Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I see. Disregard the first part of my post then. I couldn't try the game yet, sorry for the useless idea. =P
Go!...Bwaaagh!
|
![]() |
http://www.pathofexile.com/forum/view-thread/13427
No this is not enough, there is nothing "cutthroat" about this. If you want people to compete against each other, that's what pvp is for. For gods sake how can you even consider this. Make the loot individual, seriously how hard is this. Let me spell it out as simple as i can : FFA loot system : NO ONE WILL GROUP WITH OTHER PEOPLE, because grouping is not incentivised. It's punished, you will have other people grab your loot. People will be hostile to each other in general because it's every man for him self. Individual loot : guess what, people will happily group up, because it makes the monster tougher and drop better loot ( i assume) but you don't have to worry about someone being a loot-grabbing you-know-what. You also wont have people creating bots for the explicit task of picking up items. Look at how well a FFA system worked in Diablo 2...it didn't. People did boss runs with farm chars, ALONE. This is all only valid for random groups of course. When playing with friends the loot system is irrelevant. But mark my words, this will ruin the social aspect of the game. If you do have such a hard on for this archaic and bad system, then include it in those league rules. So people can choose which they would want. By then at the latest you might finally see how many people hate FFA loot systems. Sorry for wording it so strongly but I just can't believe you're considering this and even state it as something positive. If you just don't want to take the development time for it, fine (still a bad idea) but noone is buying this "ffa loot is so cool and cuthtroat / sandbox". It's archaic and detrimental to a multiplayer game. |
![]() |
I think the time-delay for the drops would work however does the short time frame apply to whoever killed or who is nearby? Because if my ranger kills something, and a marauder is smacking things, and I get the kill, will I get the delay or will he get it for being nearby? If this was asked already I apologize but 100+ pages of quotes is a bit much to sift through.
Grimclaw - 33 1H Axe Marauder
RyuGekido - 27 Sword Dual Wielding Duelest TemptressOfTheNight - 22 Cold Witch Gemini - 21 Bow Ranger HammerAndCross - 18 Elemental Templar |
![]() |
Make it free for all - all the time
No sense in making a game for sissys who cry all the time This is a game for MEN deal with it :P |
![]() |
" This statement is not supported by the evidence. Plenty of players team up in the beta at the moment, and I'm not even sure the mitigating system Chris put forward has been implemented. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
![]() |
The individual item drops do not work well in Diablo 3 at least. It feels like an aspect of the old games are gone, and if your party doesn't stay together the entire time, a lot of items go to waste. If they split up to search for next stairs etc.
This latency compensation system seems very nice to me. A good way to make everyone happy. Loved it in Diablo when you heard a ping from a ring or an amulet, and everyone started clicking like crazy. :) "That's how you die properly, Sailor Boy.." Last edited by jawsofhana#6369 on Dec 2, 2011, 12:10:43 AM
|
![]() |
My thoughts exactly!I Love when the devs think just like me.I hate when they try to be carebearish.
THANKS GGG! |
![]() |
I have read first four pages of comments, and don't feel like reading hundred more, so I will ask this regardless -
am I the only one who thinks this system doesn't solve ANYTHING for the ranged characters? Loot gets allocated to melee characters, he has the advantage, alongside already known advantage of distance because of its type of combating, and latency. Just make it an allocated loot, with no complications and side effects which accompany those (as already discussed - breaking of the immersion and many others). It all boils down to that free for all is a frustration packed mechanic. I personally will be very irritated when extremely rare sword drops, and player beside me got it because I had more latency than foreseen by Devel. team or, I broke my concetration. In fact, the concept itself is frustrating - you see something and you feel anxious about he outcome for the next five seconds. Like you're taking an exam, then waiting for the response, and someone tells you then that you didn't pass. Those five minutes waiting for the results are a very, very long five minutes. Very frustrating. Last edited by Tank_The_Shredder_Evans#0131 on Dec 3, 2011, 10:07:11 AM
|
![]() |
Sorry, IMO FFA is fine the way it is...It aint broke so no reason in fixing it. If people want loot they will find ways of getting it.
|
![]() |
" I feel like the adrenaline rush of cooperating with people to defeat challenging enemies is a lot more fun. Forcing people to focus their attention on loot when they should be focused on killing enemies and trying to survive really detracts from the game. " Have you been playing the same game I have? Everyone in beta groups up for chaos just to keep the portal open, then create separate instances to solo in. EDIT: I see many people have suggested the idea of different looting mechanics in different leagues. That's definitely a good way to go. Leave ffa loot in the "cutthroat" leagues where it belongs so the rest of us can actually enjoy playing in groups. IGN: Jerk, Princess http://orbswap.info - the easy way to trade currency Last edited by taekvideo#0697 on Dec 3, 2011, 2:25:01 PM
|
![]() |