Why do we not have an exalted exhange like how STO has a dilithium exchange?

It seems to me that we have a problem with RMT sites. One of the solutions I like best for combating RMT are the solutions like STO's dilithium exchange or GW2's gem store.

We already have a viable end game currency (exalted orbs), and we already have microtransaction points, and I don't believe it would be that much of an issue to set up an in game exchange to exchange exalted orbs for microtransaction points and vice versa.

For reference, here is am image of the GW2 Gem Exchange :


and here are a couple images of the STO dilithium exchange :





With annotations available here : http://sto.perfectworld.com/news/?p=630321

It has been an effective way for those companies to recapture the revenue being made by RMT sites, and I feel like this is at least one good solution to combating RMT. Does anybody else feel the same way or feel like they have a more comprehensive solution?
IGN : Reamus
Last edited by Andromansis#4714 on Mar 27, 2013, 7:21:41 PM
Somebody asked me "Wouldn't that be pay to win?"

Well, it isn't like the RMT sites aren't.
IGN : Reamus
Pay to win didn't ruin Diablo 3; it was how the classes were set up and the item system. They made it so there is no replay value and with random item creation it sucked with hand crafted classes.

We have basic training in POE but we could be using any type of gear with any type of stats(other than thorns but that may change one day).
Not being pay to win is a cornerstone of this game.
IGN: Backabacka
its people like you
-MeatGG
Every game is pay to win; the difference is who you'e paying. When GGG says they're against pay to win, they mean they're against paying them directly. The system you're proposing would involve paying GGG directly. Yes, the RMT sites thrive due to the lack of such an exchange, but that's the price GGG has to pay.
"
backabacka wrote:
Not being pay to win is a cornerstone of this game.


I agree with that sentiment, but I also have empirical proof that markets, just like nature, abhor a vacuum. This is one way to take care of that vacuum. It isn't any more pay to win than your standard RMT site.

If you put a proper floor and ceiling on the market price then you can effectively crush any competition that an RMT site might offer. It would allow low level players that find exalted orbs to trade them in for cash shop currency and purchase more stash tabs and what have you because they have access to microcurrency that they would not have had otherwise. So that allows them to feel much more invested without actually putting money down on the game.

The two arguments I have heard against it are

1: Since you're only using one currency, that will wreak havoc on the exchange rates for that item.

and
2: Since those games are using a work metric instead of an actual currency the market will not behave in the same predicable manner that those game's markets do.

But at the same time it allows GGG to recapture the revenue being brought in by that market vacuum.
IGN : Reamus
"
byubd wrote:
Every game is pay to win; the difference is who you'e paying. When GGG says they're against pay to win, they mean they're against paying them directly. The system you're proposing would involve paying GGG directly. Yes, the RMT sites thrive due to the lack of such an exchange, but that's the price GGG has to pay.


No. You'd be paying other players.

The only way to destruct those currencies is to use them. So you'd sell your exalt and get microtransaction points that would then be used to either buy another exalt or some things out of the micro shop, or you'd buy an exalt from another player for microtransaction points and you could either use that exalt or resell it on the exchange or trade it in trade for other currency.

So the methodology I am talking about is in and of itself completely nondestructive.
IGN : Reamus
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Andromansis wrote:
Somebody asked me "Wouldn't that be pay to win?"

Well, it isn't like the RMT sites aren't.
So because something illegal (against game rules) is taking place it should be officially added to the game??


well theres plenty of people using hacks, should we add those features to the game too?


your logic is silly.
It's the "they're already doing it, so we might as well legalize and tax it" argument.

The thing with this type of argument is that it applies well to actions that don't harm other people, such as alcohol and tobacco, but not to actions that do harm others such as robbery and murder.

I think real money trading does harm other people, because it has the potential to screw up the economy and make it so that people who don't use it cant afford anything. This is similar to insider trading and fraud in real life, both of which do not work well with the "legalize and tax" argument.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"

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