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Tarrnation wrote:
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mushioov wrote:
Your post lost all credibility when you said this. This isn't about "casual" vs. "hardcore". As the OP said numerous times, this is a design philosophy discussion. You appear to be largely failing to understand that.
It's the new norm for whiners like yourself failing to see the bigger picture.
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Posted bymushioov#0149on Mar 28, 2013, 12:50:24 PM
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mushioov wrote:
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Tarrnation wrote:
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mushioov wrote:
Your post lost all credibility when you said this. This isn't about "casual" vs. "hardcore". As the OP said numerous times, this is a design philosophy discussion. You appear to be largely failing to understand that.
It's the new norm for whiners like yourself failing to see the bigger picture.
Let us know when you have actual contribution to the topic instead of personal attacks. Thanks.
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Posted byTarrnation#3226on Mar 28, 2013, 12:51:54 PM
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KarraKurri wrote:
PS. Game is on the path of destruction atm because lack of fixes and GGG silence about broken game mechanics (especially so called 'crafting' and so called 'endgame' and that game favors botting, multiboxing, currency RMT and 6man party runs without any difficulty and challenge). There is no even need for P2W and pseudo philosophical dev responses that have nothing to do with game design.
Devotion has nothing to do with this. I share the view of GGG, I see what they want and why they want it. It's you who don't understand the entirety.
Botting? You can't control it without affecting the "normal" playerbase and pissing them off. It WILL happen, no matter what. Just gotta deal with it and make their job as hard as possible.
Multiboxing? Same as botting.
RMT in-game? As a D3 player, are you seriously even asking for this? What's your IQ?
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Posted bymushioov#0149on Mar 28, 2013, 12:58:35 PM
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Mark_GGG wrote:
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Andromansis wrote:
In fact, I'll go ahead and ask, how much would a feature like this cost to develop and implement
Our integrity, and all the trust, respect and faith put in us by our players and the people who've supported us through closed and open beta, past and present, because we've specifically taken a stance against ever doing this, and specifically promised our users we wouldn't do this.
I, for one, consider that far too high a price.
Forcing the RMT sites to compete with an official way to pay real money for in-game advancement does not solve the problem, because the problem isn't that people can p2w via RMT sites, it's that people can p2w at all.
There are services where university students can pay to have essays written for them on any topic and submit those as their own work for their course. While many will be caught, there will always be some who get away with it, and that is a problem. It's much less of a problem than the educational institution on question setting up it's own service to do the same - because the goal isn't that no-one should use those illicit services, it's that no-one should be able to pay for good grades, illicitly or not.
RMT sites aren't the problem. P2W is the problem. I've read every post in this thread, and am yet to see a convincing argument that this proposed solution is actually better than the statis quo, in light of that fact.
PoE is already PTW, every game with currency and randomly generated loot is. People exchange rl money for items already, they just do not do it via GGG. So GGG does not profit in any way from the hard work they put into the game from people who are willing to put their money into the game.
I'd rather the game developer profit from their hard work rather than third party service providers. At least the profits could go back into the product.
The main problem with games like Diablo 3 was they built the game to be so bad and so random that everyone would HAVE to use the Auction House. The vast majority of people saw through Blizzard's bullshit and if you coded something like then you deserve the criticism.
Aa bad as STO is and their prostitution of PTW ships, they were at least transferrable for sale in their version of the auction house, I acquired all the PTW ships and modules without paying anything other than in-game currency, not because I couldn't afford to, I just had plenty of in-game currency so why not. In that game microtransaction items were in essence available to anyone, even those that could not afford to part with rl money. PoE microtransaction are limited only to those who can afford them so the PoE system is not perfect or flawless.
I can understand some people would like the opportunity to move some of their surplus currency to purchase some more storage space or cosmetic items, perhaps they are kids at school with no disposable income. I purchased some more capacity myself but at present those microtransaction items are only available to those who pay. So while I see the good parts of the PoE system, it isn't really perfect. People can live without them but life is a lot easier with more storage. It isn't entirely cosmetic.
