This game ruined Diablo 3 for me...

"
Autocthon wrote:


In other words you don;t even know what "choice" is.


Everything is a choise. Your wrong if you think a less viable choise that can complete a lower difficulty is not a choice.

"
thepmrc wrote:

Your question again is completely invalid based on the fact that nobody here has played Inferno, and there is no way to judge who is going to only play normal and who will play inferno.

How can you discern who here is going to play normal vs inferno? Answer that one question definitely.... oh ya you cant.


No it's not invalid, you just can't answer it because it turns your diluted view of how D3 is made for casuals upside down.

Here is the base argument again:
Some people are saying that the skill system in D3 hurts customization over the one in D2.
It has been shown over and over that that is only true for normal, where you in D2 don't have to speciallize to manage.
For endgame however, the D3 system intends to fix the problem they had in D2, that everyone was playing the same couple of builds.
So they base the whole skill system on an idea to fix the endgame. How the hell can you then go and say that the game is made for casuals?

Sure, they have done alot of work to make sure that casuals also like it, but that really isn't the same.

They have made sure that you don't have to re-level the same class just to respec. I am far from casual, and I LOVE that. You can't just say that everything that casuals may like has been specificly designed for casuals.
It's useless trying to argue with him.

He doesn't understand that a "less viable" choice doesn;t exist. Either someting is viable or it isn't.

Because apparently:

1) Being able to choose whetever kit you want (exactly in as in D2)
2) Being able to accent that kit with passives (exactly like in D2)
3) Being able to stat yourself in any way you like (through items)
4) being hiven a TOOL to make sure that you can maintain the item choices you like

Is somehow LESS than D2 in "customizability" simply because you cannot unintentionally (or intentionally) choose to fail. He doesn't understad that ALL OF THE OPTIONS available in D2 for customizing your character are STILL available in D3, and unlike D2 ALL OF THE OPTIONS ARE VIABLE

Assuming you're not some dipshit playing a wizard with every slot devoted to an armor spell or some other stupid shit like that.
IGN - PlutoChthon, Talvathir
"
miljan wrote:

Everything is a choise. Your wrong if you think a less viable choise that can complete a lower difficulty is not a choice.

Here, this might help you:
http://penny-arcade.com/patv/episode/choice-and-conflict
Last edited by Sickness#1007 on Apr 24, 2012, 6:20:11 PM
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thepmrc wrote:

Your question again is completely invalid based on the fact that nobody here has played Inferno, and there is no way to judge who is going to only play normal and who will play inferno.

How can you discern who here is going to play normal vs inferno? Answer that one question definitely.... oh ya you cant.

If I find that I enjoy D3 I won't be playing normal, my bots probably wont either but they will most likely make a good deal of money on the RMAH.


Ive been watching this argument with interest, and sorry to say to a neutral observer your opinions are looking increasingly ridiculous and ill considered. Earlier you (and others to be fair to you) have repeatedly suggested that D3 is somehow a casual friendly easy mode noob land game because it removes player choice and somewhat redundant levelling mechanics.

Sickness has repeatedly addressed a VERY relevant question to you which you cannot answer, you just keep dodging the issue and reverting to insults or petty jibes like the last line of the above post which has nothing to do with the discussion.

Inferno is where 90% of the game will be played within literally months (possibly weeks) of release. Likewise in POE most of the players will spend most of their time in MOC or whatever the release equivalent on that is. The very nature of loot games dictates that playing repeatedly on normal is pointless, the very idea of the increased difficulty playthroughs means any serious dedicated gamer will spend most of their characters time at the highest level of difficulty or as its more commonly known, the level cap.

The fact that D3s system allows a more varied and rich endgame experience with more viable skill choices and builds indicates that actually contrary to your and others belief, it very much does not focus on casual players as most of those wont ever reach inferno. Id love for you to address this point but I fear again you will sidestep the point cause it doesn't fit into your argument.

Also on related note the way you talk about casual players like they are some disease is frankly sad and smacks of the worst gaming elitism. Without casual players there would be no games industry...
"
AgentDave wrote:


Alderac Entertainment Group.

http://wikiwarlord.com/index.php?title=Player_Design_Team (2nd from the bottom. David Scott. Search the site, as you see fit, and you'll find other references.)

I'm also in the credits for Warlords of the Accordlands (the d20 version of the above card game) as a playtester. I'm uncredited as a content contributor, proofreader, and some editing help (believe it or not as you choose, really.)

That's what I've designed. I've playtested quite a few board/card/computer games for them (and a few other companies, based on relationships formed with them - people who have moved to other companies from AEG, or whom I met with other companies while working with AEG.)

I'm a "tool" because people making shit up annoys me. Especially when people think they're armchair experts in areas I'm qualified in (for example Game Design. Or Insurance.)


The thing that annoys me when people say they are right because: they are smart, professionals, and other crap... From your arguments people should see that you're a professional, bragging with it only lowers you down and doesn't make your argument valid in any way.
Someone asked him for his credentials, and he provided them. How is that bragging?
"
Sickness wrote:


BAM! Exactly what I was thinking.

--------------------------

Also, I'd like to point out something else. This "agentdave" guy talks about "Game Design 101". Well, in my experience, nearly ALL of the great games of any generation were done by people who never went to "Game Design 101", they created the ideas themselves, they didn't seat themselves within some "learned" talent, it was true talent.

Where I'm going is that while D3 might stick to all the "rules of game design", that does not make it a good game. Just as MANY titles of today fit the same criteria, yet simply don't deliver on any promise of being fun, good, worth your time.

Last edited by lilbuddha#3895 on Apr 24, 2012, 6:33:35 PM
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Autocthon wrote:


Is somehow LESS than D2 in "customizability" simply because you cannot unintentionally (or intentionally) choose to fail. He doesn't understad that ALL OF THE OPTIONS available in D2 for customizing your character are STILL available in D3, and unlike D2 ALL OF THE OPTIONS ARE VIABLE



They are viable not becouse of removing skill points. Why? Simple, will you use blizard if it does more dps than ice arow? No. It doesnt fix balance. Why? Becouse skill points remove doesnt fix balance. Skill design fix balance. If it has more balance, it means more viable builds.
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lilbuddha wrote:
"
Sickness wrote:


BAM! Exactly what I was thinking.

hat explains why skill points suck SO VERY WELL

More reasons to bookmark penny arcade!

Miljan: What you fail to realize is that even if he makes his argument seem douchey by "bragging" (and he never bragged) it does not in fact change that he is right. What you fail to understand is that skill points will only cause players to find best builds, and that the only "choice" offered would be between beating the game and being incapable of accomplishing anything. There is no in between.

Take the link. You might learn something.
IGN - PlutoChthon, Talvathir

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