Real talk is HC gonna die out eventually?
" Not to mention Hardcore characters don't actually die, nor do they lose their spot on ladder when they do 'die'. HC in this game is a joke. |
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Awakening addon in 2015 was the first step to platforming play styles with small arenas and loads of ground effects. Shortly after Izaro-lab continued this story.
Play style like late 80s, early/mid 90's jump 'n run games like Super Mario or Pitfall. Now lately with increased boss/monster damage it merges with some Dark Souls elements. I'm curious how this game will look in 2 years from now regarding skill gems/passive skill tree/ascendancies and general boss & mob encounters. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks | |
Game is too long for HC play.
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" As GGG moves more toward high spike damage and one-shot death trap bosses in a feeble attempt to combat their own power/speed creep meta (GGGs strange perception of "balancing") the increasing frequency of the random one shot CRITter creatures is making it increasingly undesirable to play hardcore. The stress is just too great and not good for health (nervously sitting for hours when the build gets into yellow/red maps is very bad long term). On the flip side softcore easier play is necessary for the high % of casual players. We jump in a few hours for "fun" (usually) and not every day (we have real lives and family) and don't want to be too worried about getting one-shot while we play our builds to 90 (I play a build to 90, then try another new skill set new build and place the level 90 build in the play rotation to keep that skill from becoming stale). Softcore is also great for the multi-year casual player as we should (I do) have accumulated a lot of uniques so trying a new skill set means we can gear for it more easily. That balances well with new leagues and starting from scratch. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" I am going to disagree here. You are correct in saying it is easier to level than before. However, HC is harder than before. This is because spike damage has gone up. So, you end up randomly dead. |
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I still play HC every so often but I used to play it every ladder when MTX's were different. I think GGG really made a mistake with same MTX for both ladder. Also I think they make mistake by not allowing deaths to go to SC ladder so people wont try it so much.
I'd play HC every time if we got different MTX and dead migrate to SC ladder. Now it's just too much investment for too little gain. Essentially bragging rights which I have no interest in. Not to mention it's way more fun game play wise to build glass cannons than tanks. Git R Dun! Last edited by Aim_Deep on Mar 20, 2018, 2:14:11 AM
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" Softcore has always been more popular than hardcore. I'm not going to debate that "ten times" since you provided nothing to support that claim. I can't be the only one who doesn't die to lag or bugs in this game, but because of my own mistakes/arrogance at times. I can't really understand how people can play this game on softcore. Other than high level exp penalty, there is no risk in anything. Never needed macros so I don't really care about them. The game gets often quite boring on hc already so I can only imagine the softcore grind. | |
" some people just don't have the fucking time and energy to level again and again? ever thought about that? | |
Interesting how people are arguing against HC that just do not enjoy that playstyle / never tried it.
To me personally playing SC feels just like a waste of time, since time is the only investment necessary to eventually reach whatever goal you set. HC provides tension and excitement all the time. Always looking forward to Lab on every character, too, though it got very easy on the lower difficulties after the nerfs. (haven't done uber lab yet, but most of the trials, just didnt find all of them in one league yet) Sure, if your internet/pc is not reliable it is a no go, but i only lost 1 character in 5 leagues to a standstill. Every other death was just tiredness / boldness / complacency. Overcoming these it was makes the game fun and exciting for me personally, your enjoyment may vary :) Edit: To OP: i think there are those feeling similarly abour HC, never able to enjoy SC. Possible that their numbers will shrink over time, but the few trades i did in BHC got immediate answers on the first or second whisper and towns are full of people (with lots of mtx..) Last edited by Antaiseito on Mar 20, 2018, 5:19:33 AM
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Sounds like wishful thinking to me. Also why doesn´t OP criticize something as niche as SSF first before
he announces the death of HC ? Btw we need numbers. The actual numbers on how the playerbase is splitted up in each division before we can have any conversation that makes any sense whatsoever. And yes I just assume that SSF is niche and has less players than HC. I could be wrong about that. That´s why we need the numbers. |
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