I am glad this game isn't built around microtransactions, like Diablo 3 was, but as long as these do not impact the competitive play I am not sure it has any impact in the game. I like PoE because it is a great game and love the flexibility in building characters, not because there is no microtransactions in the game. You can have no RMT and still have an ordinary game. You can have RMT and still have a good game if the game system itself is great.
If GGG didn't make the stand on RMT would the game be any inferior to what it is now if people could RMT orbs for MT currency? I don't know in what capacity it would diminish the game, nothing people do has an impact in my game play at all and the races are closed environments. Are ARPGers really this bent with what other people do in games?
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Posted byZvim#3037on Mar 28, 2013, 1:01:37 PM
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Tarrnation wrote:
Let us know when you have actual contribution to the topic instead of personal attacks. Thanks.
Awwww how cute, now even "whiner" is considered as a personal attack, want a cookie with that rainbow dash doll?
Christ f*** this generation is doomed.
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Posted bymushioov#0149on Mar 28, 2013, 1:01:43 PM
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Zvim wrote:
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Mark_GGG wrote:
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Andromansis wrote:
In fact, I'll go ahead and ask, how much would a feature like this cost to develop and implement
Our integrity, and all the trust, respect and faith put in us by our players and the people who've supported us through closed and open beta, past and present, because we've specifically taken a stance against ever doing this, and specifically promised our users we wouldn't do this.
I, for one, consider that far too high a price.
Forcing the RMT sites to compete with an official way to pay real money for in-game advancement does not solve the problem, because the problem isn't that people can p2w via RMT sites, it's that people can p2w at all.
There are services where university students can pay to have essays written for them on any topic and submit those as their own work for their course. While many will be caught, there will always be some who get away with it, and that is a problem. It's much less of a problem than the educational institution on question setting up it's own service to do the same - because the goal isn't that no-one should use those illicit services, it's that no-one should be able to pay for good grades, illicitly or not.
RMT sites aren't the problem. P2W is the problem. I've read every post in this thread, and am yet to see a convincing argument that this proposed solution is actually better than the statis quo, in light of that fact.
PoE is already PTW, every game with currency and randomly generated loot is. People exchange rl money for items already, they just do not do it via GGG. So GGG does not profit in any way from the hard work they put into the game from people who are willing to put their money into the game.
I'd rather the game developer profit from their hard work rather than third party service providers. At least the profits could go back into the product.
The main problem with games like Diablo 3 was they built the game to be so bad and so random that everyone would HAVE to use the Auction House. The vast majority of people saw through Blizzard's bullshit and if you coded something like then you deserve the criticism.
Aa bad as STO is and their prostitution of PTW ships, they were at least transferrable for sale in their version of the auction house, I acquired all the PTW ships and modules without paying anything other than in-game currency, not because I couldn't afford to, I just had plenty of in-game currency so why not. In that game microtransaction items were in essence available to anyone, even those that could not afford to part with rl money. PoE microtransaction are limited only to those who can afford them so the PoE system is not perfect or flawless.
I can understand some people would like the opportunity to move some of their surplus currency to purchase some more storage space or cosmetic items, perhaps they are kids at school with no disposable income. I purchased some more capacity myself but at present those microtransaction items are only available to those who pay. So while I see the good parts of the PoE system, it isn't really perfect. People can live without them but life is a lot easier with more storage. It isn't entirely cosmetic.
I am glad this game isn't built around microtransactions, like Diablo 3 was, but as long as these do not impact the competitive play I am not sure it has any impact in the game. I like PoE because it is a great game and love the flexibility in building characters, not because there is no microtransactions in the game. You can have no RMT and still have an ordinary game. You can have RMT and still have a good game if the game system itself is great.
If GGG didn't make the stand on RMT would the game be any inferior to what it is now if people could RMT orbs for MT currency? I don't know in what capacity it would diminish the game, nothing people do has an impact in my game play at all and the races are closed environments. Are ARPGers really this bent with what other people do in games?
Well said.
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Posted byTarrnation#3226on Mar 28, 2013, 1:09:30 PM
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mushioov wrote:
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Tarrnation wrote:
Let us know when you have actual contribution to the topic instead of personal attacks. Thanks.
