[3.10] Poison BV Explosion Assassin - Super Speedy Mapper



3.10 Poison BV Explosion Assasin - Super Speedy Mapper

Gameplay vid: (fullclear rare T16 including metamorph in 1:30)
https://youtu.be/hgYRf1Oqnro

3.10 Update
Delirium league will welcome us with new Delirium mobs which will get stronger as you progress through the map. This will make explosions very strong because our explosion damage scales with monster life. We just need to kill the first mob and start the chain.

The biggest balance changes for us were the fossil rework and Solstice Vigil nerf. Both Despair and Temporal Chains curses are very important to us and we are looking for different ways to get them. Glove corruptions, especially the new "Hands of the High Templar" gloves, are one way. Despair on hit is still available through Hunter influenced rings.

Another big change are new cluster jewels. One notable would reliably give us Unholy Might which is about 20% more damage. It's a bit of a challenge for us to drop 20 skillpoints without leaving out the important AoE nodes. Check the "skilltree" section for details. The PoB now contains several possible Jewel trees.

Oh yeah, Mistwalker and Elusive have been nerfed and Opportunistic buffed. So slightly more single target damage, but lost speed and dodge. Overall definitely bad for us, but doesn't charge our choices.


Poison is one of the best ways to scale phys explosions (new Crusader chest affix or Asenath's Gentle Touch). Assasin can easily get 100% chance to poison and you can also apply curses on hit with explosions. Making it possible to chain explosions nicely. The skilltree is optimized with damage nodes and AoE that also affects your explosions.

With Vaal BV, Plaguebearer and Wither Totems you also have a very strong single target nuke.

All you really need to get this build started is an explosion chest (or the gloves). The rest can be budget. 5-link is totally enough since your main damage while mapping will be Plague Bearer and the explosions, not BV.


Defences:
* 7-8k EHP
* Max dodge and spell dodge if your elusive buff is still high.
* Flesh and stone aura (and a decent amount of Evasion from your gear)
* Tempchains curse aura
* Fortify (stacks with reduced damage taken from Assasin ascendancy)

How is bossing?
Your single target is very good as long as you can nuke bosses. Conquerors should be no issue. When your flasks+Vaal BV drops off, the fights will take longer and we got no good way to regain life against bosses except flasks. Doing Sirus is still possible if you bring 3 life flasks. But this build is optimized for mapping.


PoB: https://pastebin.com/WZKYsM2j
Browser version: (not possible to update for 3.10 yet)https://pob.party/share/inederitooamom


Gameplay style
Spoiler
Killing one pack should full recharge your Plague Bearer in most cases. Then activate Plague Bearer and Withering Step. After a few seconds you can use Shield Charge to move (you will lose Elusive buff at that point). Cast BV when you are waiting for something to die, especially when you are out of Plague Bearer.

Against bosses/metamorphs get full BV blades and place your Wither totems. Then press Steelskin, Plague Bearer, Vaal BV and lastly Withering Step. I run around the Boss to naturally dodge some attacks. You can also shield charge into boss or adds for fortify. If the boss is below half health, you can usually move away to a safer spot (Metamorph might have degen ground) and wait for the poison to finish them off.

If you are doing map boss and metamorph right after another, I usually safe Vaal BV and Plague Bearer for the Metamorph. Don't really know if that's the most optimal way, but feels good.

Gem links
Spoiler
Vaal BV - Unleash - Deadly Ailments - Vile Toxins - Unbound Ailments - Void Manipulation

On a 5link drop Void Manipulation. You don't need Poison Support since we want to have 100% chance to Poison for explosions anyways. But use it for leveling until you have 100%.

Plague Bearer - Empower - Increased AoE - Steelskin
Enlighten - Malevolence - Herald of Agony - Flesh and Stone
Shield Charge - Fortify - Faster Attacks
Wither - Spell Totem - Multiple Totems
Blasphemy - Temp Chains (if you got Solstice Vigil)
Withering Step
Flame Dash

If you don't have Solstice Vigil, you could run Steelskin in 3-link with Cast when Damage Taken and Increased Duration instead.

Bandits/Ascendancy/Pantheon
Spoiler
Bandits: kill all

Ascendancies (in that order): Noxious Strike (gives us 40% poison on hit), Toxic Delivery, Mistwalker, Opportunistic

Pantheon: Brine King against stun (and maybe freeze), Garukhan for evade and movement speed

Gear
Spoiler

My SSF gear in 3.9:


If you are interested in optimized non-SSF gear, check the "Fully optimized build" section.

