A realization about Path Of Exile economy, from watching Streamers

splinters were really fair this league johnkeys, but I certainly agree that in most cases they rng gate bosses to an absolutely ridiculous degree.

the game is balanced around extreme levels of content, far above what any regular player actually does but this has kinda always been the case.

I think the complaint really is that they keep moving the measuring stick for a good build due to the performance of about 10 skills, essentially 1 mil dps used to feel extremely busted, it now feels mandatory if your doing endgame. I had a 400k doryanis' fist character this league and he was borderline unplayable (that sort of dps used to be slow but perfectly acceptable).

None of that is actually to do with streamers and top builds crushing content though, that is a scapegoat to let GGG off for not doing a good enough job with skill balance/stat balance. Most of which is caused by the ability of players to skip character development in lieu of damage.

That isn't the players fault, I do that too when I play leagues in SC they funnel us in that direction with their design consistently. That has a knock on effect though where all of us can kill their bosses reliably and trivially which feeds into bad drop rates due to thousands of players crushing the same content.

this doesn't really address the economy angle but as their primary league is trade league SC and thousands of players slam their content its about the only way to do it that doesn't have starforge for 1c (it was like 40c a few leagues ago which is close)

Maybe one day they'll give people a boosted drop SSF mode with no merge option, it'd be popular with some players I know that.
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Makillda wrote:
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johnKeys wrote:
Yeah sure. And have Sirus 16 drop Mirrors.
And remove all loot from Sirus <16.
So I either grind Conquerors 10000 times to unlock the fight one time, and then immediately get shat on with 5 million damage attacks that have 100% penetration.
Or I pay you for a carry.

Sounds fucking amazing.

Tinfoil hat time:

Maybe GGG realizes they've shit the bed with powercreep, the economy and everything else but have no urge to disturb the cash generator POE has become for them by implementing a hard-reset on anything and pissing off the whales.

That's why POE2 is a thing. It's an opportunity to press the reset button and rein in some of what has gotten out of control with their creation, a chance to level the playing field.


I hope it is.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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Draegnarrr wrote:
Maybe one day they'll give people a boosted drop SSF mode with no merge option, it'd be popular with some players I know that.

If there were a SSF mode where most/all uniques had a targeted drop source, that's all I would play. IMO, that's the most broken thing about loot in this game, too many items have no dedicated drop source and are part of a ginormogantuan loot pool. How much better would SSF be if you knew that to get Item X, you could target farm sea witches to eventually get it?
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs

I identify as transnational Chinese. May I have access to their QOL features, please?
"
Makillda wrote:
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Draegnarrr wrote:
Maybe one day they'll give people a boosted drop SSF mode with no merge option, it'd be popular with some players I know that.

If there were a SSF mode where most/all uniques had a targeted drop source, that's all I would play. IMO, that's the most broken thing about loot in this game, too many items have no dedicated drop source and are part of a ginormogantuan loot pool. How much better would SSF be if you knew that to get Item X, you could target farm sea witches to eventually get it?


Most uniques have a card associated with them, but I agree with you because any desirable uniques cards are so ludicrously rare your bored long before you get the item (and some are on things you can't really farm)

I've been waiting for a group SSF, I realize I can just mimic it in league but i like authenticity
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Draegnarrr wrote:
splinters were really fair this league johnkeys, but I certainly agree that in most cases they rng gate bosses to an absolutely ridiculous degree.

the game is balanced around extreme levels of content, far above what any regular player actually does but this has kinda always been the case.

I think the complaint really is that they keep moving the measuring stick for a good build due to the performance of about 10 skills, essentially 1 mil dps used to feel extremely busted, it now feels mandatory if your doing endgame. I had a 400k doryanis' fist character this league and he was borderline unplayable (that sort of dps used to be slow but perfectly acceptable).

None of that is actually to do with streamers and top builds crushing content though, that is a scapegoat to let GGG off for not doing a good enough job with skill balance/stat balance. Most of which is caused by the ability of players to skip character development in lieu of damage.

