[3.20] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything

Anyone trust-able on the thread has unlocked 6 % increased attributes on the chest?

I would need to craft it on my chest and i have not unlocked it yet
Are you guys using the new cluster jewels or just going with the original passive tree in the guide?

I'm not sure of what passives should I left to invest in those clusters and what should I been looking for in those new jewels to be worth this trade.
Last edited by OtavioPC on Mar 19, 2020, 4:57:08 PM
omg...t16 canyon with 5 del orbs...its mess...i need hm watcher's with ES on hit and 12-15k+ ES...it's so scary in term of health and dmg mobs
first sirius kill xD

lol dat Thread of Hope rolls 140-145c xD
Last edited by archwerewolf on Mar 19, 2020, 7:18:07 PM
How's 3.10 Treating you? Still working as intended?
Pis farme ta yeul.
"
OtavioPC wrote:
Are you guys using the new cluster jewels or just going with the original passive tree in the guide?

I'm not sure of what passives should I left to invest in those clusters and what should I been looking for in those new jewels to be worth this trade.


We don't know yet. I posted a list of possible useful affixes in this thread a few days back. At some point, PoB will be fixed so it stops crashing when we use cluster jewels. Then we can experiment and tweak dps.

This is an opportunity for you to snatch a very high dps cluster jewel before Kelvynn or lillian or arch figure it out!

Last edited by Graiaule on Mar 19, 2020, 8:01:05 PM
"
lilianmarius wrote:
Anyone trust-able on the thread has unlocked 6 % increased attributes on the chest?

I would need to craft it on my chest and i have not unlocked it yet


Whisp me in the game.
Updated/corrected cluster jewel info, based on OpenArl's latest PoB release

-----------------------
NOTABLES

Notables are labelled where they can be found:
gem sizes: S,M,L

--- Damage
(L) Cold to the Core (1% incr dam per 25 int)
(S) Genius (8% max mana, 5% incr int)
(L) Essence Rush (40% incr damage while leeching ES, 0.3% leech)
(S, L) Prismatic Heart (+10% resist all, 30% incr dam)
(L) Disorienting Display (25% incr dam, 10% to blind (unneeded))
(L) Conjured Wall (25% incr spell damage, 6% block chance)
(L) Corrosive Elements (15% incr dam, 10% cold pen for 4 secs)
(L) Blanketed Snow (10% cold pen)
(L) Arcane Adept (channeling skills deal 20% incr dam, gain arcane surge [frees up a socket])
(L) Sap Psyche (20% incr dam, 1% ES regen if cursed something)
(L) Practiced Caster (20% incr dam plus stuff)
(M) Vast Power (20% incr area dam)
(L) Arcane Heroism (30% incr effect of arcane surge)
(M) Dark Discourse (10% incr curse effect, 1% ES regen if killed something)

-- Blight Specials
(L) Burden Projection (30% incr spell dam, 8% knockback chance)
(M) Powerful Assault (20% incr area dam, 10% knockback chance)

--- Int/ES
(S) Energy From Naught (+100 to max ES)
(S) Will Shaper (5% of max mana as max ES)
(S) Pure Aptitude (1% ES regen, 20 int)
(S) Savour the Moment (10% incr max ES, 3% regen while stationary)
(S) Sublime Sensation (10% incr max ES)
(S) Conservation of Energy (8% increased max ES, 0.3% leech, 20% max recovery)
(S) Spring Back (6% incr max ES, 10% faster recharge etc.)
(L) Thaumophage (0.6% leech, 20% increased max recovery, 10% hinder)
(S) Mystical Ward (0.3% leech, 1.5% ES regen, 4% block chance)

GEMS

--- SMALL CLUSTER

-- enchant grant: 6% maximum energy shield
prefixes:
one of: Conservation of Energy, Energy From Naught, Mystical Ward, Savour the Moment, Spring Back, Sublime Sensation, Will Shaper
and: 35% increased effect or +20 to ES
suffixes: two of: +14 int, +6 to all attrs, 11% c/f/l resist, 6% to all resist

-- enchant grant 15% cold or fire resistance
prefixes: two of: Prismatic Heart, 35% increased effect, +20 to ES
suffixes: two of: +14 int, +6 to all attrs, 11% c/f/l resist, 6% to all resist

-- enchant grant 15% lightning resistance
prefixes: two of: Prismatic Heart, Pure Aptitude, 35% increased effect, +20 to ES
suffixes: two of: +14 int, +6 to all attrs, 11% c/f/l resist, 6% to all resist

-- enchant grant: 6% increased max mana
prefixes:
one of: Genius, Will Shaper
and: 35% increased effect
suffixes: two of: +14 int, +6 to all attrs, 11% c/f/l resist, 6% to all resist

--- MEDIUM CLUSTER

-- enchant grant: 10% increased area damage
prefixes: two of: Powerful Assault, Vast Power
suffixes: +8 int, 1 jewel socket

-- enchant grant: 5% increased Effect of your Curses
prefixes: Dark Discourse, 35% increased effect
suffixes: +8 int, 1 jewel socket

--- LARGE CLUSTER

-- enchant grant: 12% increased cold damage
prefixes: two of: Blanketed Snow, Cold to the Core, Corrosive Elements, Prismatic Heart, 35% increased effect
suffixes: Disorienting Display, 2 sockets

-- enchant grant: 10% increased elemental damage
prefixes: two of: Corrosive Elements, Prismatic Heart, 35% increased effect
suffixes: Disorienting Display, 2 sockets

-- enchant grant: 10% increased spell damage
prefixes: Arcane Adept, Arcane Heroism, Burden Projection, Conjured Wall, Practiced Caster
suffixes:
one of: Essence Rush, Sap Psyche, Thaumophage
and: 2 sockets
Last edited by Graiaule on Mar 20, 2020, 1:26:03 AM
Tried to do T16 vaaled map with 100% delirium (it had like over 150% quantity). Failed rly hard (but at least ex dropped). Don't recommend to do it without very strong gear (WE with es/hit included).
"
Breken wrote:
It's kind of a play style choice. With these boots on, I never stop spinning. 150% movement speed while using cyclone is = 215% movement speed. That's faster than using 35% boots AND a quicksilver of adrenaline together. You DO lose the ability to run at 205% movement speed while backtracking however.

I see. Indeed, Cyclone's 30% LESS movement speed doesn't affect you with those boots, so you are spinning at the same speed as we do with Quicksilver and normal boots. A trade-off: some Int, resists and ES for not having to use 1 flask. I guess it's an option.

"
Because I'm always spinning, flame dash is a giant pain for me to use, since in order to use it I have to lift my cyclone button, wait .2 seconds, then try to dash.

I don't understand this problem. I can FD any time I want without ever releasing the Cyclone button. When I press FD, my character stops spinning for a split second, dashes, then starts spinning again.

Perhaps it works differently with different controls? I use right mouse button for Cyclone and Q for FD.

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