Overall remarks on gear:
As with all builds try get as good life as possible on all your gear. Evasion bases are best for us. Try to get chaos resist as well, it's really important especially this league. Don't overvalue some minor damage mods.

Helmet
It's really good to get a reduced Mana reservation enchant which should be cheap. If you have Enlighten lvl4 you could go for something like Despair or TempChains curse effect.

With 3.10 you need a Hunter influence Helmet to get the "Nearby Enemies have -x% Chaos Resistance" mod. You would roll these with Pristine+Aberrant fossils. But you cou can also get the mod without fossils.

Getting an Enchant on that base will be expensive, so you should just be fine with either of those.

Of course as with all other gear you can just use a random decent rare helmet as budget option until you can upgrade.

Body
The only requirement of this build is the "Killed Enemies explode, dealing 3% of their life as physical damage" mod. You need a ilvl85 Crusader body armour to get that mod which might take a few thousand alterations. It's super rare.

With Awakaner Orbs you can combine two influence mods which is very strong. For this build I would certainly go for "Enemies can have 1 addtional curse" mod from Hunter body armours.

Gloves
I just use some rare gloves with really good life and resists. If you have a free prefix you can craft increased AoE (same goes for helmet as well).

With 3.10 we can no longer get "Despair on hit" on weapons and Solstice Vigil was nerfed. So it should be very good to get either Despair or TempChains on hit corruption on gloves. You could just corrupt some decent rare gloves yourself or a very good option are the new Hands of the High Templar gloves from Sirus.

Boots
I really like Atziri's Step for the high spelldodge (and evasion).

You could just use other temple boots with spelldodge or craft some Redeemer influence boots. Your spelldodge will be lower, but you could get some higher life or resists if you fancy that.

Weapon
With 3.10 fossil crafting was changed we can no longer "Despair on hit" on weapons.

Fossil crafting is still powerful to roll several poison mods, especially on Hunter influenced daggers (best base are Kris with 50% critchance). You would use abberant+corroded+metallic fossils. (last one blocks physical mods)

Until you can afford to craft such a dagger, you could just look to get a weapons with high "chaos damage over time multiplier". This is the most important mod. You could also run Cold Iron Point if you just wanna boost your single target, but Cold Iron Point does nothing for explosion damage.

If you can't afford an explode chest or Asenath's Gentle Touch yet, you absolutely should run 2 Obliteration Wands. It means no shield charge and less single target, but much faster mapping than without.

(Note: The "chance to poison" from the weapon is a local modifier, so it doesn't work for us, but that mod is hybrid with poison damage, so it's still good for us)

Shield
You probably need some resists from your shield, so you are good with just a rare shield with life and resists.

If you can get "+1 level to physical gems" or "increased critical strike chance" that's a nice bonus, but not necessary at all.

With a free prefix you can craft "physical gained as extra chaos" which is just as good maybe even better.

If you don't need resists from the shield, you could think about some unique shields as options. Mistwall could fit nicely. Zeel's Amplifier would be huge for the AoE.

Amulet
With 3.10 Solstice Vigil is nerfed, so I would not call it BIS anymore. It's probably better if you can get tempchains on hit on your gloves. This would also free up 2 gem slots. And you get resists from your amulet or even try to craft a Hunter influenced amulet.

Of course Solstice Vigil is still very strong and the buff makes your BV last longer. Totally fine if you wanna go for it.

Annoints:
* Hunter's Gambit: Good all around for getting DoT multi, skill effect duration and faster poisons. (you can also get Hunter's Gambit with a Thread of Hope jewel, so don't annoint it, if you are planning to do that)
* Dirty Techniques: Best overall damage annoint, mostly due to 20% increased Poison Duration.
* Toxic Strikes: If you wanna get 100% poison chance without running Herald of Agony, you basically have to annoint this one. Allows for some other Aura setups like Aspect of Spider+Skitterbots instead of Malevolence+HoAg. Overall its not really an improvement, but if you prefer that, totally fine.
* Whispers of Doom: If you have some other chest without additonal curse that you really like to run, of course you could just annoint Whispers of Doom. It's really expensive though with 2 golden oils.

Rings
With 3.10 we can only get "Despair on hit" from Hunter influence rings. And that mod is really really strong for us. Crafting such a ring has a very high priority as it allows you to drop Blasphemy-Despair (and your explosions apply Despair on hit even if they are far away from you).

