Remote Mine

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mokschi wrote:
Hi, I have a question.

Is it possible to control the order in which the mines hit?

I was thinking about a bunch of examples, but I guess the most intuitiv one would be the following. With elemental equilibrium alternate between:
- remote mine + ice nova
- remote mine + shock nova
Maybe not the most feasible combination, but the point is that mobs should be hit by IN and SN in an alternating fashion, making perfect use of elemental equilibrium.

Another example (and that's what I would really like to do) is:
- put 1 RM + Explosive Arrow + GMP + Conc Effect [+ Fire Pen.]
- put 4 RM + Explosive Arrow + GMP + Ele. Prolif. [+ (20%) Add Light.]
Use Voltaxic Rift for crazy shock-stacked explosions.

Any thoughts on that?

Edit: In case somebody was wondering, when stacking EA-charges only the first one counts for the damage calculation. The others only add charges and apply the on-hit effect aka shock-prolif. That's why the hit order is so important.



Ok, in case somebody was wondering the same, I wanna share my result.
I used 2 mine set-ups:
A: EA+RM
B: EA+RM+chance to ignite+elem. prolif
I place 5 mines in the same spot; 1 of A then 4 of B. Then I look if the mobs proliferate.
After that I tried it the other way aroun, i.e. 4 of B then 1 of A.
Final conclusion:
They proliferate almost every time. Therefore, the order in which the mines hit must be random.
Too bad.
Does the damage multipliers stack with remote mine + trap?
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Moose65 wrote:
Does the damage multipliers stack with remote mine + trap?
yes
5 months not playing, did remote mine still work with minions?
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L2linhdt wrote:
5 months not playing, did remote mine still work with minions?
always did...? idk when it didn't more specifically... and its great for boosting damage of minions, specifically zombies (after lv14) and spectre (any lv but specially above lv 19).
how does remote mine work when linked with lightning trap and multiple traps?
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Revolutionary wrote:
how does remote mine work when linked with lightning trap and multiple traps?


You spawn a mine that when triggered spawns three traps as a line in a random direction if there is room enough. If there isn't room enough (such as an environment wall) less traps will spawn.

A big thing to note is that as others said mine damage stacks with trap damage and so you can get pretty ridiculous damage at the cost of being able to throw your traps.
Hi, i've been using this with conjuction with Trap to support Puncture and the targeting of this frankly sucks. When I detonate the mine, it spawns a trap that goes right under the target's feet which then fires the Pucture arrow. Problem is this arrow seems to not have enough hitbox(?) to hit the target on top of the trap for around half the time. Not sure if this was an intended mechanic or a bug so I filed a bug report a couple of weeks back.

bug report page: http://www.pathofexile.com/forum/view-thread/663153
Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322
Hi, I haven't used mines for a while.

Can mines still bypass totem and minion limits? I'm trying to spawn 5 storm call totems at the same time using mines but it seems to be restricted by my 2 totem limit.
http://www.youtube.com/user/P0W3RH4U5
totem and minion limits should apply as normal

would be too op if we were to see 9 totems spamming stuff since the trap/mine support already gives a damage bonus
Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322

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