Arctic Anvil Ranger 0.11.6 Compatible! (AuxTheUnvincible) [Onslaught]

Clearing speed is not an issue with a high level EK and bear trap.
IGN: Aux
Tried the build tonight for a while, pretty fun, will continue.

For those complaining about slow damage vs rares, try weapon swapping to dagger and using viper strike. Low mana cost also.

Actually, I was wondering if there was a superduper spell dmg dagger that could be used as a main?
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Liagos wrote:


Actually, I was wondering if there was a superduper spell dmg dagger that could be used as a main?


There's always Divinarus, I use it on my EK shadow in standard.




So I dropped an Anvil last night farming in anarchy, and immediately remembered looking at this build and liking the concept. Rebuilt it for a shadow start for more cast speed and spell dmg without sacrificing the survivability. (and for the fact that I like Shadow)


Opinions?
Last edited by Necropasia#2919 on Aug 17, 2013, 11:32:15 AM
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Necropasia wrote:
So I dropped an Anvil last night farming in anarchy, and immediately remembered looking at this build and liking the concept. Rebuilt it for a shadow start for more cast speed and spell dmg without sacrificing the survivability. (and for the fact that I like Shadow)


Looks like quite a big dmg boost starting as a Shadow, you'll just be late getting to the mana reserve node by Duelist, not sure how important that is.

I have another question. I've got my Ranger to 30 with this build and my EK is at 178.8dps linked with Added Fire, Faster Projectiles, and Hatred active. I also have a level 30 Freeze Pulse Witch. So I dropped her Freeze Pulse item on my Ranger, it didn't affect EK at all. But on the Ranger the Freeze Pulse is at 62.2dps linked to GMP and Added Lightning. I have to say the kill time seemed quite a bit faster with Freeze Pulse.

I don't really want to have two Freeze Pulsers but I was just wondering what the advantages of EK are from a higher level perspective? EK feels much more clunky than FP, costs more mana, casts slower, and has no pierce without the curse. Also, EK doesn't seem to stack projectiles on single targets when you're face-to-face with a mob like GMP-FP does.
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Liagos wrote:
...what the advantages of EK are from a higher level perspective?


Coming from the viewpoint of my 75 EK Shadow in standard, there's a few advantages to EK vs FP. No need for gmp, crowd coverage is already there. You need to take significantly less dmg passives due to the high scaling of EK relative to it's level, which frees you up for more defensive nodes. As it's modded by physical damage, the boosts from Oak on cruel and from rustic sashes are both very sizable bonuses as well as easily obtainable. And, probably the biggest advantage imho, is the fact that the Hatred aura and the Added Fire Damage gem both scale incredibly with EKs inherently high damage.

Also, you mentioned that EK doesn't have the built in 100% pierce that FP does. That's both a disadvantage and an advantage at the same time. It's a disadvantage in the fact that , simply, it doesn't pierce automatically. The advantage of that, is that it can be supported by fork and/or chain, which can decimate large packs rather quickly.
Last edited by Necropasia#2919 on Aug 18, 2013, 5:51:15 AM
nice build! it looks insanely overpowered xD, i'm planning on trying it at some point, thanks a lot for posting this epic build! :)

edit: it also blew my mind when i saw the videos lol
Fly you fools.
Last edited by Tee_Tah#3704 on Aug 18, 2013, 9:53:02 AM
EK will almost always be better at endgame IMO (at least when using shield+wand/dagger), due to how armor and physical damage works.

Even if your DPS for a GMP freezing pulse is double that of EK, you will likely be dealing mostly 25-50% of that damage most of the time due to resists on monsters. You could fix this with a cold penetration gem, but that acts as a double edged sword when facing reflect (since your reflected damage will penetrate your own cold resist I believe, correct me if I am wrong).

EK on the other hand uses physical damage, where stronger damage can completely diminish the effectiveness of armor on monsters. You don't have to worry about resistant/curse immune monsters because there simply isn't any mod that gives monsters insane amount of defense. The main reason why EK users have been dying has been due to reflect, but with this build, high armor + arctic armor pretty much prevents the possibility of ever dying to reflect, unless you were to stack crit multiplier on your build.

The survivability aspect can be further pushed as well. Grab a Rathpith Globe unique shield and get yourself a nice 25%++ spell block. Dying to EK reflect (without stacking crit multiplier) seems almost impossible at that point.
Last edited by Zealflare#7547 on Aug 18, 2013, 10:47:00 AM
I like it, but not as good as an AA build imo. I really liked the dual blacksmith boss video.

I dont like:-
zero spell block, no maxed block
no crit reduction nodes

I dont know how it would fare vs shrine piety and crem boss, or same with -max res mod

or a crazy colonnade brutus like boss dmg, 80-100% extra ele dmg, -res mods

Some pointers: You could try SOL amulet out and spec into some block nodes, since the max block 3% on anvil is wasted. And the armor is nice, but you can do without it. Other mods can be done without, and as I said you can spec up to 60%+ block from the tree alone

Regards
Last edited by ancalagon3000#6581 on Aug 19, 2013, 5:43:41 PM
well one reason why anvil is good for this build is because you constantly regain health/mana from blocking so much and as you block you constantly have damage being dealt to enemies, and 10% block chance from the anvil saves quite a few skill points which are very precious end game, so i don't see any reason to use any amulet other then the anvil for this build

EDIT: also, the 3% maximum block chance from anvil isn't obtainable from anything else atm
Fly you fools.
Last edited by Tee_Tah#3704 on Aug 19, 2013, 6:37:27 PM

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