Berseker rage and Damage over time Penalty
" Then perhaps they shouldn't have made 90% of the boss fights have phases and no adds. |
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Don't worry, let me 'fix' Berserker for you!
1. Rage rework, no life degen, buff effects stay same. 2. War Bringer changed into; - Recover 8% of Life and Mana when you use a Warcry - 100% increased Warcry Duration - Gain 5 Rage when you use a Warcry - Critical Strikes won't cause you take Extra Damage if you've used Warcry Recently (Recently means in last 4 seconds) 3. Crave the Slaughter changed into; - Gain 1 Rage when you Kill an Enemy - 15% chance to gain 1 Rage when you Hit a Rare or Unique Enemy - Your Block, Dodge, Spell Dodge and Evade chance becomes 0% 4. Aspect of Carnage changed into; - 10% increased Damage taken - 40% more Damage - 20% Less Global Defences ^^ There, done. You can still have your glass-cannon feel without the degen killing you at invulnerable phases at bosses. Peace! _Skittles_ Last edited by _Skittles_#3940 on Feb 21, 2018, 10:54:12 AM
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Damn, so berserker is the only class being totally nerfed to the ground so far.
At least give us the old leech back, pretty please. |
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It seems like they reduced the Degen. Still that addresses nothing in the big picture. We still need:
1) The rewards to be far better to deserve the drawback. As of now they are pathetic. 2) Still prevents damage on full life, and other "on full life" effects, as well as making the use of blood rage extremely hard if you wanna go that route. 3) Still does not address that it won't be useful when you need it the most, meaning of course endgame boss fights. Anyway i do not care all that much. My favourite classes have been The Berseker and Assasin and the new Assasin looks amazing. Same or more DPS with no downsides and actual defense buffs. |
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if they wanted penalties they should have either added "more damage taken" or "reduce armor/evasion/dodge" to the relevant nodes.
"How come only evil forces were released?" - "Because there are no good forces." "So, then. You don't believe that there is a God." - "There was a god." "Well, then. Where is he now?" - "I killed him," said Kane. Last edited by k4n3#0976 on Feb 21, 2018, 3:35:55 AM
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- Useless post
Last edited by astraph#3219 on Feb 22, 2018, 6:26:53 AM
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" currently i'm playing berserk cyclone "with rite of ruin" and its really sad. i can't run the lab because its mortal to poor berserk. i cant get my own loot cause i cant stop to hit monster. i cant catch my pokemons because i'm going to die if this monster is a red pokemon. my poor berserk need to use 2 life flask to stay alive. and i've needed use a portal to back to my HO. and u need 500 hits to get 50 rage charges when you fight 1 vs 1 boss i have bad impressions when im going to make chimera, shaper, and uber atziry. |
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The situation for Berseker is hopeless. I checked in game and on PoB my favourite crit dagger glass cannon build that i used to play as a berseker and i found out that
1) My best DPS potential is when i completely ignore the rage mechanic and using Damage on Full life, meaning i only pick 3 notables. 2) My trickster ends up with the same DPS on the same build, but without the 10% increased damage taken and good quality of life(charge generation, mana management etc.). If i min maxed him as CI/eva he would utterly destroy himm even further. 3) A Champion, due to the ability of replacing lycosydae with a stat stick and having 100% chance to hit, he ends up with OVER 2 MILLION more DPS than the berseker, while not only not taking 10% increased damage, but also with huge defensive buffs. Champion is currently the best melee class, both in DPS and survivability. Berseker is ABSOLUTELY TERRIBLE. Last edited by astraph#3219 on Mar 6, 2018, 2:43:35 AM
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Degen for rage is totally nonsense.
You cannot use Vaal pack, if you use rage, or you'll die soon if there is no mobs. (Or you need to use war cry every 2 sec, this is really stupid.) Every melee build already has a lot of increased attack damage, 100% increased attack damage is not much. For my berserker, he has 512% increased attack damage without rage. Take 100% increased damage, 50% increased attack speed, 20% movement speed, but suffer 10% life degen, lose the ability to use VP. It is totally not worth that. |
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The degen as a downside makes no sense.
THe fact that the bonus in damage is hard to sustain fully when it matters the most, meaning end game multi phase bosses makes no sense The fact that it the only class that has severe downsides for the bonus damage, and the rewards are pathetic also makes no sense. As i said, rage should stack relative to the damage received compared to your maximum % of life. Every 1% of life removed should give 1 rage with a cap of 50 with better rewards and different downside. Easy to sustain, either by just receiving damage, or with other methods (doedre's elixir, RF, blood rage, blood magic aura etc.). IMO for every 1 rage you should get: 0.5% MORE attack damage, 1% increased attack speed, 0.25% increased damage taken. With double rage and Aspect of the carnage you will get 90% more damage, 100% increased attack speed which is a decent trade off for softcore (which is the league the class is directed towards anyway as Chris said) for 25% increased damage taken. |
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