Failed to decompress (corrupted data)

"
Wildstap123 wrote:
Path of exile failed to decompress (corrupted data) after the new patched update
i've tried so many method but it still can't fix

anyone can help me pls


What are the specs of your PC ?
Nice game boys
ryzen 5900x
1660ti
32gb
m2 1tb plextor
(steam client)
I gpt the problem in Lioneye's Watch (act 1) and The Quarry (act 9)



NON Steam game client work normal
Last edited by Carloccn on Aug 19, 2023, 11:56:55 AM
"
Wildstap123 wrote:
Path of exile failed to decompress (corrupted data) after the new patched update
i've tried so many method but it still can't fix

anyone can help me pls


Попробуйте уменьшить энергопотребление, у меня все начало работать
И разгон процессора уберите в биосе
Система - питание - режим питания - максимальная эффективность энергопотребления
Last edited by vladimirvdonsk on Aug 19, 2023, 10:26:21 AM
"
"
Wildstap123 wrote:
Path of exile failed to decompress (corrupted data) after the new patched update
i've tried so many method but it still can't fix

anyone can help me pls


Попробуйте уменьшить энергопотребление, у меня все начало работать
И разгон процессора уберите в биосе
Система - питание - режим питания - максимальная эффективность энергопотребления


Мне это не помогло.


I have this problem Failed to decompress (corrupted data) =(

13700k
4090
32 gb ddr5
Win 10
Same issues here. Setting cores to run in "efficiency mode", underclocking my GPU and/or CPU, reducing core usage in BIOS, reducing maximum in advanced power options, none of these band-aid fixes have got me working.

Intel Core i9-13900k 3.0GHz
W11 Pro 64, build 22621
RTX 4090
same issues here
13900k
64gb ddr5 5600
3070ti
Last edited by Skinnypuppy22 on Aug 19, 2023, 2:07:50 PM
Same Here

Non-STeam Client

4090 RTX

core i9 13900 KF

Windows 11 Home 64 bit

Driver :NVidia 536.99

Problem Occurs : Seems Random, Maps, Campaign even Login

Edit:

Funny Side note : appeared since i met Krillson the Fisherman for the first time ^^

Last edited by Lost_Legend on Aug 19, 2023, 2:41:33 PM
Currently having the same crashes with the same error, but in my case it always happens when i try to get close to Dialla in Act 3 Solaris Temple. I'm completly stuck, can't progress in any caracter cause it always crashes in the same spot. Hope we find some actual fix soon, already tried everything other people posted about.

Edit: Someone said that the non steam version of the game isn't crashing. I installed, tested and was indeed able to progress from the part where i was always crashing. Still palying without any problems for now, hopefully it won't happen again.
Last edited by KaodaGF on Aug 19, 2023, 4:46:53 PM
Having exact same problem.

Failed to decompress (corrupted data)

tried fresh game install
verify integrity
Window 11 reinstall
windows 10 reinstall

crahes after 1 min ish of play.

I9 13900k
3090
64gb ram ddr5
win10/11

rip league start. very disapointed
UPDATE: I used this solution and I can now launch the game with DX12 and Volcen without problems, didnt crash once the last 2 hours!

"
KapitanSkruc wrote:
Same issue here I9-13900KF 4090 However, I've found a fix that works for me at least. I set the affinity for PoE only to use efficiency cores only (cores 16-31 for I9-13900). It worked for me. Played for 8 hours straight, no crashes.

"
KapitanSkruc wrote:
"
You do this using XTU? I know its just a bandaid for something going on with the game, but might want to try this.
Just setting the affinity with task manager. You can use process lasso to automate this, but as you said, it is a bandaid fix and ggg needs to address this.

Screenshot of my process lasso settings!

