Berseker rage and Damage over time Penalty

"
keeperofstars wrote:
so assuming 6k life, at full 20% degen, a simple life flask will offset the degen to be about zero.

As far as rage ramp up, basically if you aren't stopping to loot garbage, you should be at full rage at all times and be leeching it back. you will keep it up during boss fights if you take crave the slaughter. even without it, and just using warcries, you will sustain your rage the entire map. at max stacks, easily offset by 1 hp potion. Unless you are a loot whore, then yes zerker is going to suck for you now.

so 100% attack damage, with 50% attack speed, and free 25% movespeed making your kaom boots feel so so sweet.

for a degen you won't even know is happening, 1 second is a long time in the game. and you will either be leeching it cause you will have insane attack speed. Or you can offset it with warcries, or OMG the combo of both. which is what it looks like they want you to do.

warcry, blood slaughtering with no slow down.

Add on cloaked in savagery, and you will have a huge amount of damage. with the attack speed you can run any weapon and it will feel fast.

Add on shaper / elder gear on your chests and holy hell the damage.

Bottom line they just doubled bezeker damage and at a penalty of simply using a life flask to offset the negative. OMG noo.... I will have to carry a life flask.
OMG the horror.







You're a legit newbie.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
I do really dislike the new berzerker changes. it feels like a big nerf to me. rage is really horrible and taking spellzerker possibility away makes me sad.

Let's just wait and see if other ascendencies get killed by adding negative / drawbacks to them. If it stays only at the berserker it's just as always. another dead ascendencie for me, personally.
Last edited by Oxygene_PoE#6463 on Feb 18, 2018, 1:44:31 AM
Considering the 10% degen, I'm not really afraid.

Pretty much every Melee Marauder will take Warrior's Blood (1.8%), Master of the Arena (1%) and Golem's Blood (1.6%). Sanctity (1%) is on the way to Amplify in Templar.
That's already 5.4% regen.

This is - at full 50 stacks - comparable to "Vaal Pact + Blood Rage". I played with this often enough, the 4% degen is a bit annoying, but not the end of the world. And unlike VP+BR, when the charges fall off, the 5.4% regen kicks in again.

Also: for 50% damage, 25% attackspeed, you could sacrifice a minor damage cluster from your tree and grab combat stamina (another 1.8%). Or Shaper (1%) + 2times 0.4% for a jewel socket. Or both.

---

And the 20% degen will not happen.

I just don't see the point to grab Rite of Ruin.

These 3 are set for me (if I want Rage):
1. 40% more damage
2. Leech
3. Rage on kill

This only leaves the Uber Lab points, and 3 options:
4. Double Rage, 20% degen
4. Extra 100% leech, same amount of damage (50% damage, 25% attackspeed), but on the condition of taking a savage hit (which will happen quite frequently).
4. Warcry heal.

I don't see who would pick 20% degen over 100% leech, when both give you the same amount of damage.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Feb 18, 2018, 3:26:01 AM
I think GGG should nerf the degen to 0,05 per rage instead of 0,2. At full stack you would have 2,5 % degen and with rite of ruin you would have 5 % degen.
Embrace the vaal and the corruption! Only then, you will be bless by Atziri. That's how I got a Headhunter in the Atziri Apex of Sacrifice!
"
Peterlerock wrote:
Considering the 10% degen, I'm not really afraid.

Pretty much every Melee Marauder will take Warrior's Blood (1.8%), Master of the Arena (1%) and Golem's Blood (1.6%). Sanctity (1%) is on the way to Amplify in Templar.
That's already 5.4% regen.

This is - at full 50 stacks - comparable to "Vaal Pact + Blood Rage". I played with this often enough, the 4% degen is a bit annoying, but not the end of the world. And unlike VP+BR, when the charges fall off, the 5.4% regen kicks in again.

Also: for 50% damage, 25% attackspeed, you could sacrifice a minor damage cluster from your tree and grab combat stamina (another 1.8%). Or Shaper (1%) + 2times 0.4% for a jewel socket. Or both.


It's not just if you can counter the degen (you can) but if it's worth it at all. 50% increased damage and 25% increased AS isn't that much, especially if you have to pick up extra life regen from the tree.

Like you compared it to blood rage degen, but didn't even consider comparing the bonuses. Blood rage on it's self already gives 20% AS on 20/20, and an additional 12% and 12% more damage if you would take frenzy charges in account as well. That's better then 25% AS and 50 attack damage really. And this is just from a skill you activate, not an ascendancy node.

Furthermore let's compare it to raiders Avatar of slaughter, with 3 extra charges from the tree. Avatar of slaughter gives you 25% increased AS (7 times 3%, and 4% from the extra charge), 21% attack damage, 14% movement speed, and 4% more damage (from the frenzy charge). The difference is 39% increased damage, vs 4% more damage and 4% movement speed. I would say that's somewhat equal, but avatar of slaughter doesn't have a down side.

What it gives vs the downside is just out of balance.

And yeah the second one is just a noob trap.
I'm sorry in advance if this has already been suggested yet, but i came with that idea on the gameplay help and discussion section :

Rage effects are ignored if you haven't hit or been hit recently.
In other words, Rage would only matter "on the field", so you would only feel the bonuses and degen when there is some actual action, which might potentially make sense for a berserker.
You get nothing if you retreat for too long, or during long dead moments (especially between boss phases).
Note that the rage stacking and expiration system would continue to behave as described.

There could be an alternate version, where rage stacks would completely disapear instead, but i'm not so sure about that one.
PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
Last edited by xhul#1978 on Feb 18, 2018, 10:47:16 AM
Is there any reason to take the rage mechanic in the first place if you don't like it? Seems to me you could just take cloaked in savagery and aspect of carnage for 6 points spend the other 2 on tiny nodes or just ignore them, and just ignore the rage mechanic completely? You lose a bit of dmg from the rage stuff but you can use dmg on full life now, still have your leech, (though in the case of casters it just on a savage hit now) and your 40% more dmg.
Last edited by Jit_Boy#3850 on Feb 18, 2018, 2:21:34 PM
The whole degen thing might be completely unnecessary with the vaal pact nerf.

Now you gotta take regen nodes and taking vaal pact is pretty much bad.

It might not all too bad though if you're able to spam enduring cry with multiple charges for immortal call.

You won't be fighting your way through the lab other than rushing it so you wouldn't really be impacted by the degen anyway.
Not sure this whole zerk update looks odd. But I just refuse to believe they didnt test it so I am hoping they did and this works out lol
Only a dumbass pays for a F2P game.
That level of degen is just scary especially once you factor in the 50 stacks of Rage, but it looks manageable until you read the line talking about losing rage: You lose 1 rage every .5 seconds if you have not been hit or gained rage recently This means for 25 seconds, you have a ton of degen pouring down on you.

You basically have no way to turn off rage. That means every map, you're wasting portals and limits party play. Where can you even get that much regen from?

Blood rage has degen too but its duration is at most 11 seconds by itself. I'm not a blood rage user, but I'm assuming most people don't link it to increased duration. The penalty is also significantly less for damage over time and can be mitigated.

If you had something more like You lose all Rage every 10 seconds if you have not been hit or gained rage recently and change the degen penalty to .1% from .2% , it would be significantly more viable because now Rage would be a lot more useful as a buff instead of a debuff.



Last edited by Slicer9875#6180 on Feb 18, 2018, 3:49:03 PM

Report Forum Post

Report Account:

Report Type

Additional Info