Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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SL4Y3R wrote:
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iamstryker wrote:
In before multiple people tell you to.....

"party with friends then", "Meet people you trust and play with them", "The FFA system shows you who you can trust and you don't get that from instanced", "Don't kill a major social aspect of this game", "No one will choose FFA anymore if theres any other option, its not a real choice!"

I think that covers most of it so you all can take the day off.

edit: Also in before "Polls aren't accurate" and "Players will always choose whats easiest, FFA is whats better for the game"


So close Stryker, but you forgot my new favorite one. What sense does it make to have instanced? Is each player fighting in their own alternate universe? Yeah, real immersive.

But on a serious note, instanced loot option, only if IIQ bonus is removed from group play. Some kind of VERY large penalty for wishing to disable a meta game mechanic.


I don’t understand your logic behind wanting to punish players. It would be like GGG saying ‘Significantly improved the starting area of Templar, Templars now receive 5 less attribute points because we changed the meta game’. I feel that you are presenting a straw-man.

For the record I would not want a fully instanced loot system but a hybrid that pulls from current timer system.
IGN: Wrathmar * Paulie * Client
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SL4Y3R wrote:


So close Stryker, but you forgot my new favorite one. What sense does it make to have instanced? Is each player fighting in their own alternate universe? Yeah, real immersive.



I don't think it makes any less sense than your character meeting another outcast and saying "OK, you can kill creatures with me BUT you must only take the loot that has your name on it before the timer expires! If you ninja MY loot then I will magically boot you from my party" or "Lets kill creatures for the IIQ bonus, I will fight over here and you go fight over there...."

For me...

Fun/PVE coop > and kind of supposed immersion through PVP coop
Standard Forever
Hey, I don't like the timers either. I wish it was full FFA, but it's not.

Wrathmar. Please, no poor analogies. The devs have stated what they want this game to be, this is a fact. The only reason we even have timers is to give ranged players a chance to get loot. That's it.

I know you don't want instanced, but many do. This goes against what the devs want in their game. Therefore, a large penalty could be instituted in order to go against the meta game mechanic.
Last edited by SL4Y3R#7487 on Nov 6, 2012, 10:08:48 AM
As I said in the "poll" thread, what the devs stated isn't a valid argument. They've altered the looting method because of the outcry on the forums. This change hasn't slowed down the complaints, so it's only logical to assume they will revisit it.

Obviously they wanted it to be FFA, but they've already bent, it's safe to assume they'll bend more if the forum cries for it (and boy has the forum cried for it).
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
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SL4Y3R wrote:
Hey, I don't like the timers either. I wish it was full FFA, but it's not.

Wrathmar. Please, no poor analogies. The devs have stated what they want this game to be, this is a fact. The only reason we even have timers is to give ranged players a chance to get loot. That's it.

I know you don't want instanced, but many do. This goes against what the devs want in their game. Therefore, a large penalty could be instituted in order to go against the meta game mechanic.


If I cared to use the search I would be able to find posts where the developers said that they would not include unique items. They did not feel the need to punish players when they made that change. Why would the punish the players when they improve loot?
IGN: Wrathmar * Paulie * Client
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SL4Y3R wrote:
This goes against what the devs want in their game. Therefore, a large penalty could be instituted in order to go against the meta game mechanic.


No offense, Slayer, but this doesn't even make sense. If the devs don't want something in their game, they won't put it there. They have 100% control over this. Only you want the penalty.

Also, the penalty itself makes no sense. Currently, if all the loot were instanced, then the total loot that drops is no more or less than what it would be if it were FFA. That makes it about as fair as it can be. A penalty might only be logically applied if players were getting an advantage in an instanced system, which they are not.

In a very grind heavy game the death penalty equates to...more grinding.
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TheSwampDog wrote:
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SL4Y3R wrote:
This goes against what the devs want in their game. Therefore, a large penalty could be instituted in order to go against the meta game mechanic.


No offense, Slayer, but this doesn't even make sense. If the devs don't want something in their game, they won't put it there. They have 100% control over this. Only you want the penalty.

Also, the penalty itself makes no sense. Currently, if all the loot were instanced, then the total loot that drops is no more or less than what it would be if it were FFA. That makes it about as fair as it can be. A penalty might only be logically applied if players were getting an advantage in an instanced system, which they are not.
i


The point of a penalty has nothing to do with more loot dropping in an instanced option.

Hammer, you know very well that the timer was put in place because melee had an advantage. Asking for instances loot is merely a preference of play style. It has nothing to do with balance.
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SL4Y3R wrote:

The point of a penalty has nothing to do with more loot dropping in an instanced option.

Then why are you so insistent that an instanced option must have a penalty?

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SL4Y3R wrote:

Hammer, you know very well that the timer was put in place because melee had an advantage. Asking for instances loot is merely a preference of play style.

Agreed. So, why do you feel instanced loot should have a penalty?
In a very grind heavy game the death penalty equates to...more grinding.
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SL4Y3R wrote:
...the timer was put in place because melee had an advantage.

It doesn't matter, stop looking at the effect and start looking at the cause of it.

The cause and hence the problem is the ffa loot system that creates player anger, frustration, nerves etc. No game should do this to its players. It's disadvantages far outweights the advantages.

But anyway, some "hardcore" players want ffa (and i strongly believe this is the minority). Very well. But offer the option of instanced loot without penalty (because it doesnt offer any boost play wise) for the others who'd prefer it. It's so easy. And everybody will play as they like, everybody will be happy. Why this small and easy thing can't be done?
Last edited by mobutu#5362 on Nov 6, 2012, 11:58:46 AM

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