----------------------------------------------------------

I have the same problem, been trying to fix this for almost 8 hours now (probably around ~100 crashes -> Failed to decompress (corrupted data) / or game outright closes without saying anything :( )

the stuff I tried to fix it myself:

- multiple PoE reinstalls (steam version)
- set both poe steam executables to administator only
- updated gpu driver
- emptied the ShaderCacheVulkan.packed, ShaderCacheD3D11.packed, ShaderCacheD3D12.packed Folders multiple times and then verified gamefiles so it redownloads the shaders
- played around with all the gfx settings in PoE -> only DirectX 11 lets me play abit until i get the corrupted popup again or the game just closes
- Vulkan and DirectX 12 always give me the corrupted message or outright close when im loading into the town after character login (never got one of them to work)

- I downloaded the standalone client but didnt get it to run at all( got the Failed to decompress (corrupted data) crash on D11, D12 and Vulkan, never got PoE past the characterscreen at all)


------------------
System Information
------------------

Spoiler


OS Name Microsoft Windows 10 Home
Version 10.0.19045 Build 19045
System Manufacturer ASUS
System Model System Product Name
System Type x64-based PC
System SKU SKU
Processor 13th Gen Intel(R) Core(TM) i7-13700K, 3400 Mhz, 16 Core(s), 24 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 0602, 21.09.2022
SMBIOS Version 3.5
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASUSTeK COMPUTER INC.
BaseBoard Product PRIME Z790-P
BaseBoard Version Rev 1.xx
Platform Role Desktop
Secure Boot State Off
PCR7 Configuration Elevation Required to View
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United Kingdom
Hardware Abstraction Layer Version = "10.0.19041.2728"
Time Zone W. Europe Summer Time
Installed Physical Memory (RAM) 32,0 GB
Total Physical Memory 31,7 GB
Available Physical Memory 20,6 GB
Total Virtual Memory 63,7 GB
Available Virtual Memory 45,5 GB
Page File Space 32,0 GB
Page File E:\pagefile.sys
Kernel DMA Protection Off
Virtualisation-based security Not enabled
Device Encryption Support Elevation Required to View
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualisation Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes

---------------
Display Devices
---------------

Card name: NVIDIA GeForce RTX 4070 Ti
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce RTX 4070 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_2782&SUBSYS_40CA1458&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 28264 MB
Dedicated Memory: 12010 MB
Shared Memory: 16254 MB
Current Mode: 1920 x 1080 (32 bit) (144Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.639648,0.330078), Green(0.299805,0.599609), Blue(0.150391,0.059570), White Point(0.312500,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: XB273 P
Monitor Id: ACR0717
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: Displayport External
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver File Version: 31.00.0015.3699 (English)
Driver Version: 31.0.15.3699
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.7
Hardware Scheduling: Supported:True Enabled:True
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 04.08.2023 02:00:00, 774272 bytes




