A realization about Path Of Exile economy, from watching Streamers
Thanks for a good post, Orbaal.
As a business man I fully understand this model. But as a player and a fan of the game, it's a struggle that frustrates me to no end. The immediate consequences of this strategy is to move the carrot. More RNG, more monsters, more HP for bosses, more shit you have to go through, to get a bite of the carrot compared to previously. So the methods of bypassing this - trade, and donations, and yes... probably RMT - also get a "more" buff. I don't think this is good for the game in the longer term, and as someone mentioned here, they could be just buying time until POE 2. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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I think GGG overestimated streamers happiness at regular player cots.
But regular player are main source of income, streams are like marketing boards. It will backfire for GGG and streamers too: I will not spend single $ for PoE streamers ever because they ruin PoE. And I'm not joking. And I will not spend money on PoE too until this stupid streamer catering is over. | |
" " Werd. I dont even show my supporter packs anymore afriad to market for them. Let alone buy another. Git R Dun! Last edited by Aim_Deep#3474 on May 15, 2020, 8:00:55 AM
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I think the problem is that PoE can be played on vastly different levels. Regarding skill, knowledge and time investment. All three are multiplicative. So if you have a player that is skillful, knowledgeable and sinks a lot of time in the game he will vastly outperform the average player. This is not really bad. Untill the average player gets the feeling that he deserves what the top players got.
In the end it is envy - plain and simple. |
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Envy how? He's only mentioning the obvious fact goal posts have moved to get to mountain top. With bazillions of more items to start and bazillions of game RNG additions to slog through. That he mentioned streamers doesnt really pertain when post was really about us as individual players before and now.
Or maybe we are just getting worse than when I was beating Uber Atziri in 1.3 as a casual? Yeah that's it. I suppose talking to someone @40 about tedium is a waste of time but it's real for most of us. Anyway I just cant wait for 2.0. Fresh start without all the bloat. Git R Dun! Last edited by Aim_Deep#3474 on May 15, 2020, 9:41:55 AM
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From OP:
Streamers in insane gear chaining 20 waves Simulacrum after 20 waves Simulacrum and level 8 Sirus after level 8 Sirus like nothing, to earn even more insane gear and more Exalts in one hour, than I made in 7 years playing the game. Streamers in Headhunters doing "fully juiced up" 100% Delirium maps like they were nothing, to get more Headhunters. Mirror tiers getting Mirrors. This is the definition of envy. |
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" It's hard to call it a grind when a new season starts and they're doing this a couple of days later. Grind, to me, involves a bit more work than that... Maybe "grind" has really degenerated into what we considered "casual" to the new generation of gamers? |
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" You really missed his point with the partial quote. He's not complaining about them having stuff. He's complaining about GGG balancing the end game goals around the 0.1% that hit 100 day 2 of league, and have mirror tier gear that delete bosses in 2 seconds. If GGG keeps making it so the bosses and league mechanics are balanced around you needing a 200 exalt build to function in endgame (I'm running a herald build, sue me) people will leave. The game needs to consider it's AVERAGE player, not it's "Faker" tier players. |
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" I’m curious if you’ve ever written your political rep to protest about wealth and wage inequality? As it stands to reason, probability wise, that you’re poorer in real life relative to the elite than you are in Poe relative to elite streamers. |
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Actually, all the butthurt could be solved by introducing some diablo-like difficulty setting, selectable at the map device, like say
very easy - 25% mob hp, 25% mob damage, 25% exp, 2% death penalty, severely reduced drop chances, certain juicy items from bosses can't drop at all; easy - 50% mob hp, 50% mob damage, 50% exp, 5% death penalty, reduced drop chances, certain juicy items from bosses can't drop at all; normal - all at 100%, 10% death penalty hard - 150% mob hp, 150% mob damage, 150% exp, 25% death penalty, increased drop chances, increased drop chances for specific loot; streamer aka "i have no life" - starts at 200%, exp bar resets to 0 at death, can be scaled further for extra BDSM feeling until white mobs will oneshot your "over9000 mirrors" character. Gating some of these dull challenges/achievements at certain difficulty levels could be easily done if needed. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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