That isn't the players fault, I do that too when I play leagues in SC they funnel us in that direction with their design consistently. That has a knock on effect though where all of us can kill their bosses reliably and trivially which feeds into bad drop rates due to thousands of players crushing the same content.

this doesn't really address the economy angle but as their primary league is trade league SC and thousands of players slam their content its about the only way to do it that doesn't have starforge for 1c (it was like 40c a few leagues ago which is close)

Maybe one day they'll give people a boosted drop SSF mode with no merge option, it'd be popular with some players I know that.


Add one more person to that list.
But it would be a workaround. A bandaid.

Your points are very well put and I agree with most.
But Streamers have a huge publicity value, so it makes perfect sense to balance towards them.
Not "push the RNG override" and give Mathil a stack of Exalts, like some conspiracies say, but yes make small incremental changes that make Streamer content more entertaining i.e. make the game seem more fun than it actually is for the average player.
And doing so actually makes things increasingly harder for that average player.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
To me the game is now at a point where achieving god mode, the end goal in every ARPG clicker game, is too much of a hassle. Buying/selling maps to get full bonus/awakener bonus is too much of a hassle.

You're now either pigeonholed into a few meta builds or you have to play a boring, mediocre character. This league only works because of an utterly broken mechanic and it sucks.
"
Destructodave wrote:
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6_din_49 wrote:
You can make profit without playing in first week, if you know what to sell. For example a 780%+ Facebreaker is 30+ chaos, if uncorrupted. That's because top end farmers are not even bothering to pick up / identify those, as most rolls are less then 1 chaos.

Also, there are items which get more expensive as the league progresses, like chayula's pure breach stones, items with rare combinations of mods good for specific builds, uber elder fragments, etc. You can make a lot of profit by simply running shaper guardian maps, collecting the fragments, killing shaper, then selling the resulted uber-elder fragments. There's no RNG involved if using this method - fragments are guaranteed to drop.


You arent gonna get through to people like the OP. They just wanna whine about being broke in a game they dont even play. No amount of help or logic is gonna get through to that.

I dont like to use the word entitled, because it gets overused too often, but this is it. They wanna beat the entire game, A8 sirius, Uber, Simulacrums, etc. playing some wonky Juggernaut Resolute Technique Spectral shield throw on a 5Link while only playing 5 hours a week in a loot-based Arpg.

And when that isnt possible, somehow its the GGG and all the rich players keeping them down.


I know it sounds that way, but its not quite that. I remember John and I had our first shaper kills around the same time a ways back, can't quite rememeber when maybe incursion...ish. We also attempted uber elder around that time. While neither of us were initially successful, I burned well over 400c of fragments failing (and getting dcs occasionally) before finding success.

I spent A LOT failing repeatedly until I could get it right. It was only later that I realized that most of that difficulty was a result of doing a lot less damage than I thought. I knew it wasn't "high", I didn't think it was as abysmal considering the other content I was clearing.

The Uber Elder fight today is over 400c just to enter. Sure, you can bypass the guardian fights by buying the frags direct, but that's a LOT to spend to fail. And for me as a player, it was Uber Elder that ultimately set the bar in what to expect out of my character's performance, which wouldn't have happened if I never beat him in the first place.

40ish chaos (and maps/guardians) vs 400+ chaos for the same fight is a big jump. If I were in John's shoes I would have an extremely hard time justifying such a huge gamble. I'm still trading with folks for items worth a lot less, so we haven't hit a point where something needs to be 50c+ to be worth trading, even the heralders, though they have bought my most expensive stuff.
Yep, totally over league play.
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Draegnarrr wrote:


Maybe one day they'll give people a boosted drop SSF mode with no merge option, it'd be popular with some players I know that.


+1 to the idea.

The biggest problem of SSF PoE is that certain items are pretty much impossible to get in a SSF enviroment. Let`s for example say you want a blue Nightmare jewel. The only reliable place you can get that is Chayula breachstone. So how many RNG hoops you must play to get there.