The Alternative is to get Despair on hit corruption on gloves and run Solstice Vigil for TempChains.

Other than that just get life and resists. Best on Vermillion Ring bases. If possible get one mana regeneration affix or craft "Non-Channeling Skills have -9 to total mana cost". That way you should almost never run out of mana.

Belt
Just a good Stygian Vise with high life and resists. Getting some flask mods on belts is always good. Craft "Flask applied to you have increased effect". Especially if you run Atziri's Promise that mod is absolutely huge as it give use damage, chance to poison, movement speed (and a better life flask and chaos resist).

Jewels
Get one Onslaught Jewel. After that it's really good to have one jewel with chance to poison. This will cap out your poison chance with only taking one "chance to poison" node on the tree.
Of course there are some really nice mods if you wanna invest in a Malevolence watcher's eye.

Because we kill really fast, and could profit from all charges it's really good to take the Overcharged node in the lategame. One of the best ways is to put an Intuitive Leap in the socket nearby. (and also take Melding then)

Another lategame optimization is a Thread of Hope (very large) in the slot below Acrobatics. That way you can directly take "Hunter's Gambit", "Revenge of the Hunted", "Heart of the Oak" and "Swift Venoms". You would then also take the life wheel nearby.

Lastly because we run 2 unique flasks, we cannot get freeze immunity on flasks unless we run a "Corrupted Blood cannot be inflicted on you" Jewel. Than you could put freeze immune on your life flask.

The new cluster jewels discussed under "skilltree".

Flasks
Spoiler


Coralito's is mandatory. Atziri' Promise is very good for Damage and Chaos Resists. Sin's Rebirth would be a damage upgrade over Atziri's, but you lose all that good Chaos Res.

Then Quartz to more easily cap out Dodge (and Phasing is also REALLY nice for just runnig through the map with Plague Bearer). And of course Quicksilver and Instant Life Flask. Alchemist's Quicksilver of Adrenaline if you wanna be super speedy.

Make sure you get curse immune and bleed immune (on life flask) and upgrade all your flasks to 20% quality. Flasks are super strong in PoE and they should be always up with this build while mapping.

If you can get an anti-bleed jewel, you can craft freeze immunity on your life flask.

Levelling and skill trees
Spoiler
PoB: (with new jewel trees) https://pastebin.com/WZKYsM2j
Browser PoB: (not possible to update for 3.10 yet)https://pob.party/share/inederitooamom
Forum tree (lvl93 - also not possible to update before league): https://www.pathofexile.com/passive-skill-tree/3.9.2/AAAABAYBAAQHBLMFtQZwBucHHgeZCPQOSBEtEZYTbRQJFr8XsBhqHNwfQSLqIvQmiCaVKPosnC4jMHEyATLRNZI6QjpYOuE8BT1fQYdFR0WdSVFKi0t4TI5Ms03jUlNTUlVLVcZYB1nwXEBd8mHiakNqjGwLbRltbHBudZ52gngven98g3zlf8aCx4PbhG-EoofLjDaNv48aj_qTJ5OZlS6XlZf0mFOa4Juhn9-iAKLZplenm6jPrJiw2LIZtNG1SLcwtz64k7zqwGbIDMgUzxXPetAf1CPUQti93ajndOjW6-7vfO_r8B_w1fJF9W_31_no_gr-jw==

3.10 New Cluster Jewels
Spoiler
The Delirium League introduced Cluster Jewels. Some of the mods are very powerful. But you shouldn't feel forced to run some cluster jewels quickly. This build will run perfectly fine without any and you need really good cluster jewels so that they are actually worth taking with all the travel nodes you spend.

Especially good notables for us:
* Overwhelming Malice: This is BY FAR the best notable. We get Unholy Might on crit, which is around 20% more damage (also for explosions). It should be constantly up without further investments.
* Low Tolerance: We get 300% increased damage for our first poison which could be good to guarantee explosions chaining on their own. You could then focus the rest of your gear and tree more for single-target.

There a lot of other good chaos nodes like "Wicked Pall". Even a curse cluster good be worth it for us.

The difficult part is how to we fit the jewel in our build without dropping AoE nodes. I really don't wanna drop the AoE nodes because they are the only way to scale Plaguebearer and very important to guaranteee chain explosions for fast mapping speed. I think the best way is to drop the whole cluster around "Growth and Decay", "Written in Blood" and "Atrophy".