Crashlogs from the client.txt of the standalone client
Spoiler


2023/08/20 07:32:47 ***** LOG FILE OPENING *****
2023/08/20 07:32:51 22623703 e4b31b96 [INFO Client 28444] Send patching protocol version 6
2023/08/20 07:32:51 22623734 e4b32353 [INFO Client 28444] Web root: https://patch.poecdn.com/3.22.0.1.3/
2023/08/20 07:32:51 22623734 e4b32352 [INFO Client 28444] Backup Web root: https://patch.poecdn.com/3.22.0.1.3/
2023/08/20 07:32:51 22623734 e4b32332 [INFO Client 28444] Requesting root contents 1
2023/08/20 07:32:51 22623765 e4b323b0 [INFO Client 28444] Got file list for "" 0
2023/08/20 07:32:51 22623765 e4b32794 [INFO Client 28444] Requesting folder Redist 1
2023/08/20 07:32:51 22623796 e4b323b0 [INFO Client 28444] Got file list for "Redist" 0
2023/08/20 07:32:51 22623796 e4b34db3 [INFO Client 28444] Finished checking files
2023/08/20 07:32:51 22623859 9e6a0b0a [INFO Client 28444] Enumerated adapter: NVIDIA GeForce RTX 4070 Ti
2023/08/20 07:32:51 22624015 9e6a1d2a [INFO Client 28444] Enumerated device for adapter: NVIDIA GeForce RTX 4070 Ti. Selected feature level: 45312. Max feature level: 45312
2023/08/20 07:32:51 22624015 9e6a1363 [INFO Client 28444] Enumerated output for adapter NVIDIA GeForce RTX 4070 Ti of \\.\DISPLAY1
2023/08/20 07:32:51 22624015 9e6a1363 [INFO Client 28444] Enumerated output for adapter NVIDIA GeForce RTX 4070 Ti of \\.\DISPLAY2
2023/08/20 07:32:51 22624015 9e6a1363 [INFO Client 28444] Enumerated output for adapter NVIDIA GeForce RTX 4070 Ti of \\.\DISPLAY3
2023/08/20 07:32:51 22624015 9e6a0b0a [INFO Client 28444] Enumerated adapter: Microsoft Basic Render Driver
2023/08/20 07:32:51 22624015 9e6a1d2a [INFO Client 28444] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312
2023/08/20 07:32:51 22624015 84a7e6df [INFO Client 28444] [ENGINE] Init
2023/08/20 07:32:51 22624015 84a7e6dd [INFO Client 28444] [ENGINE] Current directory: C:/Program Files (x86)/Grinding Gear Games/Path of Exile
2023/08/20 07:32:51 22624015 84a7e6d2 [INFO Client 28444] [ENGINE] Cache directory: C:\Users\elgul\AppData\Roaming\Path of Exile\
2023/08/20 07:32:51 22624015 84a7e6d3 [INFO Client 28444] [ENGINE] Download directory: C:\Users\elgul\AppData\Roaming\Path of Exile\Download\
2023/08/20 07:32:51 22624015 84a7e6f9 [INFO Client 28444] [ENGINE] Settings directory: C:\Users\elgul\Documents\My Games\Path of Exile\
2023/08/20 07:32:51 22624015 55713a00 [INFO Client 28444] [JOB] Start
2023/08/20 07:32:51 22624015 557131c6 [INFO Client 28444] [JOB] HIGH: 8
2023/08/20 07:32:51 22624015 557131c6 [INFO Client 28444] [JOB] MEDIUM: 8
2023/08/20 07:32:51 22624015 557131c6 [INFO Client 28444] [JOB] LOW: 8
2023/08/20 07:32:51 22624015 557131c6 [INFO Client 28444] [JOB] IDLE: 8
2023/08/20 07:32:51 22624015 55712d82 [INFO Client 28444] [JOB] High Jobs: ON
2023/08/20 07:32:51 22624015 55712ee4 [INFO Client 28444] [JOB] Emulate Platforms: OFF
2023/08/20 07:32:51 22624015 55712ec8 [INFO Client 28444] [JOB] Tight Buffers: ON
2023/08/20 07:32:51 22624015 a0b45e28 [INFO Client 28444] [STORAGE] Init
2023/08/20 07:32:51 22624140 3f4041b [INFO Client 28444] [BUNDLE] Bundle index: Bundles2/_.index.bin
2023/08/20 07:32:51 22624140 3f4041a [INFO Client 28444] [BUNDLE] Found 35360 entries (5.9 MB)
2023/08/20 07:32:51 22624140 3f40432 [INFO Client 28444] [BUNDLE] Found 840344 slots (9.6 MB)
2023/08/20 07:32:51 22624140 3f40433 [INFO Client 28444] [BUNDLE] Found 64305 directories (753.6 KB)
2023/08/20 07:32:51 22624140 3f4333b [INFO Client 28444] [BUNDLE] Bundle file cache size: 2048
2023/08/20 07:32:51 22624140 b51d6502 [INFO Client 28444] [RENDER] Render: ON
2023/08/20 07:32:51 22624140 b51d656a [INFO Client 28444] [RENDER] Emulate: OFF
2023/08/20 07:32:51 22624140 b51d656f [INFO Client 28444] [RENDER] Tight: ON
2023/08/20 07:32:51 22624140 b51d656c [INFO Client 28444] [RENDER] Consolidate: OFF
2023/08/20 07:32:51 22624140 b51d6446 [INFO Client 28444] [RENDER] Types bucket count: 16
2023/08/20 07:32:51 22624140 b51d6544 [INFO Client 28444] [RENDER] Async: ON
2023/08/20 07:32:51 22624140 b51d65a9 [INFO Client 28444] [RENDER] Budget: ON
