Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Gotta have a character that can farm high health enemies quickly.

Although, as I've said, its the same thing as playing friends who split up. It's more social for the same reward.
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SL4Y3R wrote:
What do you not understand that this was created and designed to cater to the HC niche. Seriously?


If this was really true then the devs would have no problem with taking away default and making everything some kind of cutthroat. No not everything about this game is HC niche. They wouldn't make enough money if it was. You can even see it in the amount of respec available and the way the deal with HC deaths.

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SL4Y3R wrote:

You're more than welcome to state your opinion, but stating it like its a fact is flat out childish.


Stating opinion like fact is exactly what I see in most of the Pro FFAers posts.

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SL4Y3R wrote:

Devs, please don't ruin your dream of creating one of the best HC arpgs that have come.out in ages.


What a bad attitude. If the devs did decide to change their minds on something like the loot system there would be people like you screaming about it "oh no your caving in". Lets remember that its their game to do with what they want. If they don't add looting options I will except it. If they do then you should except it. Its that simple.
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ifarmpandas wrote:
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iamstryker wrote:

Read his post again he never made the claim that only top of the ladder people defend FFA. Also typing lol does nothing to add to the discussion.


And inane conspiracy theories do contribute to the discussion?


Whether or not he is right or wrong isn't the point. You can disagree and explain why you think what he said is crazy or not post at all. He may very well be wrong but he is still stating his opinion as he sees it which is part of the discussion.

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ifarmpandas wrote:


Perhaps those players who only play 1-2h a day should play more if they want more loot then?


Great advice there. However the point being brought up is the difference of perspective between players. Some people aren't going to able to put a lot of time into the game at no fault of their own and their perspective is a lot different then the mega hardcore guys. Just something to recognize.
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Last edited by iamstryker#5952 on Dec 22, 2012, 7:56:09 PM
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ifarmpandas wrote:
Perhaps those players who only play 1-2h a day should play more if they want more loot then?

You don't understand, it's about loot stealing.
Playing for a couple of hours a day and seeing your loot ninjaed it's bound to give you some serios frustration.
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mobutu wrote:
it's about loot stealing.


If someone hacked your account, please email GGG immediately.

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mobutu wrote:
Playing for a couple of hours a day and seeing your loot ninjaed


Oh wait, nevermind. Nothing was actually stolen. Since you never were in possession of it in the first place.

Although, I do agree with the frustration part.

Shit can be rough in Wraeclast. So many exiles.
Last edited by SL4Y3R#7487 on Dec 23, 2012, 3:22:12 AM
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SL4Y3R wrote:
Nothing was actually stolen.


Thats the pvp mindset which funny enough hardly anyone actually enjoys playing in this game. Therefore we are here in this forum asking for a change.
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iamstryker wrote:
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SL4Y3R wrote:
Nothing was actually stolen.


Thats the pvp mindset which funny enough hardly anyone actually enjoys playing in this game. Therefore we are here in this forum asking for a change.


It's the mindset of the devs too pretty much, an item isn't yours or someone elses until it's in your inventory, you have the grace period there to help ranged vs melee and high latency players have a fair chance at loot.
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dmouze wrote:

It's the mindset of the devs too pretty much


Agreed, According to the last time they talked about it.

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dmouze wrote:

an item isn't yours or someone elses until it's in your inventory


Technically true but not how most players treat the game from what I can see.

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dmouze wrote:

you have the grace period there to help ranged vs melee and high latency players have a fair chance at loot.


Yes the timer is supposed to be help with these issues brought up by the community at the time, however its an uphill battle to actually make it feel fair. This system will never feel fair to all players, those who struggle with internet issues, differnet playstyles/builds. It will never feel fair to those who just want to play PVE.
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Last edited by iamstryker#5952 on Dec 23, 2012, 5:53:02 AM
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SL4Y3R wrote:


Shit can be rough in Wraeclast. So many exiles.


Yeah, i know that feel bro, wen people exploit the game and stuff.

It's so rough.

:)
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dmouze wrote:

It's the mindset of the devs too pretty much, an item isn't yours or someone elses until it's in your inventory, you have the grace period there to help ranged vs melee and high latency players have a fair chance at loot.


Wrong, pretty damn wrong.

It's not fair at all for players with high latency.

That is one of the main problems of the FFA loot as it is right now.

It's pretty bad for high latency players. Wen i say bad, i mean pretty shitty bad. . .

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