It's also possible to get AoE from Zeel's Amplifier or even from cluster jewels themselves, so I included an alternative very different tree without the AoE nodes. But then again, why not get even more Aoe?

All possible jewel trees are in the PoB.


Levelling with Poison Blade Vortex early is bad because your Poison Chance is low and you have to recast a lot without Unleash Support. With our skilltree you can do pretty much any other chaos damage build without respeccing. I tested ED/Contagion/Bane and Caustic Arrow/Toxic Rain and I think Toxic Rain is faster and also not so demanding on gem slots.

The following detailed guide is for a fresh leaguestart with Caustic Arrow+Toxic Rain. If you prefer ED/Contagion, you can do that with the same tree.

Act: 1
Spoiler
Starting skilltree: https://www.pathofexile.com/passive-skill-tree/3.9.3/AAAABAYAAAbnFr8fQV3yaox2gphTotmw2LTRtUjIDMgU9W8=
* Get Explosive Trap and link it with lesser poison (you will keep this later in your weapon swap for single target until you get Toxic Rain)
* Lookout for 3G links and get a bow. Bow damage will become less and less important. Attack speed is important. Still keep upgrading your bows if possible.
* First links are Caustic Arrow+Volley+Onslaught. Later Caustic Arrow+LMP+Void Manipulation.
* As movement skill use frostblink/dash first, then I prefer to use Smoke Mine and Flame Dash. With second wind, Blink Arrow might be fine too.
* At lvl12 you get Toxic Rain and Blade Vortex. Use Toxic Rain+LMP+Void Manipulation. You can drop Caustic Arrow.Level Blade Vortex in your offhand.


Act: 2
Spoiler
Follow-up skilltree: (I would get Blood Siphon and Trickery last if your are not HC) https://www.pathofexile.com/passive-skill-tree/3.9.3/AAAABAYAAAbnBx4OSBGWE20UCRa_H0EmiCaVSVFVS1xAXfJh4mqMdZ52gofLjDaP-pUumFOi2aQFp5uw2LTRtUi3MMgMyBTPFfDV9W8=
* Remember to do Den Quest for second Quicksilver
* Get Herald of Agony and Skitterbots as first auras. Start using Blood Rage.
* Switch out LMP for Faster Attacks.


Act: 3
Spoiler
* Start looking out for 4G 4-links. You also want to keep a 3G1B (or 2G2B) for Blade Vortex. (also keep good wands for BV)
* Get Despair as Quest Reward
* Get the rare Dex Amulet from the Ribbon Spool Quest. We really need the Dex to level Toxic Rain and BV.
* Do Library Quest and get Poison Support as reward. Buy Mirage Archer, Spell Totem Support and Blasphemy Support.
* Swap Faster Attacks for Mirage Archer until you have 4L and can use both.
* Spell Totem + Wither will help immensly with single target
* Use Blasphemy + Despair instead of Herald of Agony.
* This is your final setup before switching to BV. You might not be able to have links for everything first. Thats fine, but try to get the sockets. Could just look for a good 4socket item at vendor and use an essence.


Act: 4
Spoiler
Skilltree: (get the relocated Arcane Expense Cluster too) https://www.pathofexile.com/passive-skill-tree/3.9.3/AAAABAYAAASzBucHHgj0DkgRLRGWE20UCRa_H0Ei9CaIJpUsnDLRPAU9X0VHRZ1JUVJTU1JVS1xAXfJh4mpDaoxsC20ZdZ52gnyDf8aHy4w2j_qTJ5Uul5WX9JhTmuCf36IAotmkBaebsNi00bVItzC86sBmyAzIFM8V6-7vfPAf8NX1bw==
* Continue to use your Toxic Rain setup until the end of act4. Running Lab as Toxic Rain should be easy with wither totem.
* After finishing act4, get unleash, and switch to BV+Unleash+Poison+Deadly Ailments(act 2)
(if you only have a 2G2B four link, use unbound ailments support from library instead of deadly ailments)
* Get Plague Bearer (act 3) and increased AoE (act 4) linked. This is important. Start using Plague Bearer every time it's full. Especially from act7-8 onwards it will carry you heavily.
* Less important is linking Flame Dash to Arcane Surge (lvl1 from Library) and getting Withering Step (act 1).


