Berseker rage and Damage over time Penalty

"
Sickness wrote:
"
Boem wrote:
"
Bananaplasm wrote:

Yes it is a bad concept, because it is the same shit concept Deadeye is build on (just attacks, not even spells). Damage is fine, but it brings zero to the table.

The worst part is its shitty design. It's a speed clear ascendancy with ok'ish speed. Stop and you are dead.


It's a berserker, it makes a lot more sense then the current static "you deal more damage, all the time".

I was actually amazed they didn't do something like this when it was initially released.

Though i agree, the value's are off currently to warrant their perks. But as a basis to work from it's a lot better then the current version.

Peace,

-Boem-


+1

"Stop and you are dead" sounds like a good concept for a Berserker.


Then perhaps they shouldn't have made 90% of the boss fights have phases and no adds.
Don't worry, let me 'fix' Berserker for you!


1. Rage rework, no life degen, buff effects stay same.

2. War Bringer changed into;

- Recover 8% of Life and Mana when you use a Warcry
- 100% increased Warcry Duration
- Gain 5 Rage when you use a Warcry
- Critical Strikes won't cause you take Extra Damage if you've used Warcry Recently (Recently means in last 4 seconds)

3. Crave the Slaughter changed into;

- Gain 1 Rage when you Kill an Enemy
- 15% chance to gain 1 Rage when you Hit a Rare or Unique Enemy
- Your Block, Dodge, Spell Dodge and Evade chance becomes 0%

4. Aspect of Carnage changed into;

- 10% increased Damage taken
- 40% more Damage
- 20% Less Global Defences

^^ There, done. You can still have your glass-cannon feel without the degen killing you at invulnerable phases at bosses. Peace!

_Skittles_
Last edited by _Skittles_#3940 on Feb 21, 2018, 10:54:12 AM
Damn, so berserker is the only class being totally nerfed to the ground so far.
At least give us the old leech back, pretty please.
It seems like they reduced the Degen. Still that addresses nothing in the big picture. We still need:

1) The rewards to be far better to deserve the drawback. As of now they are pathetic.

2) Still prevents damage on full life, and other "on full life" effects, as well as making the use of blood rage extremely hard if you wanna go that route.

3) Still does not address that it won't be useful when you need it the most, meaning of course endgame boss fights.


Anyway i do not care all that much. My favourite classes have been The Berseker and Assasin and the new Assasin looks amazing. Same or more DPS with no downsides and actual defense buffs.
if they wanted penalties they should have either added "more damage taken" or "reduce armor/evasion/dodge" to the relevant nodes.
"How come only evil forces were released?" - "Because there are no good forces."
"So, then. You don't believe that there is a God." - "There was a god."
"Well, then. Where is he now?" - "I killed him," said Kane.
Last edited by k4n3#0976 on Feb 21, 2018, 3:35:55 AM
- Useless post
Last edited by astraph#3219 on Feb 22, 2018, 6:26:53 AM
"
astraph wrote:
Gaining more DPS by taking damage over time is a bad concept for the berseker. It eliminates the use of Damage on Full life, one of the strongest gems for single target. And thing is that you will not get the full benefits of rage buildup in a boss where is most needed, while also loosing the ability to use the gem. They should reconsider to something like increased damage taken while building the rage up.


Also the reward is kinda meh considering

Edit:

The more i think about it, the more it seems lke complete shit.

1) As i said in the OP you lose Damage on Full life, meaning most likely, especialy considering that you have to build 50 stacks, with a suboptimal gem on a boss situation you will end up with less damage overall and a fuckton of degen.

2) You cannot avoid the rage mechanic if you wanna spend all your 8 ascedancy points.

3) Noone in his right mind will be taking the doube effect. As it has stated Cloaked in savagery gives you the same bonus, but you can have it instantly with a doedre's elixir anytime you want (so usefull at any situation) and it gives you 100% leech (plus the extra leech from the previous points) instead of a huge degen. Really absolutely no point in taking the double effect. You take aspect of the carnage and then you are left with 6 points. Even if you take the first rage, why not the extra bonus which is exactly the same but with more goodies and no penalty from cloaked in savagery and go for the double effect? For getting War Bringer as well?? getting double degen for THAT?

4) When you need the most damage, meaning on endgame bosses and only there, it is fucking useless. You won't have it built up, and when you supposedely have take an ascedancy that is being presented as the ultimate glass cannon, the supreme damage dealer, you expect to kill the boss way before you actually build 50 rage. I mean seriously....

5) The Degen, while beig HUGE, it also lasts very long and it is impossible to mitigate. You will have to build so much around it to not die, especially in a non combat situation or between boss phases, that you will end up losing damage/equipment passives which again defeats the purpose of the class being sold as the ultimate glass cannon/damage dealer.

