My experience with DIABLO III. (Stay awhile and listen..)

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Flauros wrote:
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zeto wrote:
I find your analysis... peculiar.


How so?


I'm curious as well. It made sense to me...
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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VideoGeemer wrote:
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Avireyn wrote:

I've had a similar discussion with my guild about me leaving because that was exactly how I felt. They all said that: Well, it's just a game, and it's just money, and they honestly didn't get why I was so upset when my refund got finally declined.


I hope you're able to try again and succeed, if you really feel ripped off by the company. Maybe others here can share how they went about it with you.


Most others got a physical copy of the game, which can be returned (without a reason given!) between 14 days (EU) and 30 days (US).

I won't try again since I feel it wouldn't accomplish anything. And I would feel cheap because I invested such a lot of time going after money. Everyone is accountable for his actions (does include me and putting in too late - I hoped for a little leniency from them, as I said), and therefore, I have presented Blizzard with their consequences for their action.

Like Ronteque, I have never before requested a refund for anything in my life. Normally, even if a game doesn't suit me I write it off as "well, you had fun". I requested that refund because I really felt ripped off.

Ronteque mirrors my feelings in this: They took the well-established brand and sold an overpriced game with it that doesn't deserve the family name.
12/12/12 - the day Germany decided boys are not quite human.
Regarding Charan's hypothetical dissatisfaction with his Diamond Supporter package...

What if... After all the time and effort and the $1k he invested in PoE, GGG took a radical design change and made the game into something which, as a finished, post-Beta product, was not to his satisfaction?

In that case, I'd say Charan (like myself, and others who bought one of the various Supporter packs) was outta luck. Why? Because there was no warranty as to what the end result of the development of PoE was going to be. I expect that there will be precious few of us who are 100% satisfied, when all is said and done, and, while I trust GGG not to bollix PoE up completely, I'd call what I paid as much a gamble as a good-faith contribution.

However, as has been pointed out, that purchase was not of a finished game, but of a package of merchandise and Cash-Shop points. In the case of D3, people paid for a game with a minimum expectation of frustration and aggravation. Their anticipation of this new title was rewarded with out-the-gate technical issues which one might reasonably expect a professional game company to have prevented by pre-release diagnostics and planning.

IMHO, that, alone, qualifies as a defective product. If it is unusable, then a refund is due. As for actual gameplay issues, the question of personal due diligence does arise, and I leave that for others to debate. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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Raycheetah wrote:
Regarding Charan's hypothetical dissatisfaction with his Diamond Supporter package...

What if... After all the time and effort and the $1k he invested in PoE, GGG took a radical design change and made the game into something which, as a finished, post-Beta product, was not to his satisfaction?

In that case, I'd say Charan (like myself, and others who bought one of the various Supporter packs) was outta luck. Why? Because there was no warranty as to what the end result of the development of PoE was going to be. I expect that there will be precious few of us who are 100% satisfied, when all is said and done, and, while I trust GGG not to bollix PoE up completely, I'd call what I paid as much a gamble as a good-faith contribution.

However, as has been pointed out, that purchase was not of a finished game, but of a package of merchandise and Cash-Shop points. In the case of D3, people paid for a game with a minimum expectation of frustration and aggravation. Their anticipation of this new title was rewarded with out-the-gate technical issues which one might reasonably expect a professional game company to have prevented by pre-release diagnostics and planning.

IMHO, that, alone, qualifies as a defective product. If it is unusable, then a refund is due. As for actual gameplay issues, the question of personal due diligence does arise, and I leave that for others to debate. =^[.]^=


Exactly. Not only is the game unplayable for some people out of the box, but the RMAH will encourage hacking. Since items have a cash value in D3, they can be treated as virtual goods. This can lead to legal action if a characters items are stolen, whereas in other games, it can't.
Back in black
I hit the sack
I've been too long I'm glad to be back
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Flauros wrote:

Exactly. Not only is the game unplayable for some people out of the box, but the RMAH will encourage hacking. Since items have a cash value in D3, they can be treated as virtual goods. This can lead to legal action if a characters items are stolen, whereas in other games, it can't.


I wouldn't bring the RMAH into play here. That was well-documented and explored before the game's release. I will concede (effortlessly) that consistent connectivity issues for an online-only game you paid premium dollar for constitutes a grounds for refund -- yes. But anyone wishing to use the consequences or implications of the RMAH as a basis for their desire for a refund is really pushing it.

