[3.12 UPDATED] IMMORTAL Stone Golemancer | Tanking Sirus storm | 100M DPS | All content AFK

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Noogi75 wrote:
For very good weapons withouth Hatred the crafting process is pretty easy and i am happy to share it with my Golem Buddies:

1. Buy a Base
Try to buy a sceptre with 66% Minion Damage + 5% Double Damage
(should be 10c to 1 ex about for 66%)
If you get one with already 3 prefixes its even better.
2. Fracture Prefix
Make sure the Sceptre has 3 prefixes, if one or 2 are missing, craft them with harvest or benchcrafting
If you fail to hit the Minion Mod, sell the weapon to a vendor and repeat the process.
3. Fossil Craft
You now have a fractured Sceptre with Minion Mod. You want to use 3 Socket Resonator with Aetheric, Corroded, Shuddering now on the Sceptre. We want +1 Spell Damage Skills. Chances are 1/19. Not very expensive.
4. Remove what you dont need
We now have a Sceptre with Fractured Minion Mod and +1 spell skills. We want to have an open prefix and an open suffix now. So you need to remove some mods via Harvest craft or bench craft (Prefixes cant change + scouring).
5. Craft +1 Physical Skill
Since we have 1 open Suffix and 1 open prefix now, we craft "Cannot roll attack modifiers" (suffix) via benchcraft.
Now we craft "Augment Physical modifier" and it will be 100% sure +1 Physical Spell Skill Gems.
6. Remove Suffixes
You now can either use "Prefixes cannot change" + scouring or harvest craft to remove all Suffixes.
7. Multi Craft
Benchcraft "Can have multible crafted modifiers" + Minion Attack + Cast Speed + Trigger a socketed Spell.

Now you have a very nice Sceptre which you can use for the build and other builds too.

If you want to go even further and want to invest some more:

8. Remove the Multi Mod
If you use "Remove non-caster and add caster mod via harvest craft, you have a 50% chance to remove the Multi Mod which is kinda useless. The other 50% Chance is you remove the crafted minion attack + cast speed mod.
9. Fail? Remove the mod
If you hit the Minion mod, you will have to remove the added caster mod which will be either Spell crit chance or Cast Speed. You can easy remove those without the chance to remove your +1 skills by either remove crit mod or remove speed mod. After you removed the mod, you craft minion mod again and repeat with remove non-caster mod add caster mod.
10. It worked!
If it worked, you now also want to remove either the Crit or the speed mod. Now you can craft whatever Suffix you want on the Sceptre, for example:

27% Attack Speed (If you want to use Leap Slam as a travel Skill)
Any Aspect like Aspect of the Avian.
Etc.

Have fun :)






So actually i got another way to craft it, maybe even more cheap and also +1 to minion gems (which is a bit better) instead of physical.

Step 1

You need to buy magic(!!!) base of convoking wand ilvl 85+ with 66% minion dmg and 5% chance to deal dd. Price is like 2.5 ex.
Then you need beastcraft "creates imprint of magic item" (Craicic Chimeral beast).
So how it works: You make imprint of your convoking wand(magic base), then you make it rare and 3 prefixes. Then you do fracture prefix and if you unlucky and dont hit minion damage mod - you just use imprint, it become magic base again and you can do same procedure again untill you fracture minion dmg mod.
I recommend doing it because it much cheaper then buying many bases, because sometimes it need 5-7 times to fracture needed mod and bases can be expensive.

Step 2

Now we need to craft +1 all spell gems and +1 minion gems. To do it we use combination of Jagged Fossil+Shuddering Fossil+Metallic Fossil+Corroded Fossil (avg 12). Both mods should proc in 1 roll or continue rolling.

Step 3
Now we just need to remove everything we dont need using harvest, and harvest or bench craft mods we need like "minion attack/cast speed" and "trigger socketed spells"
Last edited by NNNNNNNNNNNNNNN on Aug 11, 2020, 1:33:53 PM
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"
Noogi75 wrote:
For very good weapons withouth Hatred the crafting process is pretty easy and i am happy to share it with my Golem Buddies:

1. Buy a Base
Try to buy a sceptre with 66% Minion Damage + 5% Double Damage
(should be 10c to 1 ex about for 66%)
If you get one with already 3 prefixes its even better.
2. Fracture Prefix
Make sure the Sceptre has 3 prefixes, if one or 2 are missing, craft them with harvest or benchcrafting
If you fail to hit the Minion Mod, sell the weapon to a vendor and repeat the process.
3. Fossil Craft
You now have a fractured Sceptre with Minion Mod. You want to use 3 Socket Resonator with Aetheric, Corroded, Shuddering now on the Sceptre. We want +1 Spell Damage Skills. Chances are 1/19. Not very expensive.
4. Remove what you dont need
We now have a Sceptre with Fractured Minion Mod and +1 spell skills. We want to have an open prefix and an open suffix now. So you need to remove some mods via Harvest craft or bench craft (Prefixes cant change + scouring).
5. Craft +1 Physical Skill
Since we have 1 open Suffix and 1 open prefix now, we craft "Cannot roll attack modifiers" (suffix) via benchcraft.
Now we craft "Augment Physical modifier" and it will be 100% sure +1 Physical Spell Skill Gems.
6. Remove Suffixes
You now can either use "Prefixes cannot change" + scouring or harvest craft to remove all Suffixes.
7. Multi Craft
Benchcraft "Can have multible crafted modifiers" + Minion Attack + Cast Speed + Trigger a socketed Spell.

