Why people so hurt over this expansion
"I had to play in a dog shit league to watch videos of people building items like lego building blocks ? Weird. 3.13 only had its numbers because of the EOTA expansion. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" And this is why it's relevant - you didn't play it, you have barely any knowledge about it, but you still think you understand things perfectly, and certainly much better than all the people who did play it, loved it, and want harvest back. But no, they must all be wrong, and you are right. The fact that yesterday's peak number of players, not even a month into the league, was lower than the daily peak of any day in the 3 months of 3.13 cannot poossibly be explained by the game becoming worse. The tens of thousands of people who player in 3.13 must had been downright delusional when they enjoyed the game and don't enjoy it now, right:? Last edited by Xyel#0284 on Aug 13, 2021, 2:58:36 PM
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" This has to be one of the most eloquent posts I have ever read on this forum. It is, in my opinion, perfect as to the state of things today. I have a question - So if they are trying to slow the game down (as you posted in a reply to Phrazz), do you feel the leagues after PoE 2 will be longer than 3 months? The 2 main reasons I am against slowing things down, we only get 3 months to complete a league & I like to get done in a decent period of time so I can either play something else or try other builds. Also what are your's or anyone else's thoughts on From a company (owner(s) of PoE) perspective, should they really care how long anyone plays? I mean all that should matter is how many MTX's are bought. I do not know about anyone else, but I tend to be more generous when I am happy. I am not Anti-Social, I am just selective on whom I wish to be social with.
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"My friends list has some of the top crafters in the game on it, the information for 3.13 is openly available. Again, dont have to play "short bus" the league in order to have an understanding of the game mechanics and functionality. Its hilarious that you think that though. Dont tell me "you barely know anything" when i more than know more than you. No one gives a shit about your misconstrued, misinterpreted numbers, no matter how many times you bring them up. 3.13 was a dog shit league that lead this game on a terrible path, theres no disputing it and GGG even acknowledges it too, so why are you trying to argue when even the game devs say youre wrong ? LOL "yOu DuNt KnOw AnYtHiNG , HaRVeSt IS RuINed, CrAFTinG iS DeAD" So just magic that im able to craft top end piece ? Im totally not absuing my knowledge of the crafting system to easily craft top pieces for dirt cheap. Its almost as if crafting is perfectly fine still and you guys are whining over nothing. Oh wait, thats exactly what youre doing cause you cant bob-the-builder 6T1 rares. In before "build diversity" bullshit, nothing is build defining on influenced items that you cant either easily get with harvest rolls or off other itemization. I wish GGG would show the statistical metrics for harvest/fossil/veiled/essence interaction but they wont, as to not make the people spouting this bullshit feel embarrassed of themselves. Problem with the modern POE players is they cant be humble by admitting their wrong and dont have the knowledge they claim they have but want to bitch and preach about everything as if they do. Youd learn a lot by admitting your wrong and asking for help or learning the game, wonder when poe players stopped doing that and grew such massive egos. Even i know theres shit i dont know and ask people for help still constantly with things i dont understand fully, its literally what i had to do when i came back after 4 years of not playing the game. *mic drop*. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Aug 14, 2021, 8:54:28 AM
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Last edited by bustr#6583 on Dec 17, 2024, 9:50:23 AM
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"Harvest literally does that right now, youre going to call other degens yet i, as a casual, am telling you, youre wrong and gaslighting others into believing a completely baseless, false, misconception of how crafting in this game functions right now. This guy really just linked me a cutedog video as if he isnt a meta drone lol. Cutedog is literally one of the most egotistical streamers in the entire community and is completely dethatched from the reality of the state of the game, good try though. Imagine saying a streamer, who plays 6+ hours a day, is a good representation of the "casual player base" and what is and isnt good for the game. Not watching your little streamers video either, not gonna listen to unintelligible rambling that is 90% of streamers in the modern poe era. Cant believe someone just linked me that trash.
Spoiler
Casualization of the game and ease of access is what causes everything to carry no value, not them "nerfing" content. Youre arguing against yourself by advocating "value" with access which is absolutely fucking hilarious to me.
If youre easily able to access and craft items, value of all other content breaks down to nothing more than "where can i farm currency" which is exactly the state the games in now because why the fuck would i bother doing anything that isnt harvest ? LMAO Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Aug 14, 2021, 10:18:48 AM
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" Try RF |
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" You are doing the same thing, crafting isn't dead with current harvest but it isn't cheap either regardless of if you know the systems. Adding a single mod is a couple of ex and that's pretty good tbh cost wise but that's a best case scenario for item tweaking after the general high expense of initial rolling. The issue of value is why you can't see eye to eye with anyone, if you have plenty of currency craftings pretty good it gets slightly better each patch generally. However if you don't have currency available Harvest and Ritual were the only leagues where you could simulate double digits ex crafts without any currency. Overpowered? Depends entirely on your perspective which is a problem GGG struggle with consistently - those items they don't want us to have are still there, they just lowered the number of players with access to them. |
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" You are so delusional it's pointless to attempt to explain anything to you. | |
"No, im not doing the same thing, im going at it from an entirely objective point of view. "Harvest isnt cheap", thats false. Harvest has no entry cost and the only amount of currency spent interacting with it is metamod crafts. Please explain to me how 1-2 exalts is "too expensive" for a crafting system thats saving you thousands of chaos orbs equivalent in currency rolls by taking away a large amount of the RNG ? The problem is people arent objectively viewing Harvest, they put their emotions ahead of themselves. Let me put this into perspective, yet again, on the cost efficiency aspect of Harvest. Lets say T1 life on a chest piece is 1/400 alterations. Using that number we can determine the relative cost via chaos orbs (this could be more or less dependent on luck). The current expedition exchange rate is 1 chaos per 6 alteration orbs. This mean in order to see this roll you would spend roughly 66 chaos to see it. Now on top of that, you need to augment a good roll and regal a good roll by the traditional method. This increased exponentially depending on what youre trying to go for. Traditional crafting methods not only require you to sink a large amount of currency, but they also force you to start over if you dont get what you desire. That is "old crafting" in a nutshell before all these new crafting methods came. Harvest literally removes all other roll potentials and forces specific mod groups. Which gets rid of a huge amount of RNG. This saves an obscene amount of currency. Im sure someone much more intelligent than me in math could work out those values but ill just leave it at "an obscene amount" because comparatively thats exactly what it is. Anyways. You spent no currency at all utilizing the harvest crafts. All the currency saved by not expending any of your own currency to utilize it. You think that its "expensive" when Harvest saves people literally hundreds if not thousands of chaos orbs in value ? That legitimately makes zero sense to me. 1-2 exalts is not a lot of currency at all, im pretty sure 99% of the player base would agree. Spending 1-2 exalts in the case of deterministically hitting 3 mods which can never brick thanks to harvests "prefix/suffix" rerolls is not asking a lot at all. I might be inclined to agree IF harvest cost currency to use, but it doesnt. This is more than likely how GGG sees it. Harvest also makes "bricking" items impossible. Anything that has 3 good suffixes or prefixes is never bricked because the "suffix/prefix" rerolls Harvest has, which arent at all uncommon. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Aug 14, 2021, 11:17:12 AM
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