Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

First part is correct. Second part not so much

You know very well that I've said to play with each other. Just group up together.
Okay so the purposed idea is closer to my second example, I should have stated the two trains of thought at the beginning. As for the whole forming bonds with others, I have done so in games with and without FFA. For me they have always been more fun and stronger bonds in FFA games, being able to agree on the rules for the group and trust the others in your group to not go ninja mode was always more rewarding than having the rules always looming over head IMO. I completely understand both sides of the argument, I am just not sure instanced loot is the way to go.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
"
Zeshin wrote:
... I am just not sure instanced loot is the way to go.

We're not talking here about completely changing the ffa to instanced loot.
We're talking about the option of choosing between ffa and instanced loot. Those "hardcore" players will party-play in ffa style and all those other players (probably the majority) will party-play-instanced. Or vice-versa.
A extremely simple and not critical-game-changing task to do so everybody can be happy.
Easy.
Last edited by mobutu#5362 on Nov 6, 2012, 4:18:16 PM
I understand that the desired outcome is to have options, they are a good thing. I guess the current spot that I am getting hung up on is why instanced loot in the first place. Especially since the model is 10(total) pieces of loot drop total from mob x so each memeber of a 3 person team gets 3.3333 pieces of loot. Just seems to me that from a loot perspective it would be a horribly inefficient way to play, and that could be my issue right there and its not about efficiency. Which brings me to my question of why instanced loot and not some other form of loot rules as options. So if it all really just boils down to for or against options and not for instanced loot or against instanced loot I would have to side with the for options(as long as said options DO NOT in anyway shape or form increase the amount of loot gained), because it wouldn't really affect me either way since the groups I would play with would still run FFA.

Edit: The use of Instanced Loot may be the reason for such heated debates, I know that when I hear Instanced Loot my mind pops to my first example. Of course I could be completely wrong and people just don't want to allow options(shrug).
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
Last edited by Zeshin#0112 on Nov 6, 2012, 4:52:27 PM
"
Zeshin wrote:
... why instanced loot in the first place.

That's easy, because no game should make its players nervous, frustrated, stressed etc because of ninja looting. People play games for fun and relaxation not the contrary.
Also no game should offer the opportunity or promote loot stealing, ninja-ing or whatever you want to call it.
It's enough player competition in PvP, cutthroat, races, events etc but competing/ninjaing/stealing over loot in party-play it's just plain stupid.
There are also plenty another smaller technicalities in favor for this system but the above is the most important thing in my opinion and far outweights all the small disadvantages that this sytem has.
Last edited by mobutu#5362 on Nov 6, 2012, 4:58:26 PM
"
Zeshin wrote:
I understand that the desired outcome is to have options, they are a good thing. I guess the current spot that I am getting hung up on is why instanced loot in the first place. Especially since the model is 10(total) pieces of loot drop total from mob x so each memeber of a 3 person team gets 3.3333 pieces of loot. Just seems to me that from a loot perspective it would be a horribly inefficient way to play, and that could be my issue right there and its not about efficiency. Which brings me to my question of why instanced loot and not some other form of loot rules as options. So if it all really just boils down to for or against options and not for instanced loot or against instanced loot I would have to side with the for options(as long as said options DO NOT in anyway shape or form increase the amount of loot gained), because it wouldn't really affect me either way since the groups I would play with would still run FFA.

Edit: The use of Instanced Loot may be the reason for such heated debates, I know that when I hear Instanced Loot my mind pops to my first example. Of course I could be completely wrong and people just don't want to allow options(shrug).


Most of us when we say "instanced" we really mean any system that allows us the ability to get to our share of loot without having to stop killing creatures to go grab it before the other players do. I would be mostly happy if there was ANY other option that eliminated the loot competition. I wouldn't mind instanced but it doesn't have to be that. For example they could simply give the option to increase the timers.
Standard Forever
And when most of us talk about instanced we're talking about a system which significantly reduces the loot you get by joining a public group, all for the misleading, completely false illusion of fairness (instanced loot is less fair than FFA loot).
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
"
anubite wrote:
And when most of us talk about instanced we're talking about a system which significantly reduces the loot you get by joining a public group, all for the misleading, completely false illusion of fairness (instanced loot is less fair than FFA loot).


Please explain what you mean by fair because a lot of us are wanting looting options because we find it MORE fair. Each player gets an equal share without being required to compete for it. Increasing the length of the timers would not reduce the loot.

There is no false illusion, we all know what we would be getting in an instanced system. I don't know why you think you have some kind of deep insider information that the rest of us don't have.
Standard Forever
sounds like communism to me lol
Leaves are falling all around, It's time I was on my way.
Thanks to you, I'm much obliged for such a pleasant stay.
But now it's time for me to go.
The autumn moon lights my way.
For now I smell the rain, and with it pain, and it's headed my way.
"
anubite wrote:
instanced loot is less fair than FFA loot.

No, it's not.

Report Forum Post

Report Account:

Report Type

Additional Info