We're continuing to make improvements to the Bestiary league. Later this week we're planning to deploy the 3.2.2c Patch that will prevent destruction of special Beasts' corpses, so you'll be able to use Necromancy Nets to capture those Beasts. Alongside this change, the patch includes many bug fixes. Check out the full patch notes while you're waiting for this update.

  • Yellow Beasts, Legendary Beasts and Albino Rhoas can no longer have their corpses destroyed or consumed (other than by Necromancy Nets).
  • The 'A Valuable Combination' prophecy no longer prevents completion of the Exalted Shard recipe.
  • The Elder now waits until he explodes before dropping items.
  • Fixed a bug where The Elder's corpse was able to be consumed, causing the explosion to not occur.
  • Fixed a bug where Blood Geysers in the Saqawine Retch Spirit encounter would explode at the end of their duration.
  • Fixed a bug where the Plummeting Ursas in the Underground River boss fight displayed that they could be captured.
  • Fixed a bug where Corrupted Beasts and Corrupted Rhoas summoned by The Bone Queen displayed that they could be captured.
  • Fixed a bug where the Accursed Monoliths in a Twinned Sepulchre Map did not prevent damage from Doedre the Defiler's screams correctly.
  • Fixed a bug where Madness Propagators in the Elder encounter could create Eldritch Decay while you were dead.
  • Fixed a bug where Blink Arrow and Mirror Arrow clones could last longer than the displayed duration.
  • Fixed a bug with Chaos Inoculation that could lead to characters dying due to a rounding error. This was primarily an issue for players affected by Rage.
  • Fixed a bug where having 100% reduced Mana Cost of skills prevented modifiers to the total mana cost from applying.
  • Fixed a bug where Aspect skills remained active after death but did not reserve any mana.
  • Fixed a bug in the Infested Valley Map where the exit door in the boss room could become disabled after the boss was defeated when another player entered the boss room.
  • Fixed a bug in the Ghetto Map where the boss room could be unreachable.
  • Fixed a display issue where character models would pop in on the character creation screen.
  • Fixed two instance crashes.
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Grinding Gear Games
Awesome patch notes!
So no buffing of legendary beasts spawns huh? :(

PS: wow first page :D
Last edited by HeladosArtesanales on Apr 15, 2018, 8:05:44 PM
Pretty sweet. Not sure if I want this league to come to standard or not. Time will tell.
Nice change, the elder explosion and the corpse destruction prevention of beasts was stuff I was really complaining about quite often and especially with the abyss boots you'd get quite pissed fairly often.
But really, too little too late, no motivation to do anything now that we're fairly close to league end.

And even then, I'd be hard pressed to want to micromanage everything ascertaining to the menagerie...
Last edited by h3h3sucks on Apr 15, 2018, 8:11:29 PM
See nothing that actually makes beastiary more appealing.

Easy fix:
Doubled red beast spawn rate. (90% the red beasts are worthless anyway)

Still love the game, just this league isn't for me. Doesn't get me motivated as the content is sort of boring and sparse.
Last edited by lurker14ownz on Apr 15, 2018, 9:04:25 PM
thanks for updates :)
IGN: Laubblaeser
Personally I hope this league mechanic does not make it in the base game.
Yellow Beasts, Legendary Beasts and Albino Rhoas can no longer have their corpses destroyed or consumed (other than by Necromancy Nets).

now? really i just wasted 2ex beast rip me tho.

still good, like this league still.
I do not get these fixes and why they are so late.

This league mechanic is utterly boring and useless, i have leveled 5 characters above 85 this league from the sheer boredom of nothing to do, and only reason i did this is because WoW is on a drought phase and i lost interest to other genres.

Why instead of actually fixing problems like:

"Why the fuck would i log on and spend my money when i cant even target the content i want?"

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