Loot system discourages group play

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Zakaluka wrote:
FFA loot is better for progression, even if everyone gets the timed drops that are allocated to them. It revolves around white items. In a party you get 3x more of them.

People will make instanced parties not realizing that they are progressing more slowly. You'll make instanced parties not understanding this basic fact. And the rest of us will have to choose between slower progression or solo play.

Not a fan of an instanced option. Doesn't mean I'm a ninja, I just understand how the loot works. And I don't expect that same understanding from the rest of everyone. Hence, the existence of this thread is expected.


Could you elaborate?
I did explain it.

You get +250% quant in a full party. That is, you get 3.5x more white items.
It's very unlikely that others in your party will give a second glance to the same 3- and 4-link white items you'll be interested in.
In a full party with FFA loot, you're way more likely to get the craftable whites you want, with good socket configurations.

You will progress faster item-wise in a FFA party.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Jan 27, 2013, 1:23:51 PM
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Zakaluka wrote:
I did explain it.

You get +250% quant in a full party. That is, you get 3.5x more white items.
It's very unlikely that others in your party will give a second glance to the same 3- and 4-link white items you'll be interested in.
In a full party with FFA loot, you're way more likely to get the craftable whites you want, with good socket configurations.

You will progress faster item-wise in a FFA party.


Fair enough. I'd still prefer instanced loot though. And now that we have established that there is a trade-off an option for instanced loot seems like an even better idea.
Just make the option to choose FFA or instanced loot, when creating a party. Problem solved, everybody happy.
When night falls
She cloaks the world
In impenetrable darkness
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Peanutz wrote:
one thing that DiabloIII got right.


D3 didn't get anything right. Nothing.

And I love PoE's loot system and group play.
You could maybe increase the timers just a little? If not, well, just leave it alone :)
--== Enjoying the game ==--
Agree with this. Either do so everyone can see all items, but items that are nemaed can ONLY be picked up first time by the player who got it, or make everyone get their own loot. :)

Really loving the game, this is only gripe I have so far with it, good job on the dev side. :)
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morbo wrote:
Just make the option to choose FFA or instanced loot, when creating a party. Problem solved, everybody happy.


Yeah exactly. It really is that simple. The pros outweigh the cons so much that i'ts not even funny. There is essentially 0 reason not to do this.
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Zakaluka wrote:
You get +250% quant in a full party. That is, you get 3.5x more white items.
It's very unlikely that others in your party will give a second glance to the same 3- and 4-link white items you'll be interested in.
In a full party with FFA loot, you're way more likely to get the craftable whites you want, with good socket configurations.

Let me point at your mistakes.
You "craft" items only end-game when you have the high resources needed for this.
Nobody crafts low-ilvl-items. It's pointless, expensive and plain stupid.
The white items needed for crafting are those with the highest ilvl possible, that can spawn the highest ilvl prefixes+suffixes.
These high ilvl whites are obtained only from the highest and rarest maps.
Trust me, in those maps nobody will leave behind high ilvl white craftable items, especially if they have good sockets/links too.
This is why you see these kind of items for sale on the trade chat/forums.
Those items aren't lost, they enter the trade market.
Plus, you can always communicate with your party members to keep an eye out for what you need, in return you doing the same thing for them.

So you see a theoretically full instanced system is not that bad as you imply it to be.
You can craft easily in both systems.
Last edited by mobutu#5362 on Jan 28, 2013, 8:48:24 AM
As I mentioned in another thread regarding Zakaluka's post, he's also ignoring the fact that you'll see ~58.3% (350% / 6) of the currency, in a party as compared to solo, that you need to craft those white items. Yes, you'll kill things faster in a party, which will partially counter the drop rates, but the most expensive part of crafting is the currency needed to do so, and that's where current FFA loot is actually a punishment. It's a bit silly (imo) to not like the concept of instanced loot for that reason.

I've never once solo'd after being in a party and thought "boy do I miss those party drops". When you've split the currency drops 6 ways and you go back to solo, you get so much richer so much faster solo. Unless you're a good ninja.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Last edited by TehHammer#0539 on Jan 31, 2013, 3:39:41 PM

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