Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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SMRD wrote:

I hardly know what you’re flailing against anymore iamstryker – so you make friends just fine but can’t stand it if a game system subtly rewards people who made friends. There are certainly no requirements – I played public and solo for months, I know. For someone who is such a casual player you sure have plenty of time to spend on the forums.


I never said that I couldn't find people to play the game with. I dislike the system regardless of that fact. My biggest issue is that I can't hop into public games and have a good time with a group. I don't want to waste my time getting irritated at people which is why other players like me get on here to complain. There's no requirement for you if you like the system, it is a requirement for players like me because we don't like it so we have to avoid groups and make friends along the way or else this loot system will just tick us off. Its very simple and has been explained many times so I don't know what your confused about. By the way somewhat of a casual player because I don't have the means to play all day like other people. Sometimes you see me posting when I am at work (On a computer), I'm not going to play Path of Exile at work. Other times I am at home watching my daughter and I can post on the forum but I can't play the game.

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SMRD wrote:

please don’t appeal to the devs to give you controls that dictate how they can play.


This is what I find to be strange. I am free and encouraged to make my own public game and boot people who don't play like I want. But when I ask for an option to enforce that rule for me its all of the sudden a huge issue. I have no interest in waiting for a player to take something valuable and then booting them. Its compounded by other issues like I can't always see who's name was on the item because I am more focused on the game play fighting the monsters.

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SMRD wrote:

why it’s NOT bad design at all...


I don't think its bad design. I think its a very limited design that appeals to a smaller portion of players. I like having it around for people to use, I don't like it being the only way to enjoy the game.

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SMRD wrote:

Thank goodness they are more concerned with making a great game instead of trying to please everyone.


They are very busy which is understandable. I'm concerned because it is a fairly big issue for a lot of players. I like to discuss it in the forums but I don't let it bother me too much since I love the game so much.
Standard Forever
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SL4Y3R wrote:
It does not dropping different dimensions. Otherwise the other players would not be able to see it.

Now, lets set that pseudo topic aside. You know very well the timer was put in place as a means of balance for ranged players. If you're at max range, you get 8 full seconds to grab your loot. That is quite a long time.

Edit. Also, balance and fair are two separate things


So if the timer was infinite then you wouldn't like at it as seperate loot for each player just like a pure instanced system? Its really the same thing. Making fun of instanced loot as being in different dimensions is silly, this system doesn't make any less sense.

People found pure FFA to be unfair for class reasons and lag. So the devs did put the timer in to make it more fair on a "competitive level". The problem is that it still doesn't feel fair. The may as well be consistent and make it pure FFA so that people don't feel entitled seeing their names on the items.
Standard Forever
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SMRD wrote:

We are just telling you why it works – and why it’s NOT bad design at all...


That's is YOUR opinion. And there a lot of "us" telling you how it should work and how it IS a bad design.

And that's my opinion, and im not alone in here.

And GGG is working to create a good game, not please everyone, ok.

But it's gonna be a good game where you don't play in public's, the majority of the players for sure. Just check how few public party's roll on right now. And wen more people come to the game, it's not gonna go any better, because the system is flawed.
Last edited by cyryc#3206 on Dec 18, 2012, 7:11:42 PM
So what is the point of having cosmetic pets, player skins, alternate spell animations… when a significant portion of the game population avoids co-op?
IGN: Wrathmar * Paulie * Client
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wrathmar wrote:
So what is the point of having cosmetic pets, player skins, alternate spell animations… when a significant portion of the game population avoids co-op?


This has been one of my biggest concerns from the start. I would be interested in buying that stuff if I played public games more often. Its possible I might change my mind down the road but at the moment I just don't like public games enough to spend currency on flashy cool looking cosmetics. If I didn't have to deal with FFA loot I would be in there nearly every play session.
Standard Forever
In retrospect, this was a really good solution that I like a lot. If you're playing with just one other person, it's sort of lackluster as it removes almost all of the "adrenaline rush" from the drops, but if you are in groups of 3, 4, 5 etc it's actually a very good mechanic.
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wrathmar wrote:
So what is the point of having cosmetic pets, player skins, alternate spell animations… when a significant portion of the game population avoids co-op?


I'd just like to chime in and throw my support behind this idea here. Skins only sell so well in League of Legends because players know they will be able to show off their skins to other players. However if people avoid playing in parties because the FFA loot setting discourages it than there's no real point to buying a nice skin.

Say in the future they add blue flames to my fire spells instead of red, which is something I personally want. Sure I could buy it but if I'm the only one who's going to see it than what's the point?

FFA doesn't need to go away, If you want it for your party and I join your party I can chose to stay or go, but for GGG's business model to succeed there needs to be a reason to party with people and FFA is inhibiting that.
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Arrem wrote:
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wrathmar wrote:
So what is the point of having cosmetic pets, player skins, alternate spell animations… when a significant portion of the game population avoids co-op?


I'd just like to chime in and throw my support behind this idea here. Skins only sell so well in League of Legends because players know they will be able to show off their skins to other players. However if people avoid playing in parties because the FFA loot setting discourages it than there's no real point to buying a nice skin.

Say in the future they add blue flames to my fire spells instead of red, which is something I personally want. Sure I could buy it but if I'm the only one who's going to see it than what's the point?

FFA doesn't need to go away, If you want it for your party and I join your party I can chose to stay or go, but for GGG's business model to succeed there needs to be a reason to party with people and FFA is inhibiting that.


well said. agree 100 percent.
Yeah, good luck showing off your new cosmetics to other people when playing maps! They're going to have to squint real hard to get a glimpse of your new cosmetic in-between item names ><

Exaggerating a little bit of course, but just a little ;)
My two cents, as a brand new player to this game, but a veteran of many others.

I think the option to choose your loot style when creating a public party in the default league can only help the game. For more tense leagues, remove this option. This satisfies the desire of some players for an alternative to FFA, while still allowing GGG to up the ante in competitive play.

Alternatively, create a casual league with unique loot rules. The key is player choice, which is lacking in the current implementation.

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