I wonder how much of this is covered in the EULA (which no one reads).
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Watching Force's HC D3 playthroughs on YouTube...

"Kulle Story Bro"? That's actually in-game achievement title? Wow. Lends such gravitas and depth in an... epic... story. =0[.]o=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
My experience with diablo 3 is far less than other more forutnate players.

While many people speak of tackling Inferno and level 50+ characters, I am still stuck in act 1 nightmare with my level 33 barbarian.
Reason for this is that whenever I want to play D3, battle.net is down for server maintenance or I encounter a server full or other error codes explaining why I can't connect.
Then if I can actually connect, half of those times the latency is over 500ms making the game unplayable, quite often the latency meter is in the red. All in all, I can only actually play D3 1/4 of the time that I'd actually like to play it, which is about 2-3 hours per week.

So am I getting my money's worth that I paid for my copy of D3? Nothing on the side of the box indicated that I wouldn't be able to play when ever I wanted to.
Last edited by Asmodeous666#7952 on Jun 7, 2012, 3:24:55 AM
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Asmodeous666 wrote:
My experience with diablo 3 is far less than other more forutnate players.

While many people speak of tackling Inferno and level 50+ characters, I am still stuck in act 1 nightmare with my level 33 barbarian.
Reason for this is that whenever I want to play D3, battle.net is down for server maintenance or I encounter a server full or other error codes explaining why I can't connect.
Then if I can actually connect, half of those times the latency is over 500ms making the game unplayable, quite often the latency meter is in the red. All in all, I can only actually play D3 1/4 of the time that I'd actually like to play it, which is about 2-3 hours per week.

So am I getting my money's worth that I paid for my copy of D3? Nothing on the side of the box indicated that I wouldn't be able to play when ever I wanted to.


Even if you could play it, you will be faced with a mountain of other issues with itemization, loot drop and auction house.

Surprisingly, in those gameplay footage videos and trailers, they never mentioned anything about skills cooldowns and monsters with affixes like invulnerability, molten, plague, arcane enchanted, vortex, etc. Really misleading advertising.

You are definitely not getting your money's worth. I play with latency fluctuating around 250ms most of the time with sudden spikes jumping to 1000ms occasionally. 300ms during peak hours. 500ms is just.. unplayable. The only playable latency should be around 100ms.
Last edited by Ronteque#1950 on Jun 7, 2012, 5:38:57 AM
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Asmodeous666 wrote:
My experience with diablo 3 is far less than other more forutnate players.

While many people speak of tackling Inferno and level 50+ characters, I am still stuck in act 1 nightmare with my level 33 barbarian.
Reason for this is that whenever I want to play D3, battle.net is down for server maintenance or I encounter a server full or other error codes explaining why I can't connect.
Then if I can actually connect, half of those times the latency is over 500ms making the game unplayable, quite often the latency meter is in the red. All in all, I can only actually play D3 1/4 of the time that I'd actually like to play it, which is about 2-3 hours per week.

So am I getting my money's worth that I paid for my copy of D3? Nothing on the side of the box indicated that I wouldn't be able to play when ever I wanted to.


And people wondered why we were upset with the always-on DRM thing in a $60 game...
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Avireyn wrote:
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xxnoob wrote:
It still surprises me a bit that people had to buy the game and play through the shit to finally realize that it was indeed shit. I mean, the signs were all there.


Humans are very good at not seeing things that clearly are there. They value factors like previous experience very much, and only hesitantly accept new truths (especially if old truths have to be unlearned first).

So it's little wonder that many people kept hoping or looking for that spark of faded Blizzard fame. Up to the last, I didn't believe myself when I counted up all the things wrong with that title. No, I had to be punched repeatedly by those flaws to see them clearly. To at last acknowledge not only to my brain but to my heart of hearts that the game sucks.

It's like learning that fire is hot: You only truly grasp it when you stick your hand in the fire, even if it's logical and can be observed from a distance.


"

The state of Inferno difficulty means nobody will want to play hardcore since they're bound to die as soon as they get there, so everybody will stick to non hardcore games and use the RMAH.

Brilliant plan, Blizzard.



The funny thing is that Blizzard has no problem admitting that the implementation of the AH system affected how the game drops items.


Brilliant post. I couldn't agree more. I gave it such a good chance, played it for a full week in the vain hope that things would get better.

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