1- 10% to Find a breach in a map(100% with zana mods in some leagues)
2- 1/5 (i think its a lot less since it`s weighted)of being a chayula breach
3- ?% of dropping 100 chayula splinters
4- ?% of getting a tier 3 it that fled in research to Make it Pure (optional)
5- Successfully complete a Chayula breachstone
6- ?% to drop the desired item.

A player that plays 4 hours/day will maybe be able to try that 2 times per league if he is lucky.

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johnKeys wrote:
Now you made me angry, Destructodave.
You think I want the game to be easy? You call me "entitled"?
The fuck am I doing here since Open Beta, then?

No.

If anyone has it easy, it is you and your "rich" friends.
Infinite boss attempts. Low stakes. Fights that are over in seconds, and are zero risk by the power of mirror tier gear and 99 billion Shaper DPS.

Are you a better player than me? Not necessarily. You don't need to be better at playing the actual game when "currency" allows you to bypass so much of it's challenges.

Are you a better trader and "stock broker"? For sure you are.
Everybody is a better trader than me. I fucking hate trade.

Why does it bother me? Not because I want your orbs and your Headhunter and your 700 DPS Foil.
I do, but not yours. I want to find mine, eventually.

But this carrot of getting great gear and having access to tough bosses and challenges, is constantly moving away from me - because of you.
Because GGG look at you and say "hmm... He killed a Guardian in 6 seconds. Let's make the Guardian's HP ten times more, and give him more one-shot moves, and require collecting 200 splinters to unlock the fight instead of 20".
And then you say "cool. A one minute fight".
And then I say "fuck my life I should quit".



Hahahhaha. Ok. You wanna bring up time played. I've played since 2011; and this is the first time I've ever owned a Headhunter. Imagine that. Normally, I'm working my tail off or have too busy a life to own such a thing, but the covid gave me free time I hadn't had since Closed Beta; where I earned a Demigod's Presence. Because time-played is everything in these games.

The cold hard truth, is I played the game more than you; therefore Ive accomplished more, and have more. This is a grinding game. Always has been, always will be. If you cant understand that fact, why are you here.

The game never catered to me all those leagues I didnt have the time to play. I was smart enough to pick decent builds that could operate on a budget; RF, Cyclone, etc. Builds that can do stuff with little investment. I didnt come to the forums and label and whine about all the rich people.

I already told you how I trade. I dont even look at the items. If you cant do that baseline level of trade, then why are you playing non-SSF? And you know, there are SSF players out there accomplishing all the things you say is only doable with currency.

Yes, you are envious of other players because they have got things. You have dreamed up this scenario in your head that anyone that has anything, or has accomplished things, must be Warren Buffet and playing the economy to do it, when the fact is, we just play the game and you dont. We grind maps and you dont. You are literally speaking from an outside position; have you even played this league? Doesnt look like it. So you actually have no clue what you are talking about. You watched some streams, got jealous that some streamer killed a boss faster than you could on your standard character, and came to the forum to complain. Because you expect your mediocre geared/spec'd build to be able to do all the content as easy as their 400ex builds.

Right now, you could join the league, grind some, and do all the content in the game on 3-8ex builds. You can kill Sirius A8, Simulacrums, juiced maps, Shaper, whatever, on builds that cost 3-8ex IN LEAGUE. God forbid you play standard and can do it basically for free.

If you cant do it, than thats on you as a player. I'm playing a Poison Pathfinder. Ive killed Sirius, 5 orb maps, Shaper, Simulacrums out the wazoo, and the build is about 8ex. Its not 700 dps foils, mirrored items, or nothing. Because guess what? As a normal player, earning the 150ex to buy a HH took doing all that way way way way way before I ever had a HH.
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Destructodave wrote:
If you cant do that baseline level of trade, then why are you playing non-SSF? And you know, there are SSF players out there accomplishing all the things you say is only doable with currency.


Why should one have to impose rules to himself like ssf to get an enjoyable gameplay experience?

Or how much time does ggg expect people to spent in the game?

I want the game to be hard, but without any bypassing options and group cheaters.

They wanted to make rare items better or more important, my dumb ass thought that they make picking up rares worthwhile .. how wrong i was.

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