Berseker rage and Damage over time Penalty

Gaining more DPS by taking damage over time is a bad concept for the berseker. It eliminates the use of Damage on Full life, one of the strongest gems for single target. And thing is that you will not get the full benefits of rage buildup in a boss where is most needed, while also loosing the ability to use the gem. They should reconsider to something like increased damage taken while building the rage up.


Also the reward is kinda meh considering

Edit:

The more i think about it, the more it seems lke complete shit.

1) As i said in the OP you lose Damage on Full life, meaning most likely, especialy considering that you have to build 50 stacks, with a suboptimal gem on a boss situation you will end up with less damage overall and a fuckton of degen.

2) You cannot avoid the rage mechanic if you wanna spend all your 8 ascedancy points.

3) Noone in his right mind will be taking the doube effect. As it has stated Cloaked in savagery gives you the same bonus, but you can have it instantly with a doedre's elixir anytime you want (so usefull at any situation) and it gives you 100% leech (plus the extra leech from the previous points) instead of a huge degen. Really absolutely no point in taking the double effect. You take aspect of the carnage and then you are left with 6 points. Even if you take the first rage, why not the extra bonus which is exactly the same but with more goodies and no penalty from cloaked in savagery and go for the double effect? For getting War Bringer as well?? getting double degen for THAT?

4) When you need the most damage, meaning on endgame bosses and only there, it is fucking useless. You won't have it built up, and when you supposedely have take an ascedancy that is being presented as the ultimate glass cannon, the supreme damage dealer, you expect to kill the boss way before you actually build 50 rage. I mean seriously....

5) The Degen, while beig HUGE, it also lasts very long and it is impossible to mitigate. You will have to build so much around it to not die, especially in a non combat situation or between boss phases, that you will end up losing damage/equipment passives which again defeats the purpose of the class being sold as the ultimate glass cannon/damage dealer.

6) The actual rewards are complete shit as well. If we were talking about X% of MORE damage etc. then maybe, but 25% speed and 50% damage..... The same as cloaked in savagery but with huge downsides and non usable in a boss situation??? What were they thinking.

7) It also makes the use of blood rage extremely hard


My solution would be:

A really simple solution that makes better with the whole concept and have rewards that are actually worth it would be to make it like that:

- Everytime you get hit you get rage stacks equall to the amount of the % of your life removed (which obviously stacks)
- 50 rage cap
- 0.5% MORE attack damage per rage
- 0.5% increased attack speed per rage
- 0.25% increased damage taken per rage


And then Rite of Ruin: Effectss of rage are doubled. You cannot be stunned when you have rage. Gain a frenzy charge everytime you get hit. Your frenzy charges do not expire if you have rage(makes sense thematically).


So at maximum rage you will have 50% more damage, 50% attack speed and 25% increased damage taken. It builds when you get hit(and you can force it with something like a doedre's elixir). No effects after combat. The rewards are huge (with aspect of the carnage). 90% More damage, but so are the downsides. 35% increased damage taken is insane. Consider that Inquisitor, with his igonre ele resist perk can have 60% more damage against Shaper/Guardians with no downsides.


Conclusion:

The conclusion for me,even if you do not like my proposition above is these 3 points:

1) The downside should not be a degen, especially a so high degen that lasts that long. It should be more about something like increased damage taken that doesn't restrict gem/build options and cannot hurt outside of combat/between boss phases, or have to build around it so much just to survive that it defeats the purpose of Berseker as an All OUT, not very hardcore friendly, risk reward DPS class. It can be very severe, just not degen.

2) The rewards should be pretty high. As of now the Berseker is the only ascedancy that can have rewards with downsides. A bonus equal to Cloaked in Savagery is pathetic considering a downside.

3) It should be very easy to build rage stacks because it HAS to be usable in an endgame boss situation. Even a multi phase one.
Last edited by astraph#3219 on Feb 21, 2018, 2:38:20 AM
Last bumped on Mar 6, 2018, 4:48:44 AM
This thread has been automatically archived. Replies are disabled.
Why do you think you won't get full rage on a boss? Because you'd kill him too fast? It's not much different than keeping frenzy charges up with Way of the Poacher.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
astraph wrote:
Gaining more DPS by taking damage over time is a bad concept for the berseker. It eliminates the use of Damage on Full life


Quite sure there are plenty other options to pick from. You are already getting 40% more damage node.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
"
mark1030 wrote:
Why do you think you won't get full rage on a boss? Because you'd kill him too fast? It's not much different than keeping frenzy charges up with Way of the Poacher.


Frenzy charges have a build up of 3-9(? maybe). Rage has a maximum build up of 50. By the time you reach a point that it is better than Damage on Full life in a boss fight, the functionality of it has been already gone. By Chriss' own words Berseker is a glass cannon by nature, optimised for ultimate damage output and not hardcore friendly (he mentions this in one of the press links).
As long as you are regenning more than the amount of DoT you are taking (whether through natural life regeneration, or through life leech), you are still considered "on full life".
"
Abdiel_Kavash wrote:
As long as you are regenning more than the amount of DoT you are taking (whether through natural life regeneration, or through life leech), you are still considered "on full life".

If you are regenning more that 20% of your life per second, then you probably aren't a berserker. (Also if you are leeching at full health.)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Feb 16, 2018, 4:30:27 AM
"
astraph wrote:
Gaining more DPS by taking damage over time is a bad concept for the berseker. It eliminates the use of Damage on Full life, one of the strongest gems for single target.


No, it's not a bad concept because it eliminates the use of one particular support gem.
"
Sickness wrote:
"
astraph wrote:
Gaining more DPS by taking damage over time is a bad concept for the berseker. It eliminates the use of Damage on Full life, one of the strongest gems for single target.


No, it's not a bad concept because it eliminates the use of one particular support gem.


Possibly the strongest support in the game except conc effect though. Still i think the bonus is complete shit without the double effect. 50% damage + 25% speed is as much as cloaked in savagery gives you, and instead of 11% DoT you get 100% leech, and you can trigger it instantly wherever you want with a Doedre's Elixir. If you are playing a Pure Physical Blade Flurry for single target Damage on Full life is the best 6th gem by a huge shot and there is no way rage + a far inferior gem will be able to make it worth using.
"
astraph wrote:
"
Sickness wrote:
"
astraph wrote:
Gaining more DPS by taking damage over time is a bad concept for the berseker. It eliminates the use of Damage on Full life, one of the strongest gems for single target.


No, it's not a bad concept because it eliminates the use of one particular support gem.


Possibly the strongest support in the game except conc effect though. Still i think the bonus is complete shit without the double effect. 50% damage + 25% speed is as much as cloaked in savagery gives you, and instead of 11% DoT you get 100% leech, and you can trigger it instantly wherever you want with a Doedre's Elixir. If you are playing a Pure Physical Blade Flurry for single target Damage on Full life is the best 6th gem by a huge shot and there is no way rage + a far inferior gem will be able to make it worth using.


Then buff rage. It doesn't make it a bad concept.

Yes it is a bad concept, because it is the same shit concept Deadeye is build on (just attacks, not even spells). Damage is fine, but it brings zero to the table.

The worst part is its shitty design. It's a speed clear ascendancy with ok'ish speed. Stop and you are dead.

Report Forum Post

Report Account:

Report Type

Additional Info