2023/08/20 07:32:51 22624140 b51d658e [INFO Client 28444] [RENDER] Wait: ON
2023/08/20 07:32:51 22624140 b51d65ed [INFO Client 28444] [RENDER] Skip: ON
2023/08/20 07:32:51 22624140 b51d65e7 [INFO Client 28444] [RENDER] Throttling: ON
2023/08/20 07:32:51 22624140 b51d64cc [INFO Client 28444] [RENDER] Instancing: ON
2023/08/20 07:32:51 22624140 b8fd3055 [INFO Client 28444] [ENTITY] Async: ON
2023/08/20 07:32:51 22624140 b8fd3053 [INFO Client 28444] [ENTITY] Wait: ON
2023/08/20 07:32:51 22624140 327589de [INFO Client 28444] [SHADER] Tight: ON
2023/08/20 07:32:51 22624140 327589f8 [INFO Client 28444] [SHADER] Emulate: OFF
2023/08/20 07:32:51 22624140 327589fb [INFO Client 28444] [SHADER] Consolidate: OFF
2023/08/20 07:32:51 22624140 32758e7f [INFO Client 28444] [SHADER] Address: http://www.pathofexile.com/tool/shader-db?a=store
2023/08/20 07:32:51 22624140 32758e5c [INFO Client 28444] [SHADER] Async: ON
2023/08/20 07:32:51 22624140 32758e5a [INFO Client 28444] [SHADER] Budget: ON
2023/08/20 07:32:51 22624140 32758ebf [INFO Client 28444] [SHADER] Wait: ON
2023/08/20 07:32:51 22624156 32758eb5 [INFO Client 28444] [SHADER] Sparse: OFF
2023/08/20 07:32:51 22624156 32758e9a [INFO Client 28444] [SHADER] Delay: OFF
2023/08/20 07:32:51 22624156 32758eff [INFO Client 28444] [SHADER] Limit: ON
2023/08/20 07:32:51 22624156 32758cd8 [INFO Client 28444] [SHADER] Inline Uniforms: ON
2023/08/20 07:32:51 22624156 8039a6b4 [INFO Client 28444] [TEXTURE] Consolidate: OFF
2023/08/20 07:32:51 22624156 8039a691 [INFO Client 28444] [TEXTURE] Async: ON
2023/08/20 07:32:51 22624156 8039a697 [INFO Client 28444] [TEXTURE] Wait: ON
2023/08/20 07:32:51 22624156 8039a6f0 [INFO Client 28444] [TEXTURE] Throttling: ON
2023/08/20 07:32:51 22624156 8039a6fa [INFO Client 28444] [TEXTURE] Budget: ON
2023/08/20 07:32:51 22624156 8039a6d7 [INFO Client 28444] [TEXTURE] Throw: OFF
2023/08/20 07:32:51 22624156 84a7b032 [INFO Client 28444] [ENGINE] Running Engine version 2.0.0
2023/08/20 07:32:51 22624156 39ae3986 [INFO Client 28444] [PARTICLE] Immutable: ON
2023/08/20 07:32:51 22624156 8039a713 [INFO Client 28444] [TEXTURE] Tight: ON
2023/08/20 07:32:51 22624156 8039a71c [INFO Client 28444] [TEXTURE] Emulate: OFF
2023/08/20 07:32:51 22624156 8039a772 [INFO Client 28444] [TEXTURE] Bucket count: 16
2023/08/20 07:32:51 22624156 d18d7543 [INFO Client 28444] [SOUND] Audio: ON
2023/08/20 07:32:51 22624156 d18d7542 [INFO Client 28444] [SOUND] LiveUpdate: OFF
2023/08/20 07:32:51 22624156 47bbd1b9 [INFO Client 28444] [SOUND] Buffer size = 64.0 MB
2023/08/20 07:32:51 22624171 9b0d2a6 [INFO Client 28444] [VIDEO] Enable: ON
2023/08/20 07:32:51 22624171 9775b6ba [INFO Client 28444] [PARTICLE] Immutable: ON
2023/08/20 07:32:51 22624171 9fc75e42 [INFO Client 28444] [RESOURCE] Jobs: ON
2023/08/20 07:32:51 22624171 84a7e5d5 [INFO Client 28444] [ENGINE] Ready
2023/08/20 07:32:51 22624281 951bc0b0 [INFO Client 28444] [STARTUP] Bundle Startup Start
2023/08/20 07:32:51 22624281 951bc057 [INFO Client 28444] [STARTUP] Bundle Startup in 3e-05 seconds
2023/08/20 07:32:51 22624281 951bc0b0 [INFO Client 28444] [STARTUP] Game Start
2023/08/20 07:32:51 22624375 ca86fd1d [DEBUG Client 28444] Rebuilding UI::Core properties. Current input mode = '1'
2023/08/20 07:32:51 22624562 951bc057 [INFO Client 28444] [STARTUP] Game in 0.282492 seconds
2023/08/20 07:32:51 22624562 951bc0b0 [INFO Client 28444] [STARTUP] Window Start
2023/08/20 07:32:51 22624562 951bc0b0 [INFO Client 28444] [STARTUP] Audio Start
2023/08/20 07:32:51 22624562 47bbedf7 [INFO Client 28444] [SOUND] Channel count = 128 (asked for 128)
2023/08/20 07:32:51 22624562 47bbedf6 [INFO Client 28444] [SOUND] Source count = 512
2023/08/20 07:32:51 22624562 9e6a0b0a [INFO Client 28444] Enumerated adapter: NVIDIA GeForce RTX 4070 Ti
2023/08/20 07:32:52 22624656 47bbe9fb [INFO Client 28444] Changing to device "Speakers (Realtek(R) Audio)"
2023/08/20 07:32:52 22624656 951bc057 [INFO Client 28444] [STARTUP] Audio in 0.093575 seconds
2023/08/20 07:32:52 22624671 9e6a1d2a [INFO Client 28444] Enumerated device for adapter: NVIDIA GeForce RTX 4070 Ti. Selected feature level: 45312. Max feature level: 45312
