x lower than it was supposed to be. Players that bought less than 100 received a 3 day ban. Players that bought more received a permanent ban. 3,000 permanent. Lots of drama on the subreddit about it now. Again, ANet welcoming people to ask why they were banned and posting exactly how many times they used the exploit.

...

Curious to hear your thoughts Charan!
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
Spoiler
"
SqueakyToyOfTerror wrote:
"
anubite wrote:
http://www.youtube.com/watch?v=QVrImioennA

June 10th lol

And I don't think he deserved a permaban. I think he deserved a metal, for demonstrating an exploit in broad daylight, basically telling the ArenaNet developres that they need to get on the ball.

"
I just wanted to note that while GGG are very lenient when it comes to certain exploits such as alt-f4ing during hardcore and shopping for chromatics, it would be foolish to think they'd let anything really major slide.


No, this is exactly what I mean. GGG wants their game exploited by their fans. Many of their interviews state they think players have fun WHEN THEY THINK THEY ARE EXPLOITING THE GAME!

Now, I'm not saying they want players to BREAK THEIR GAME, but they certainly want them to have fun, and part of having fun is discovering stuff like chromatic-vendor-"exploit". Chris even points it out to Kungen during his stream of the game, "Hey, you can do that."


I will assume when you make reference to GGG's response on exploiting, hacking, etc... That you are referring to the response during the 'OldManWithABot' episode in regards to botting, or even the response to the duping exploit quite a bit before.

I would not confuse these responses with condoning exploiting.

The major difference with this and GW2 is that PoE is still in closed beta testing. Guild Wars 2 is not. This makes a very big difference in regards to action against such events.

The idea behind beta testing is to close the holes and wrap up the abuse potential. Full release of a title is a whole other story.

Lastly, the big point being missed during this whole thing is that the use (I'll refer to it as this rather than as abuse to avoid straw grasping), is that the ban was not for abuse, but rather the advertisement of such actions.

Kripp may not have managed to gain a horrific amount during the fiasco, but that does not account for the gain from others after his live stream of the use.

Yes, ANet's recent ban rampage may be a bit extreme, but for a game that is in full release, the original suspension was needed in order to contain a potential game breaker.

That said, I do agree that the upgrade to perma-ban is a bit extreme for using a feature as designed. Lastly, I will also say that the situation could have just as easily been managed with server wide down time and rollbacks.

However, to my understanding, the changes after his stream were put in place while the game was live, as such the needed down time would not be possible, but locking out those using the mechanic, during the fix, would indeed prevent further promotion of it.

Granted this is based on reading, not playing. If my information is wrong, please feel free to correct me. I am quite anxious for details, even if out of nothing more than industry curiosity.


I don't often get to say this with a straight face: I'm a ninja! (--)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
No, when I say GGG wants us to exploit their game, I refer to this

http://www.youtube.com/watch?v=4gX6ZBydHH4

Around 11 minutes in.

"
Kripp may not have managed to gain a horrific amount during the fiasco, but that does not account for the gain from others after his live stream of the use.


Kripp is not responsible for the actions his viewers take. The fact he streamed this exploit is a good thing, because it brings it into the public light. Many exploits remain underground for ages.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Aug 30, 2012, 9:25:15 PM
"
Charan wrote:


I don't often get to say this with a straight face: I'm a ninja! (--)


Yea, I didnt repeat you a couple of times, lol. My apologies for that :)

"
anubite wrote:
No, when I say GGG wants us to exploit their game, I refer to this

http://www.youtube.com/watch?v=4gX6ZBydHH4

Around 11 minutes in.

"
Kripp may not have managed to gain a horrific amount during the fiasco, but that does not account for the gain from others after his live stream of the use.


Kripp is not responsible for the actions his viewers take. The fact he streamed this exploit is a good thing, because it brings it into the public light. Many exploits remain underground for ages.



Yes, exploits being in the lime light can have it's advantages.

And as stated, a perma-ban is a bit severe, however, a temporary suspension to allot time to contain the issue is another story. But of course, this is a matter of opinion.

Though, I would be quite curious to see what changed ANet's mind on the ban status.
...narf
Last edited by SqueakyToyOfTerror#0940 on Aug 30, 2012, 9:33:13 PM
"
Panda413 wrote:

Curious to hear your thoughts Charan!


I'm hungry, actually. It's lunchtime here.

Oh, wait. This isn't Facebook.

You meant my thoughts on this topic? I thought I made them very clear. I love the game. I think it's a masterpiece of MMO streamlining, encouraging the most positive aspects of MMO play whilst discouraging everything that makes other MMOs such a horrible experience. The care-bare nature of PvE actually affects the players, too -- people who'd probably troll and grief in another game are just as likely to stop and revive me because it gives them experience. That sort of design aesthetic is just excellent.

I think these mass bannings of anyone even vaguely resembling a trouble-maker are extreme and unwarranted but if you look at the game itself, it's clear that ArenaNet were actually trying to create a utopia for GW1 veterans, people who truly loved Tyria as a setting and cared about the world. And there was a shit-tonne of such people. At the same time, they've created the perfect entry-level MMO for people who avoided MMOs, likely for good reason.

Between these two, you have an incredibly stable player base that doesn't really have room for even mild-level trouble makers.

It works for me, as I've made clear, because I respect that a game is a playground with rules, and ultimately the game-makers create and enforce those rules.

The problem here is that the so-called karma/gold 'exploit' is something I could easily have stumbled upon and used, thinking it was simply a disparity in the values and clever usage of capitalist drive.

I think ArenaNet would do very well to look to CCP and EvE online to learn how to run an MMO that functions as a utopia for its desired playerbase -- precisely by encompassing and leashing the chaos rather than simply blocking their ears and pretending it doesn't happen, and then effectively 'killing' anyone who makes it too hard for them to ignore.

They've made an incredible game. The challenge now will be if they're up to the task of running it. This is not something that years of Guild Wars 1 can prepare them for, either.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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