6) The actual rewards are complete shit as well. If we were talking about X% of MORE damage etc. then maybe, but 25% speed and 50% damage..... The same as cloaked in savagery but with huge downsides and non usable in a boss situation??? What were they thinking.

7) It also makes the use of blood rage extremely hard


My solution would be:

A really simple solution that makes better with the whole concept and have rewards that are actually worth it would be to make it like that:

- Everytime you get hit you get rage stacks equall to the amount of the % of your life removed (which obviously stacks)
- 50 rage cap
- 0.5% MORE attack damage per rage
- 0.5% increased attack speed per rage
- 0.25% increased damage taken per rage


And then Rite of Ruin: Effectss of rage are doubled. You cannot be stunned when you have rage. Gain a frenzy charge everytime you get hit. Your frenzy charges do not expire if you have rage(makes sense thematically).


So at maximum rage you will have 50% more damage, 50% attack speed and 25% increased damage taken. It builds when you get hit(and you can force it with something like a doedre's elixir). No effects after combat. The rewards are huge (with aspect of the carnage). 90% More damage, but so are the downsides. 35% increased damage taken is insane. Consider that Inquisitor, with his igonre ele resist perk can have 60% more damage against Shaper/Guardians with no downsides.


Conclusion:

The conclusion for me,even if you do not like my proposition above is these 3 points:

1) The downside should not be a degen, especially a so high degen that lasts that long. It should be more about something like increased damage taken that doesn't restrict gem/build options and cannot hurt outside of combat/between boss phases, or have to build around it so much just to survive that it defeats the purpose of Berseker as an All OUT, not very hardcore friendly, risk reward DPS class. It can be very severe, just not degen.

2) The rewards should be pretty high. As of now the Berseker is the only ascedancy that can have rewards with downsides. A bonus equal to Cloaked in Savagery is pathetic considering a downside.

3) It should be very easy to build rage stacks because it HAS to be usable in an endgame boss situation. Even a multi phase one.


currently i'm playing berserk cyclone "with rite of ruin" and its really sad. i can't run the lab because its mortal to poor berserk. i cant get my own loot cause i cant stop to hit monster. i cant catch my pokemons because i'm going to die if this monster is a red pokemon. my poor berserk need to use 2 life flask to stay alive. and i've needed use a portal to back to my HO.
and u need 500 hits to get 50 rage charges when you fight 1 vs 1 boss
i have bad impressions when im going to make chimera, shaper, and uber atziry.
The situation for Berseker is hopeless. I checked in game and on PoB my favourite crit dagger glass cannon build that i used to play as a berseker and i found out that

1) My best DPS potential is when i completely ignore the rage mechanic and using Damage on Full life, meaning i only pick 3 notables.

2) My trickster ends up with the same DPS on the same build, but without the 10% increased damage taken and good quality of life(charge generation, mana management etc.). If i min maxed him as CI/eva he would utterly destroy himm even further.

3) A Champion, due to the ability of replacing lycosydae with a stat stick and having 100% chance to hit, he ends up with OVER 2 MILLION more DPS than the berseker, while not only not taking 10% increased damage, but also with huge defensive buffs.


Champion is currently the best melee class, both in DPS and survivability. Berseker is ABSOLUTELY TERRIBLE.
Last edited by astraph#3219 on Mar 6, 2018, 2:43:35 AM
Degen for rage is totally nonsense.

You cannot use Vaal pack, if you use rage, or you'll die soon if there is no mobs. (Or you need to use war cry every 2 sec, this is really stupid.)

Every melee build already has a lot of increased attack damage, 100% increased attack damage is not much. For my berserker, he has 512% increased attack damage without rage.

Take 100% increased damage, 50% increased attack speed, 20% movement speed, but suffer 10% life degen, lose the ability to use VP.

It is totally not worth that.
The degen as a downside makes no sense.

THe fact that the bonus in damage is hard to sustain fully when it matters the most, meaning end game multi phase bosses makes no sense

The fact that it the only class that has severe downsides for the bonus damage, and the rewards are pathetic also makes no sense.


As i said, rage should stack relative to the damage received compared to your maximum % of life. Every 1% of life removed should give 1 rage with a cap of 50 with better rewards and different downside. Easy to sustain, either by just receiving damage, or with other methods (doedre's elixir, RF, blood rage, blood magic aura etc.).

IMO for every 1 rage you should get: 0.5% MORE attack damage, 1% increased attack speed, 0.25% increased damage taken. With double rage and Aspect of the carnage you will get 90% more damage, 100% increased attack speed which is a decent trade off for softcore (which is the league the class is directed towards anyway as Chris said) for 25% increased damage taken.

Report Forum Post

Report Account:

Report Type

Additional Info