2023/08/20 07:32:52 22624671 9e6a1363 [INFO Client 28444] Enumerated output for adapter NVIDIA GeForce RTX 4070 Ti of \\.\DISPLAY1
2023/08/20 07:32:52 22624687 9e6a1363 [INFO Client 28444] Enumerated output for adapter NVIDIA GeForce RTX 4070 Ti of \\.\DISPLAY2
2023/08/20 07:32:52 22624687 9e6a1363 [INFO Client 28444] Enumerated output for adapter NVIDIA GeForce RTX 4070 Ti of \\.\DISPLAY3
2023/08/20 07:32:52 22624687 9e6a0b0a [INFO Client 28444] Enumerated adapter: Microsoft Basic Render Driver
2023/08/20 07:32:52 22624687 9e6a1d2a [INFO Client 28444] Enumerated device for adapter: Microsoft Basic Render Driver. Selected feature level: 45312. Max feature level: 45312
2023/08/20 07:32:52 22624703 951bc057 [INFO Client 28444] [STARTUP] Window in 0.142402 seconds
2023/08/20 07:32:52 22624718 413b61ff [DEBUG Client 28444] [GamepadManager] Initialising
2023/08/20 07:32:52 22624718 951bc0b0 [INFO Client 28444] [STARTUP] Device Start
2023/08/20 07:32:52 22624718 34088376 [INFO Client 28444] [RENDER] StartDevice: DirectX11
2023/08/20 07:32:52 22624843 71c3e46 [DEBUG Client 28444] [SHADER] Load shader cache: ShaderCacheD3D11
2023/08/20 07:32:52 22624968 fafff800 [INFO Client 28444] [D3D11] Buffer Count = 3
2023/08/20 07:32:52 22624968 fafff8e9 [DEBUG Client 28444] CreateSwapChain: SetFullScreenState 0
2023/08/20 07:32:52 22624968 29d4ce24 [INFO Client 28444] [D3D11] Runtime version = 11.1
2023/08/20 07:32:52 22624968 29d4ce25 [INFO Client 28444] [D3D11] Feature Level = 11.1
2023/08/20 07:32:52 22624968 29d4ce26 [INFO Client 28444] [D3D11] Driver Command Lists = YES
2023/08/20 07:32:52 22624968 29d4ce27 [INFO Client 28444] [D3D11] Driver Concurrent Creates = YES
2023/08/20 07:32:52 22624968 29d4ce28 [INFO Client 28444] [D3D11] Driver Constant Buffer Offsetting = YES
2023/08/20 07:32:52 22624984 9d4eeb41 [DEBUG Client 28444] [WINDOW] TriggerDeviceCreate
2023/08/20 07:32:52 22625546 9d4eeba6 [DEBUG Client 28444] [WINDOW] TriggerDeviceReset
2023/08/20 07:32:52 22625546 b51d6047 [DEBUG Client 28444] [RENDER] backbuffer resolution = 1920 x 1080
2023/08/20 07:32:52 22625546 b51d6046 [DEBUG Client 28444] [RENDER] others resolution = 1920 x 1080
2023/08/20 07:32:52 22625546 951bc057 [INFO Client 28444] [STARTUP] Device in 0.830939 seconds
2023/08/20 07:32:52 22625546 951bc0b0 [INFO Client 28444] [STARTUP] Tencent Start
2023/08/20 07:32:52 22625546 951bc057 [INFO Client 28444] [STARTUP] Tencent in 7e-06 seconds
2023/08/20 07:32:52 22625546 951bc0b0 [INFO Client 28444] [STARTUP] Loading Start
2023/08/20 07:32:52 22625562 951bc057 [INFO Client 28444] [STARTUP] Loading in 0.008375 seconds
2023/08/20 07:32:52 22625562 951bc0b0 [INFO Client 28444] [STARTUP] DebugGUI Start
2023/08/20 07:32:52 22625562 951bc057 [INFO Client 28444] [STARTUP] DebugGUI in 7e-06 seconds
2023/08/20 07:32:52 22625562 951bc0b0 [INFO Client 28444] [STARTUP] Bundle Tiny Start
2023/08/20 07:32:52 22625562 951bc0b0 [INFO Client 28444] [STARTUP] Bundle Login Start
2023/08/20 07:32:52 22625562 951bc057 [INFO Client 28444] [STARTUP] Bundle Login in 0.001414 seconds
2023/08/20 07:32:52 22625562 951bc0b0 [INFO Client 28444] [STARTUP] Registration Start
2023/08/20 07:32:52 22625562 951bc057 [INFO Client 28444] [STARTUP] Bundle Tiny in 0.002791 seconds
2023/08/20 07:32:53 22625734 951bc057 [INFO Client 28444] [STARTUP] Registration in 0.165592 seconds
2023/08/20 07:32:54 22626640 5094179d [WARN Client 28444] tool_settings.json was not found. Resetting to default settings.
