Why do we not have an exalted exhange like how STO has a dilithium exchange?

Nobody is suggesting a solution to RMT because one doesn't exist. That doesn't mean GGG should adopt a system that is even more odious than existing forms of RMT. You solution isn't putting a heroin addict on methodone. It's putting a heroin addict on rat poison.
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Seldom wrote:
Nobody is suggesting a solution to RMT because one doesn't exist. That doesn't mean GGG should adopt a system that is even more odious than existing forms of RMT. You solution isn't putting a heroin addict on methodone. It's putting a heroin addict on rat poison.


I fail to see it as anything other than fulfilling a niche which is being exploited by other parties which are extracting much higher economic rent from said niche than the developers would need or want to.

Your post is very inaccurate and needlessly emotive. It is quite evident that the demand for such a service is there. Companies need to be able to respond to demand otherwise they will not survive as a company. Now while I am certain that GGG isn't having any trouble with that presently, we have a good solution at hand.

As somebody suggested, constrict access to such a service to one league, preferably a new league. That way anybody that doesn't want to take advantage of such a service can quite effectively not do so, and people that do can do so.

Since we already have means of segregating the players that want from those that don't, lets do it and let the market decide for itself.

Also, furthermore, adding a new league in and of itself will confound the living hell out of the people running that RMT site.
IGN : Reamus
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Seldom wrote:
Granted this could work, but the cure is worse than the disease.


Beautifully put sir. I couldn't have said it better.
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haplessG00N wrote:
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Seldom wrote:
Granted this could work, but the cure is worse than the disease.


Beautifully put sir. I couldn't have said it better.


I still fail to see how such a thing is any worse than what we have presently.

If nothing else it will force the RMT sites to compete with SOMETHING.

IGN : Reamus
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Gravis wrote:
the fact of fall of every single game that applied this


I wasn't aware that the only mmo to sustain long term growth (eve online) was failing. Among all the mmo's I've played it probably has the least rmt I've seen since they introduced a way to legitimately pay for ingame money. The reason rmt is in almost every game is because people like immediately dismiss any possible solution to the problem.

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Mystrl wrote:
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Gravis wrote:
the fact of fall of every single game that applied this


I wasn't aware that the only mmo to sustain long term growth (eve online) was failing. Among all the mmo's I've played it probably has the least rmt I've seen since they introduced a way to legitimately pay for ingame money. The reason rmt is in almost every game is because people like immediately dismiss any possible solution to the problem.



Exactly right. People are overly emotional, don't like reading, and think it is going to be the end of the world if anything changes.

We, on paper, have a very viable solution, and a solution regarding most of their concerns in the fact that we can make a new league and restrict this sort of trading to that league.

So in that regard we can have our cake and eat it too.

In fact, I'll go ahead and ask, how much would a feature like this cost to develop and implement, and how much would a new gateway hosting service cost to have that feature on its own realm server? What? 100,000 dollars? More? Less? GGG?
IGN : Reamus
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Andromansis wrote:
In fact, I'll go ahead and ask, how much would a feature like this cost to develop and implement
Our integrity, and all the trust, respect and faith put in us by our players and the people who've supported us through closed and open beta, past and present, because we've specifically taken a stance against ever doing this, and specifically promised our users we wouldn't do this.

I, for one, consider that far too high a price.

Forcing the RMT sites to compete with an official way to pay real money for in-game advancement does not solve the problem, because the problem isn't that people can p2w via RMT sites, it's that people can p2w at all.


There are services where university students can pay to have essays written for them on any topic and submit those as their own work for their course. While many will be caught, there will always be some who get away with it, and that is a problem. It's much less of a problem than the educational institution on question setting up it's own service to do the same - because the goal isn't that no-one should use those illicit services, it's that no-one should be able to pay for good grades, illicitly or not.


RMT sites aren't the problem. P2W is the problem. I've read every post in this thread, and am yet to see a convincing argument that this proposed solution is actually better than the statis quo, in light of that fact.
Last edited by Mark_GGG#0000 on Mar 28, 2013, 12:23:48 AM
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AintCare wrote:
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Mark_GGG wrote:
the problem isn't that people can p2w via RMT sites, it's that people can p2w at all.




really? then make everything account bound.... you definitely break your game, but hey not2win AT ALL

are even devs delusional in here? honestly
P2W being the problem at hand in this discussion does not mean P2W is the only concern.

Murder will never be completely eliminated by traditional methods of law enforcement, but could be completely eliminated by keeping every person in a small padded room and providing them the necessities of life without letting them come into physical contact with another person. That doesn't mean that's a reasonable solution to the problem because the problems with that system are greater than the one it solves.

The goal of people being able to actually play the game as intended is more important than the goal of people not being able to pay real money to gain advantage. Thus everything being account bound is not a reasonable solution.
Last edited by Mark_GGG#0000 on Mar 28, 2013, 12:29:43 AM
This thread makes me lose some faith in gamers. People arguing for p2w is just so sad. P2W completely destroys the whole purpose of gaming for me. I feel this saying applied, "It's not the destination that matters, but the journey taken to reach it."

When I heard diablo 3 would have a RMAH I thought, oh no problem I won't use it, and I won't care much if other people do because it won't affect me.

After a while though... I started to realize how RMT is bad for the fun and honesty in gaming. How strong your character is shouldn't be decided by the size of your bank account, but by the dedication and devotion to that game. Being slaughter in pvp by someone who has barely played the game isn't fair, and to know that the developers support that is even more unfair. It makes you wonder if the developers want people to love their game or just pay them money.

I admit I succumbed to the RMAH and felt nothing but shame right after it approved. I wished I could reverse the transaction. In the end it was worth it, it helped me understand better why P2W is not good. In a game focused on acquiring items and power, whats left to do if you just buy it all at once? Nothing.

Hope this helps others understand what GGG understands.
Last edited by haplessGOONtv#7077 on Mar 28, 2013, 1:04:51 AM
If I'm reading the op right.. instead of having people go to 3rd party RMT sites, he wants ggg to set up their own RMT service? LOL how this thread got to 5-6 pages full of serious discussion is beyond me.. or I'm just the only guy with his head screwed on right.

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