Kiwis
No!!! Extra bag space is definitely p2w. Please GGG DO NOT LISTEN!!!!!
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" Absolutely true. I'm still waiting for a counterargument to "extra stash tabs is pay2win as long as the alch and regal recipes exist". The only things I've ever heard are: 1) Nuh-uh. (see also: fuck you.) 2) It's not that pay2win and I like my stash tabs. 3) A misunderstanding of math and/or how much faster it is to generate alchs/regals with multiple stash tabs in comparison to muling (especially with the handy dandy chrome extension). Bring on the pets, the color dyes, taunts and dances, extra particle effects, or any other cool thing they can think up. I need something good to blow through all my cashshop cash on anyway and I love this game and have zero problems supporting it. I'm not going to leave because of this issue, but I absolutely think GGG should not mince words on their stance on pay2win. There is a difference between "We are 100% against pay2win" and "We are 100% against pay2win, except when it's smallish and a lot of people will want and will pay for it." |
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Extra stash tab does give an edge, but is it game breaking tho?
Does having need to stack 10+ pages of rare junks just to occasionally get an alch/regal orb once in a while give you a huge gap over those who don't? I don't think so, though I do believe having a kiwi mule does, and that, to me, is p2w. My definition of p2w is an significant advantage that can only be obtainable by paying cash; or meaning, you need to PAY to WIN. Yes, you will get another supply of alch/regal; but it is not significant enough that other people will feel like they are far behind. I'm sure a lot of people are willing to just npc the junk rares if their spaces filled up. But if kiwi can carry extra items, who doesn't want to pack one extra loot? Especially given how you only get 6 trips for current end game, and even less in a party. There's no doubt extra stash tab and extra character slot do give an edge over those who don't have, but that doesn't justify having kiwi as mule. And hopefully this is a far as they will ever go, kept the future cash-shop item in cosmetic only. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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So... yes, your response falls into the second category and part of the third.
Given enough stash tabs, every rare becomes an alch. Thus as the number of stash tabs increases, the value of every rare approaches an alch. You can talk about an increase of stash tabs as an increase in the rare->alch ratio. I don't know what the count of all the rare name pre- and suffixes are otherwise I'd be more than happy to do the math myself. A mule kiwi is obviously pay2win so I'm not going to address it. If GGG sold something that gave you 1 dps on Cleave, would it be pay2win? What about 10? What about 100? Isn't it just easier to say "we don't sell anything that affects the game other than cosmetically" and not have to deal with creating arbitrary pay2win thresholds? EDIT: And if you don't think that someone who can convert every rare he finds into an alchemy orb or more is going to win (read: be able to buy pretty much anything he wants), then I don't know what to say. Last edited by pneuma#0134 on Aug 2, 2012, 2:06:33 AM
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