Act 5-10:
Spoiler
* Get Silver and Granite Flasks (need to find Silver locket in act 7) as Quest Rewards.
* Get Flesh and Stone and use instead of Skitterbots when you feel that's necessary. (should have enough damage)
* When you find Vaal Orbs, start corrupting Blade Vortex gems to get Vaal Blade Vortex.
* Tree: https://www.pathofexile.com/passive-skill-tree/3.9.3/AAAABAYAAAQHBLMFtQZwBucHHgj0DkgRLRGWE20UCRa_H0Ei9CaIJpUsnC4jMHEy0TY9OkI6WDwFPV9FR0WdSVFLeEyzUlNTUlVLVcZcQF3yYeJirGpDaoxsC2yMbRltbHWedoJ6f3yDf8aD24fLjDaNv4_6kyeVLpeVl_SYU5rgnaqf36IAotmkBaebsNi00bVItzC86sBmyAzIFM8V1CPdqOd06Nbr7u988B_w1fVv


Early Mapping:
Spoiler
* If you get good rares you should start coloring and linking them to get your final gem setup.
* Your early aura setup without Enlighten and Despair on hit should be: Blasphemy+Despair, Flesh and Stone, Herald of Agony.
* Flasks are very important in PoE. I always vendor my first whetstones for Baubles and get them to 20% quality. And use my first alterations to roll them properly. Your starting setup should be Quicksilver+Granite+Quartz+Silver+Life. If you get into mana issues (especially with early 6L), just get an enduring mana flask instead of Silver.
* Getting Obliterations for early clearspeed would be super helpful. And in tradeleague you also would look to buy Coralitos soon.



Fully optimized build
Spoiler
Note: I haven't updated this PoB for 3.10, that's not really possible with the new jewel clusters. Like mentioned in the gear section, you would need a Hunter influence ring for "Despair on hit". Getting Unholy Might from the new jewels would be a great boost for our damage.

Since many people asked how I would optimize the build if I were not SSF.
Optimized PoB: https://pastebin.com/S3QAXSzf
Browser Link: https://pob.party/share/amihubikahumim

The PoB has about 15 million DPS against against regular bosses with BV and Vaal BV combined (because you have to add "20% more damage" from Opportunistic). You still have to add Plaguebearer DPS to that.

Of course our build is not really optimized for single target DPS, but to scale explosions.

Note, that this build should work very well with budget gear and you don't need to be fully optimized. Especially something like Hunter Gloves with Chaos Dot Multi should be one of the last things you think about improving, especially since you will probably be resist starved while optimizing crazy.

I think Zeel's Amplifier, Intuitive Leap and Thread of Hope are some of the best optimizations that also are not expensive.

Further possible optimizations: (not necessarily better)
* Using Tailwind boots instead of Spelldodge boots. Faster for mapping, but more vulnerable. Since we move very fast already, I don't know if it's worth.
* Sin's Rebirth over Atziri's Promise is debatable as I wrote. You trade 37% Chaos Resist for about 4-5% more damage. I would probably not do it, unless you have really high chaos res already.

Variant: Asenath's Gentle Touch
Spoiler
Delirium mobs don't leave corpses, so your endgame goal in 3.10 should be an explody chest. Asenath's Gentle Touch is fine as a very good temporary solution.


I'm sure this build can still be optimized, so feel free to post suggestions.

Credit to waggle for the inspiration to combine the explosion chest with Poison BV. His build will be an occultist. Check out his stream, he's great.
Last edited by VisorX on Mar 18, 2020, 6:53:43 PM
Last bumped on Apr 6, 2020, 1:55:44 PM
Nice take on BV! Was looking for a good clearing build to maybe start the next league with, that uses no uniques as core items, and your build seems really cool! I know there is a trending build with the same idea, but using Asenath's and Cold Iron Point daggers. Do you think the daggers (or Bino's) could fit well with your build?

Gonna try your build to see how's leveling with it! Btw, any tips for leveling with this build as a league starter (like skills to use up to the first lab)?
I don't like Cold Iron Point at all as it only buffs your BV damage. And while mapping the main damage comes from Plaguebearer and explosions. (Plaguebearer recharges with one pack and its very noticeable if its up or not, you can even see that in the video)

Bino's is also unnecessary as everything dies after the first mob with explosion chains.

I rather have a dagger that buffs all my poison damage. And having the despair on hit is also really important.

My build is focussed on scaling the explosions. That's why we also take all the AoE nodes.

