[Screenshots] 0.10.4: New Stance for Shadow holding a Staff
" They make this anyway. In other ways but concept and effect is the same. |
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Please bring back the old animations! i cant play my shadow like this ! it just lost its uniqueness and its simply not fun anymore!
IGN - RaizQT
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" Well yeah, but in this particular case the (Questionable) "good stuff" was available for free in the first place. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel on Mar 25, 2013, 11:24:37 PM
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I finally signed into my shadow to check out the new animations. Exactly what I feared: generic staff animations with no personality :(
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Disappointed in this change too, really liked the shaolin grip. When they say it wasn't realistic to hold it like that... why am i able to identify that stance with something that exists in real life? :))
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can anyone confirm if the new patch change the shadow staff stance ? or no ?
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staff shadow stance is still the same. dev can you please change it back to the way it is before for next patch ?
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Idle stance was great. I'm playing on HC and made shadow especially for this badass stance animation. I can understand that char should attack with 2 handed, but it can hold this stick with one hand!
+1 for old staff animation! | |
It used to look so fucking cool before! Bring it back!
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 | |
" not sure if you could animate this, but could you have him idle the old way and then join up his second hand when swinging? |
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