Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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SL4Y3R wrote:
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LimitedRooster wrote:
I'm a little shocked that this topic has gone this far.

It's obvious that a lot about "modern" games leave a lot to be desired, but instanced drops is an example of a consensus feature. Guild Wars 1 showed that it's a knife that cuts through the agonies of e-drama that grind the game to a halt and grabbing at stuff like hungry dogs that makes you not want to play with other people.

It's just like splash damage hurting your allies. That one lasted like one game in this genre and then disappeared.

Instanced, displayed only to you, should be the default. The only hypothetical situation in which it causes ANY problems is that some guy decided to be a goomba and leave a sweet unique you want on the ground. That you don't know about. So you feel no drama.

All the other options have drawbacks.

Free For All as an optional per-person or per-party toggle would be fine - hell if you could flash it on and then back off as a way of saying "I don't want any of this crap but you guys might", that alone is better than the timer that might be too long or too short, or having to pick up and drop things individually.

That's probably the best solution. That, or luxuriously generous timers so you can be a vulture or something..


Nah.

FFA FTW



This sums up quite nicely the kind of mentalities you see from each side of the argument.
Which is why I posted it

It's where we're at.....
Darn this is a long thread.
I feel I really need to post something here to partake in it.
And yes, I admit I only read a few pages.

To say something about the topic:
I play solo because the loot-whoring is just annoying.
I'm not about to charge into the fray with a fragile caster just get an item quickly, when I would have all the time in the world if I didn't play with those *censored*.
I have to admit I'm not a specifically social player, in any case;
I'm not sure instanced loot would make me party any more.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
Are the timers based on item quality? 8 seconds for something like an ID scroll is fine, but a unique better have like an hour attached to that baby.

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VoxelSquid wrote:
FFA only causes e-drama if you let it.


I think it's a mechanic specifically designed to create misery. To the same degree friendly fire is.

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The other players in most of the random parties I join are generally quite courteous and will let you pick up your assigned loot even after the timer runs out.


You should take into consideration that you're playing with a pool of people that are the best the community will ever be.

PoE will probably attract more thoughtful people than a Blizzard release, but a lot of that will be offset by the price of Free.
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LimitedRooster wrote:
Are the timers based on item quality? 8 seconds for something like an ID scroll is fine, but a unique better have like an hour attached to that baby.

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VoxelSquid wrote:
FFA only causes e-drama if you let it.


I think it's a mechanic specifically designed to create misery. To the same degree friendly fire is.

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The other players in most of the random parties I join are generally quite courteous and will let you pick up your assigned loot even after the timer runs out.


You should take into consideration that you're playing with a pool of people that are the best the community will ever be.

PoE will probably attract more thoughtful people than a Blizzard release, but a lot of that will be offset by the price of Free.


Please tell me you're joking. Even 10 seconds is a terribly long time for any item.
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SL4Y3R wrote:
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LimitedRooster wrote:
Are the timers based on item quality? 8 seconds for something like an ID scroll is fine, but a unique better have like an hour attached to that baby.

"
VoxelSquid wrote:
FFA only causes e-drama if you let it.


I think it's a mechanic specifically designed to create misery. To the same degree friendly fire is.

"
The other players in most of the random parties I join are generally quite courteous and will let you pick up your assigned loot even after the timer runs out.


You should take into consideration that you're playing with a pool of people that are the best the community will ever be.

PoE will probably attract more thoughtful people than a Blizzard release, but a lot of that will be offset by the price of Free.


Please tell me you're joking. Even 10 seconds is a terribly long time for any item.


To be clear it's 10 seconds to pick up an item that is not assigned to you. The assigned player can pick it up at any time.
IGN: Wrathmar * Paulie * Client
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10 seconds is too long.

1 second is negligible.

5 second base is perfect i think. with it going up relative to how far away you are obviously.

this is beta, and while watching on twitch the only consistent complaint i've heard from every streamer is that the timer is too short. it's been tested and it's failed. up it.
For what it's worth, I played a game that had timers on the drops, it didn't work. If someone wanted something that wasn't theirs, they simply prevented anyone else from accessing the item.

Obviously this kind of behaviour would result in the person being ejected from the group, but it still disrupts play and is totally unnecessary.
Yeah I partied with a dude on the first boss today and saw the timers for myself. It's comically nascent, and is obviously a work in progress feature.

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Kellog wrote:
For what it's worth, I played a game that had timers on the drops, it didn't work.


Eh, Guildwars 1 uses a system like this and it's alright. It's not like someone can screw you out of a unique after the boss dies.

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