Awwww how cute, now even "whiner" is considered as a personal attack, want a cookie with that rainbow dash doll?
Christ f*** this generation is doomed.
LOL. You are classic, man. Way to tell me how it is.
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Posted byTarrnation#3226on Mar 28, 2013, 1:10:20 PM
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Andromansis wrote:
It seems to me that we have a problem with RMT sites. One of the solutions I like best for combating RMT are the solutions like STO's dilithium exchange or GW2's gem store.
We already have a viable end game currency (exalted orbs), and we already have microtransaction points, and I don't believe it would be that much of an issue to set up an in game exchange to exchange exalted orbs for microtransaction points and vice versa.
It has been an effective way for those companies to recapture the revenue being made by RMT sites, and I feel like this is at least one good solution to combating RMT. Does anybody else feel the same way or feel like they have a more comprehensive solution?
As you have stated it is an effective way for them to recapture revenue, but I doubt it is enough to rid the games of RMT. EVE has had this implemented in their game for a long time, and every fanfest they continue to talk about their war on RMT.
The only real solution is eliminating account anonymity. However, the fat lady has already sang her tune~
I think the P2W aspect of the exchange can be taken care of to a certain degree. Players will go to any and all lengths to purchase items so there is really no way to eliminate it completely, but applying some restrictions and penalties should help. Here are a few ideas that would restrict new accounts from purchasing items themselves, and discourage players using it solely as a way to buy orb currency.
- Level 70 character prerequisite for accounts to use the exchange.
- 20% tax to withdraw orb currency from the exchange. It could be implemented to be a separate holding and tax would be applied upon withdrawal.
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Posted byBloodReign#5273on Mar 28, 2013, 2:08:21 PM
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Nyruami wrote:
And that leads to one more intellectual pastime. Why should the gaming industry let 7.3 billion dollars pass around them, not even getting the slightest share of that money? In the end, it´s their product that makes those revenues possible in first place. Of course, they cannot just start to sell ingame-items on their own sites, but why should they not decide to deliver the gold/credits/whatever the RMT sites sell? So they would at least get their fair share of a business that wouldn´t exist without them and that cannot be stopped.
Are you saying that GGG is conspiring to load the RMT sites? lol
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Well, don´t you think if there were a possibility to automatically check in-game trades and sort those out which are suspicous / fraudulent, such a system would be in place in AAA titles for a long time?
Not a single company ever attempted what I suggested. How any of them would have done it is to make their own employees do everything. After the system is created, the playerbase would be doing most of the work. Real GM or customer service type employees only need to sign off on bannings once the most obvious infringements have been found.
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Zvim wrote:
If GGG didn't make the stand on RMT would the game be any inferior to what it is now if people could RMT orbs for MT currency? I don't know in what capacity it would diminish the game, nothing people do has an impact in my game play at all and the races are closed environments. Are ARPGers really this bent with what other people do in games?
What stand on RMT? Has anyone actually ever been banned for it besides spamming sites? Maybe, since I seem to see different websites popping up recently, but not enough to stop it. They can either stop RMT through enforcement or through the design making it less relevant. I have played games before where the company itself sells the in-game currency but it didn't cause problems.
I'm actually okay with the person who just said make everything 10-30 times easier to get. I don't really enjoy the god knows how many hours it is going to take for my current project of making my armor 6L.
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Posted byChypre#0921on Mar 28, 2013, 2:15:23 PM
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To make a minor point in question:
What about allowing players to purchase microtransaction points with exalted orbs?
This would help deflate the economy, were it ever inflated. It would also allow players who invest a lot of time into playing your game to get some of those rewards without paying cash.
I can hardly think of a better reward for such a dedicated player who has a plethora of exalted orbs from playing your game; and has nothing better to spend them on that supporting you right back with them.
And yes, I know, you cannot eat exalted orbs. I doubt though, that they would do much to your current sales.
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Posted byGlorn2#4226on Mar 28, 2013, 2:21:18 PM
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