Now you have a very nice Sceptre which you can use for the build and other builds too.

If you want to go even further and want to invest some more:

8. Remove the Multi Mod
If you use "Remove non-caster and add caster mod via harvest craft, you have a 50% chance to remove the Multi Mod which is kinda useless. The other 50% Chance is you remove the crafted minion attack + cast speed mod.
9. Fail? Remove the mod
If you hit the Minion mod, you will have to remove the added caster mod which will be either Spell crit chance or Cast Speed. You can easy remove those without the chance to remove your +1 skills by either remove crit mod or remove speed mod. After you removed the mod, you craft minion mod again and repeat with remove non-caster mod add caster mod.
10. It worked!
If it worked, you now also want to remove either the Crit or the speed mod. Now you can craft whatever Suffix you want on the Sceptre, for example:

27% Attack Speed (If you want to use Leap Slam as a travel Skill)
Any Aspect like Aspect of the Avian.
Etc.

Have fun :)






So actually i got another way to craft it, maybe even more cheap and also +1 to minion gems (which is a bit better) instead of physical.

Step 1

You need to buy magic(!!!) base of convoking wand ilvl 85+ with 66% minion dmg and 5% chance to deal dd. Price is like 2.5 ex.
Then you need beastcraft "creates imprint of magic item" (Craicic Chimeral beast).
So how it works: You make imprint of your convoking wand(magic base), then you make it rare and 3 prefixes. Then you do fracture prefix and if you unlucky and dont hit minion damage mod - you just use imprint, it become magic base again and you can do same procedure again untill you fracture minion dmg mod.
I recommend doing it because it much cheaper then buying many bases, because sometimes it need 5-7 times to fracture needed mod and bases can be expensive.

Step 2

Now we need to craft +1 all spell gems and +1 minion gems. To do it we use combination of Jagged Fossil+Shuddering Fossil+Metallic Fossil+Corroded Fossil (avg 12). Both mods should proc in 1 roll or continue rolling.

Step 3
Now we just need to remove everything we dont need using harvest, and harvest or bench craft mods we need like "minion attack/cast speed" and "trigger socketed spells"


Ya that’s rhe way you craft a wand. But on sceptre you can not roll minion mod. I use sceptre cause I used leap slam in combination with fortify. That is another 20% dmg reduction.
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Noogi75 wrote:
I got 80% of the items now:



How important is the "cannot leach" of Sin Trek? Was wondering if i could replace that with better boots.


This effect is important, also this boots provide many energy shield, evasion, dexterity and int (and we need dex and int hard, because we cant have it on most items). So overall its super good boots for this build.


What does 'enemies cannot leech' do for this type of build? I agree that the boots are great value for money but that is because of the ES/attributes/movespeed, not because of the leech immunity.

If you don't need the attributes, then something like Doryani's is likely better because the ES and movement speed are the same but you get a built-in purity aura to free up a gem slot.
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scrambled777 wrote:
"
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Noogi75 wrote:
I got 80% of the items now:



How important is the "cannot leach" of Sin Trek? Was wondering if i could replace that with better boots.


This effect is important, also this boots provide many energy shield, evasion, dexterity and int (and we need dex and int hard, because we cant have it on most items). So overall its super good boots for this build.


What does 'enemies cannot leech' do for this type of build? I agree that the boots are great value for money but that is because of the ES/attributes/movespeed, not because of the leech immunity.

If you don't need the attributes, then something like Doryani's is likely better because the ES and movement speed are the same but you get a built-in purity aura to free up a gem slot.


Or boots like this which have more MS and resists:

"
What does 'enemies cannot leech' do for this type of build? I agree that the boots are great value for money but that is because of the ES/attributes/movespeed, not because of the leech immunity.

If you don't need the attributes, then something like Doryani's is likely better because the ES and movement speed are the same but you get a built-in purity aura to free up a gem slot.


"
Or boots like this which have more MS and resists:


Yeah mostly sin trek is better for me because of stats. ES is not the same, sin trek provide more ES then any other boots because it gives +150 to maximum energy shield which is very big. Also you dont need resists from your items in my build.


Last edited by NNNNNNNNNNNNNNN on Aug 12, 2020, 3:18:30 PM
Kind time of the day. And with regeneration, the question is at the moment 1.5k regen where 3k. Sorry for the translation.
https://ru.pathofexile.com/forum/view-thread/2507005
Last edited by ShurikPonomarev on Aug 12, 2020, 11:07:34 PM
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Kind time of the day. And with regeneration, the question is at the moment 1.5k regen where 3k. Sorry for the translation.

I imported your build to pob, swaped your body armor and belt with mine, added watchers eye jewel, made stone golem gem lvl 21 ( also swaped your shield with 2nd wand that give +1 minion gem so stone golem total 21+7 lvl, and golem lvl is really strong boost to regen), also added %hp regen to some clusters and its 3k es regen. So there is the way to go.
Also i got rus thread, i guess it will be more comfortable for you to question here :) https://ru.pathofexile.com/forum/view-thread/2919042
Last edited by NNNNNNNNNNNNNNN on Aug 12, 2020, 11:52:35 PM
How did you calculate 100M I see max 2M per golem
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m_a_c_k wrote:
How did you calculate 100M I see max 2M per golem

Actually its 15 mln slam damage per golem in pob.
Amazing build btw! Thanks for sharing

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