Loot system discourages group play

I fully support the OP on this, one thing D3 got right in 2012 is player selective loot. Fair for all with no ambiguity whatsoever.
The loot system guarantees that I will never group, and that the group of people I've been gaming with for over a decade will not support the game.
The Amazon Basin: A Community of Friends Playing Games

http://www.theamazonbasin.com
"
Britannicus wrote:
Honestly, I think the introduction of formal guilds would solve this problem for many players. Then people can join guilds with an appropriate loot etiquette and play the way they want, when they want.


Whoever runs these guilds is going to have a very fun time sorting out he-said-she-said squabbles over who took whose item, then. Path of Exile: Petty Squabble Arbitration Tycoon.

"
ResetXL wrote:
There will probably be blacklist in future.


Ditto for whoever maintains that blacklist.

I think I'll agree that the loot system discourages group play with strangers.
Or even 'semi-friends'. It kind of puts a damper on the game play.


Possible an option for Loot rules like in WoW. You can set it when you create the party.

Before you join the party, know what the loot setting is at.

This is the best solution and would cater to those who want FFA loot and those who want individual loot.
Sorry but I agree with the OP - the loot system needs to change, otherwise I will not group and just play solo (which is a shame).

I love this game, but not the loot system. Sorry.
how can witches get 180% mf buff ? :)
"
kyntrel wrote:
"
Peanutz wrote:
this system because it weeds out the assholes from the community



Pretty much the opposite. It's breeding them in random groups.

No repercussions over the internet so everyone being a dick, cause they can.

Stick to buddies.

It needs a loot system like torchlight 2 where everyone has separate loot they can see and only them, it worked great there and it should work great here.
Instanced loot has a crucial flaw in that either the economy gets 6x the influx of items or dropped loot has to be toned down so that it's nearly worthless (see D3 launch). Torchlight 2 is a bad example since there's essentially no real economy and what little does exist is flooded by duped/hacked items.

FFA loot is fine. You have three options:

1) [Default] Loot is owned by whoever picks it up. Looting is a minigame where one person is randomly selected to win if they're paying attention (the reserved timer is based on your distance and movement speed plus a small buffer for error/lag/reaction time). Receiving loot that was breifly reserved for someone else means you win the game (assuming you wanted it in the first place).

This usually leads to people being more proactive in combat and paying more attention to the game instead of mindlessly following their party while occassionally firing an ability. It also prevents people from slowing down the party by looting a bunch of uneccessary whites/blues and messing with inventory or going back to town to sell (since you're less likely to get your "reserved" loot when doing either of these).

2) [Custom] Make your own party with your own rules. You could say that loot is owned by whoever it drops with the brief "reserved" timer for. Alternatively, you could instead enforce some sort of round-robin allocation. Make this very clear to anyone who joins. Then, if anyone disobeys, kick them. You can act like grownups and police yourselves even if the system doesn't do it for you.

3) [DKP] Technically a form of (2), but fairly standardized and common amongst people who actually care about fair looting in many games. Make a party where it's clear the plan is to do an entire act or at least multiple zones together. Everyone gets X points per zone and can use these to bid on *notable* drops (just round-robin trash blues). To keep things fast use silent auction with 5sec timeout (ie. good loot drops, bookkeeper says "bid", everyone sends him a private tell with their bid, after 5 seconds bookkeeper announces winner and deducts points). If you don't trust a centralized bookkeeper everyone can keep track of DKP totals themselves and you can do public auctions, but this is a bit slower. Again, if someone disobeys boot them.


The [Default] honestly works better than you'd think for PUGs. Even if you occassionally miss a piece of loot "reserved" to you, you're probably going through content so much faster that you're still ending up with more loot in the long run (plus it stops being worth your time to vendor blues once you get a few transmute orbs). If something drops that you "need" and someone else was merely going to vendor it, you can just ask to trade.
partying comes with advantages and sometimes the disadvantage of having a person who "loots"
BUT

Play with style, hand items to the looter that suit them and tell them about helpful drops that they can have that were assigned to you, and guess what, within a good bit of play the person will generally do the same for you back.

Lead by example


If you worry about that perfect drop, dont

In the many weeks months that follow you will get so much stuff you will ahve to vendor it and buy more stash tabs.
And
You outlevel items fast early on in the game as well

Report Forum Post

Report Account:

Report Type

Additional Info