[3.8] Wallach's Hierophant Holy Flame Totems (Early 3.8 Changes)

https://youtu.be/S8EC8OqzICo

Got the Uber Elder kill! great guide!

Items I used:



flasks:
Last edited by linear092 on Sep 19, 2019, 5:13:16 AM
Saving
Last edited by LethalRose on Sep 14, 2019, 11:10:30 PM
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linear092 wrote:
https://youtu.be/S8EC8OqzICo

Got the Uber Elder kill! great guide!

Items I used:




flasks:


Dude, your helmet not been linked and Flame Dash and Portal not having Faster Casting support is giving me an anxiety attack. Dafeq!!!

Love your chest though, Pog chest indeed. Cheers.
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Theudys wrote:
"
linear092 wrote:
https://youtu.be/S8EC8OqzICo

Got the Uber Elder kill! great guide!

Items I used:




flasks:


Dude, your helmet not been linked and Flame Dash and Portal not having Faster Casting support is giving me an anxiety attack. Dafeq!!!

Love your chest though, Pog chest indeed. Cheers.


Thank you! Yeah, I forgot to link the helm lol i think i did the vorici method for the 3B then just proceeded to go on with out linking! and projectile weakness should be on the gloves not the helm, same for precision! sry bout that will fix it!
I don't quite understand physical to fire conversion; no matter how I played around with it in POB, I couldn't gain a single digit of dps, only when I specifically added +X physical dmg to spells. So how does this work exactly? Should I get it to 100%? I assume with Avatar of Fire we start with 50% to begin with.
The PoB already has 100% (50% from Avatar of Fire, 50% from the skill itself) conversion, so adding more naturally won't do anything. Removing 50% will lessen your DPS by around 15%.
Last edited by XenoPOE on Sep 19, 2019, 2:13:30 PM
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XenoPOE wrote:
The PoB already has 100% (50% from Avatar of Fire, 50% from the skill itself) conversion, so adding more naturally won't do anything. Removing 50% will lessen your DPS by around 15%.

So then why is physical to fire conversion still desireable on our items?
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Volband wrote:

So then why is physical to fire conversion still desireable on our items?
You sure you didn't see "physical as extra fire" as opposed to "physical converted to fire"?

Stuff like "Divine Fury" talent give both, the converted part is not used but the other parts of the talent are still a damage increase.
"Once you have more than 20% Physical as Extra Fire Damage on your gear (i.e. affixes on both your weapon and your amulet), you will find that Added Fire Damage value falls to where Combustion is the better support gem. You can see this for yourself in the example Path of Building link; until you have such gear, though, stick with Added Fire Damage support."

From the guide, and I see phys to fire conversion on some people's gear here.
Nice build. The damage that can be done with this build is incredible.
This is my equipment at the time of killing the uber elder.


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