Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
dmouze wrote:
^Missing my point completely, good job :)

Ontopic everything that can be said from both sides has probably been said over and over again :|


You miss you own point. Trying defend an exploiting with the argument is a game mechanic.

Come on man, you don't believe using 6 accounts is a in game mechanic. Tha't can't be true.

Slayer I believe I have a valid point. You have claimed that FFA is a 'rush'

If you truly feel this way, how about setting up the loot system where any item whose timer expires is automatically destroyed and NO ONE is able to loot it?

This would increase the 'rush' of FFA and damage the viability of mulit-boxing at the same time.
IGN: Wrathmar * Paulie * Client
"
lethal_papercut wrote:
Ok, let me ask this as a question (to anyone).
Does the current FFA loot system facilitate a situation where people with multiple accounts can exploit the IIQ mechanics and generate more loot than a solo player?

If yes, do you think that should change? What would be your solution to ensure a level playing field for all players?


We all know the answers to this questions. Don't we?

:)
I hope we all do.....

Since the.multi loader could simply grab the.loot.from each account.....
"
cyryc wrote:
"
dmouze wrote:
^Missing my point completely, good job :)

Ontopic everything that can be said from both sides has probably been said over and over again :|


You miss you own point. Trying defend an exploiting with the argument is a game mechanic.

Come on man, you don't believe using 6 accounts is a in game mechanic. Tha't can't be true.



I will.

As I've said before, but because good points are so often overlooked in this thread ill say it again. It requires MORE teamwork to actively split up and fighter HARDER enemies.

This is the issue at hand. You completely destroy one valid playsytle in order to stop a few people who load. I love playing with people in this manner, as it actually requires teamwork and communication.

Instead of everyone simply staying within two feet of.each other and never talking.
"
dmouze wrote:
"
iamstryker wrote:
I think the people who play many hours every day and use exploits don't relate with people who play a little when they can and don't use exploits.

Losing an orb or other valuable items don't mean much when you already have enough wealth to get nearly anything that you want.

Just thinking out loud here.


So players who game more then you are not allowed an opinion?
Perhaps this game should cater to the casual crowd just like every other game in existence?


I realize you feel the need to defend yourself as those who want to see the looting system changed see you as the face of their opposition, but I think it's in everyone's best interests if you don't immediately take a defensive stance against less charged opinions.

He was merely saying it's hard for those play in excess to relate to those who cherish the little amount of time they have.
Than cherish what you have for the amount you put in.

Doesn't mean you can't farm efficiently, in fellshrine currently in a group with tons of MF.
I think that it should be the person who does the most damage to the monster has a 4-5 second window then it is up for grabs. this way essentially the player who deserves the loot will have the advantage. idk how it currently works but I do know I have missed some items because the timer wasn't long enough.
"
SL4Y3R wrote:
Than cherish what you have for the amount you put in.

Doesn't mean you can't farm efficiently, in fellshrine currently in a group with tons of MF.


The problem with that is that they often feel left out due to not willing to participate in the competitive environment currently implied by the looting system.

Multiplayer can be fun, but it's not going to advance your character unless you feel like racing your "teammates" for loot and hugging boss enemies.
"
dmouze wrote:
"
iamstryker wrote:
I think the people who play many hours every day and use exploits don't relate with people who play a little when they can and don't use exploits.

Losing an orb or other valuable items don't mean much when you already have enough wealth to get nearly anything that you want.

Just thinking out loud here.


So players who game more then you are not allowed an opinion?
Perhaps this game should cater to the casual crowd just like every other game in existence?


Not what I was saying at all. All I said was the two groups don't relate with each other, so its understandable that we have different perspectives and view points on the issue. The point is both sides need to be heard and everyone's opinion matters even a new players first impressions.
Standard Forever

Report Forum Post

Report Account:

Report Type

Additional Info