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/dofhelpers.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/cubemapops.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/itemeffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/resourceorb.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/util.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/lighting.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/projection.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/include/pixeloperations.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/imgui.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/opaquedatabuilder.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/fullscreenquad_vertexshader.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/ui_circleeffect_pixel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/ui_imagegloweffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/ui_directionalsaturate.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/ui_radicalfilleffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/ui_ragebar_pixel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/gbufferdownsampler.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/gaussianblur.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/globalillumination.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/terrainburn.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/tiledlightassign.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/draw2d.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/default_pixel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/default_vertex.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthresolver.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthlinearizer.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthoverrider.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthoffield.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthawaredownsampler.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthawareblur.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/depthawareupsampler.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/debugline_pixel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/debugline_vertex.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/atlasdissolveeffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/atlaseffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/atlasglowwaveeffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/areatitleeffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/archnemesiseffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/heistfogeffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/hellscapeeffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/cubemapdiffusefilter.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/cubemapmipbuilder.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/cubemapconverter.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/cubemapggxfilter.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/clear_pixel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/clear_vertex.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/coastlinebuilder.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/pbrpanel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/passiveskillscreeneffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/postprocessing.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/brightpass.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/bentnormals.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/blur.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/bloomcutoff.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/bloomgather.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/blit_pixel.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/blit_vertex.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/builddownsampled.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/buffframeeffects.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/binkvertexshader.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/binkpixelshader.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/binkpixelshaderalpha.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/specularocclusion.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/screenspacerays.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/screenspaceshadows.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/screenspaceambientocclusion.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/screenspacetracer.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/synthesisdecayeffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/synthesisdistortioneffect.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/smaa_main.hlsl