And I wouldn't want to give up shield charge running 2 daggers. (and if you run Zeel's Amplifier as shield that's actually big AoE for even more better chains)


As I wrote in the levelling section, I would probably go with other chaos skills until you get normal lab and unleash. So best is probably ED/Contagion and maybe switch to Bane once it's available.
Last edited by VisorX on Jan 24, 2020, 10:22:24 PM
Thanks for the reply! Had never used these skills before for leveling (or endgame), going to give it a try.
how is your build comapared to this one?

https://www.pathofexile.com/forum/view-thread/2670800/page/11


I already ahve 2x void battery and Badge of the brotherhood amulet, so i was wondering if your build is still better or not (I would sell those items to buy gear for your build if your build is better)

?
SHOP : http://www.pathofexile.com/forum/view-thread/682434
Last edited by xenochaos1 on Jan 25, 2020, 10:28:08 AM
"
xenochaos1 wrote:
how is your build comapared to this one?

https://www.pathofexile.com/forum/view-thread/2670800/page/11


I already ahve 2x void battery and Badge of the brotherhood amulet, so i was wondering if your build is still better or not (I would sell those items to buy gear for your build if your build is better)

?


Despite also using BV, this is an entirely different build which I also have no experience with. To call one build better, that would depend on your criteria for being better.

On the first page the creator wrote that he currently not recommends his build, because it has survivability issues against Metamorphs and struggles with increased health of magic and rare monsters. Something I have not experienced with my build.

In general I think it's much harder to scale the Herald of Ice explosions to the same damage as poison explosions (which scale with the monsters life).
Nice build, I'm in the process of getting the explode+curse chest.
Regarding the weapon section, you say that we shouldn't use Rune Dagger bases but Demon Dagger is a Rune Dagger.
Looking at poedb I think Rune Daggers would be the way to go.
Also Copper/Gold/Platinum Kris would be better than Demon Dagger because of the higher crit chance implicit. The rest of the base stats are worthless to us right?
You are right, Demon Dagger are Rune, must have looked that up wrong. I was thinking only losing 10% crit was worth it to have an easier time crafting the items, as we already block a lot of other affixes.

So yeah, best base should be any Kris. Probably ilvl82 as we avoid hitting added chaos damage, and still can get all good mods for us. I will change that in the guide.
I added a few things to the guide.
* Which annoints you can take.
* Taking the Overcharged node to get all the charges. Best with Intuitive Leap.
* Using a Thread of Hope below Acrobactics is a very good spot.

Since a lot of people also asked how I would optimize my build if I would not be in SSF, I created a PoB for this.

Optimized PoB: https://pastebin.com/S3QAXSzf
Browser Link: https://pob.party/share/amihubikahumim

The PoB has about 15 million DPS against against regular bosses with BV and Vaal BV combined (because you have to add "20% more damage" from Opportunistic). You still have to add Plaguebearer DPS to that.

Of course our build is not really optimized for single target DPS, but to scale explosions.

Note, that this build should work very well with budget gear and you don't need to be fully optimized. Especially something like Hunter Gloves with Chaos Dot Multi should be one of the last things you think about improving, especially since you will probably be resist starved while optimizing crazy.

I think Zeel's Amplifier, Intuitive Leap and Thread of Hope are some of the best optimisations that also are not expensive.

Further possible optimizations: (not necessarily better)
* Using Tailwind boots instead of Spelldodge boots. Faster for mapping, but more vulnerable. Since we move very fast already, I don't know if it's worth.
* Sin's Rebirth over Atziri's Promise is debatable as I wrote. You trade 37% Chaos Resist for about 4-5% more damage. I would probably not do it, unless you have really high chaos res already.
Last edited by VisorX on Jan 28, 2020, 5:33:32 PM
Thanks for the build!

Just got it to lvl 80 and It's one of the fastest mappers I've played. My favorite part so far is how easy the gearing was. I was able to craft everything but my helm, boots, gloves and rings.

I feel zeels amplifier is 100% not needed your aoe is already really big with 20% quality bv and plague bearer.

I chose to use devos for the helmet for more movement speed/chaos res and hands of the high templar for +4 to malevolence/flesh and stone/and tempchains. This pair also gave me flat spell crit and despair on hit freeing up a mod on my weapon.

EDIT: THIS BUILD IS SICK FOR BLIGHT MAPS ALSO!!!!
EDIT2: THIS BUILD IS SICK FOR DELVE ALSO

my gear:
Spoiler
Last edited by DrFlopolopogus on Feb 6, 2020, 2:40:49 AM

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