Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Read his post again he never made the claim that only top of the ladder people defend FFA. Also typing lol does nothing to add to the discussion. Standard Forever
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" So the "real" teamwork comes from avoiding eachother? Yeah, that really sounds like a concept that should be encouraged!! Last edited by Sickness#1007 on Dec 22, 2012, 8:27:28 AM
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What do you not understand that this was created and designed to cater to the HC niche. Seriously?
You're more than welcome to state your opinion, but stating it like its a fact is flat out childish. Devs, please don't ruin your dream of creating one of the best HC arpgs that have come.out in ages. |
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Sickness, you if you think teamwork is always about being on top of one another, and not.splitting up, perhaps you should realize that you need 0 communication to play in such a manner, but to play efficiently means realizing its not.necessary and in fact.detrimental to have 6 ppl attack a mob with a mere 250% health increase.
Split up into smaller teams. Have one guy run off if he can handle it. All of this requires active talking and moving to completing areas as quickly as possible. The goal is to maximize each players/groups strengths. If you do not wish to do this, you don't have to. But your speed will suffer, and thus your rewards will too. |
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" And inane conspiracy theories do contribute to the discussion? |
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" The financial model suggests otherwise, and it the end that's what really matters. |
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" Unless you deleted the wealth gained thru the multi-box exploit it's existence in your stash colors your perceptions on the current group loot system. Of course you do not care about losing an alch orb to another player when you used multi-box farming to accumulate excess wealth before playing in public parties. Your perspective on the loot system vastly differs from most posters because of your accumulated wealth. This is a valid point, and I do not look like a jack_ass for making it. IGN: Wrathmar * Paulie * Client Last edited by wrathmar#4456 on Dec 22, 2012, 10:09:55 AM
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" That's a fault of the game balance then. Splitting up like that is not "teamwork" just because it requires communication. Teamwork in an RPG is when characters work together as a team. |
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If it is currently possible for players to split and kill monsters with no help than the current monster balance for 6 players instances needs to be adjusted. As it is right now grouping is significantly easier and lower risk than solo!
Maybe GGG should buff the health, damage, and pack size while reducing the IIQ bonus. IGN: Wrathmar * Paulie * Client
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Not.damage, but hp. Yes.
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