2023/08/20 07:32:54 22626640 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/smaa.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/mobileuieffects.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/miscuiscreeneffects.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_unconditional_vertex.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_tile_packer_pixel.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_tile_vertex.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_vertex.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_visibility_pixel.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_projected_vertex.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_pixel.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_box_filter_pixel.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/minimap_blending_pixel.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/reprojector.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: shaders/rendertargetscaler.hlsl
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: Shaders/SamplerDeclarations.inc
2023/08/20 07:32:54 22626656 2c672544 [DEBUG Client 28444] [DXC] Add include to cache: Shaders/CommonDeclarations.inc
2023/08/20 07:33:01 22634578 890d9d5d [INFO Client 28444] Async connecting to ams01.login.pathofexile.com:20481
2023/08/20 07:33:02 22635312 890d9db7 [INFO Client 28444] Connected to ams01.login.pathofexile.com in 31ms.
2023/08/20 07:33:04 22637234 88a904a0 [DEBUG Client 28444] Got Instance Details from login server
2023/08/20 07:33:04 22637250 84a7dabe [INFO Client 28444] [ENGINE] Warmup: ON
2023/08/20 07:33:04 22637250 b51d6588 [INFO Client 28444] [RENDER] Warmup: ON
2023/08/20 07:33:04 22637250 32758ef9 [INFO Client 28444] [SHADER] Warmup: ON
2023/08/20 07:33:04 22637250 b740341a [INFO Client 28444] [DOWNLOAD] Pre-downloading "Content/Data/WorldAreas/2_7_town"
2023/08/20 07:33:04 22637250 b740341a [INFO Client 28444] [DOWNLOAD] Pre-downloading "Streaming/Content/Data/WorldAreas/2_7_town"
2023/08/20 07:33:04 22637250 32758e9a [INFO Client 28444] [SHADER] Delay: OFF
2023/08/20 07:33:04 22637250 ca3a6a7f [INFO Client 28444] Connecting to instance server at 92.204.192.227:6112
2023/08/20 07:33:04 22637281 ca3a4dbd [DEBUG Client 28444] Connect time to instance server was 15ms
2023/08/20 07:33:04 22637328 1186a0e3 [DEBUG Client 28444] Generating level 55 area "2_7_town" with seed 1
2023/08/20 07:33:05 22638328 f22b6988 [INFO Client 28444] Tile hash: 1620931099
2023/08/20 07:33:05 22638328 f22b6b6e [INFO Client 28444] Doodad hash: 3728751405
2023/08/20 07:33:06 22638656 11871006 [DEBUG Client 28444] Joined guild named iRate with 41 members
2023/08/20 07:33:06 22639515 cffb0719 [INFO Client 28444] : You have entered The Bridge Encampment.
2023/08/20 07:33:07 22639781 cffb0719 [INFO Client 28444] : You have joined global chat channel 6.666 English.
2023/08/20 07:33:07 22639781 cffb0719 [INFO Client 28444] : You have joined trade chat channel 1 English.
2023/08/20 07:33:07 22640515 a0b45e09 [CRIT Client 28444] [STORAGE] Failed to decompress (corrupted data)
2023/08/20 07:33:07 22640578 a0b45e09 [CRIT Client 28444] [STORAGE] Failed to decompress (corrupted data)
2023/08/20 07:33:08 22640875 18778c6 [WARN Client 28444] [SHADER] Uncompress error: [SHADER] Oodle: Failed to decompress
2023/08/20 07:33:08 22641125 18778c6 [WARN Client 28444] [SHADER] Uncompress error: [SHADER] Oodle: Failed to decompress
2023/08/20 07:33:09 22642546 18778c6 [WARN Client 28444] [SHADER] Uncompress error: [SHADER] Oodle: Failed to decompress
2023/08/20 07:33:10 22643156 a0b45e09 [CRIT Client 28444] [STORAGE] Failed to decompress (corrupted data)
2023/08/20 07:33:11 22644328 557129e4 [CRIT Client 28444] [EXCEPTION] "Failed to decompress (corrupted data)"


plz send help "prayge"
IGN: eLguL
Last edited by Elgul on Aug 20, 2023, 5:15:30 AM

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