I don't see any problem with multiboxing, defined as actually playing the character in each instance of the game. That would be extremely hard.
What is being called multilogging, ie porting tagalongs to a boss just for extra loot - that's exploitative and a problem.
Replicators - that's automation and also a problem. I don't buy the carbon-paper argument or the driver software argument. You've made 1 input, and gotten 6 commands out of it. 5 of them are automated.
How to detect and put a stop to it? I have no idea.
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Posted byNobake#4740on Mar 1, 2013, 11:55:56 AM
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Still goin eh, wow.
GGG - Why you no?
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Posted byJoannaDark#6252on Mar 1, 2013, 12:20:57 PM
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ricar wrote:
GGG do not allow Multi-Boxing
As of right now, it is allowed.
It's not actively encouraged though.
Honestly, it's probably too good.
I care for the game and can say so myself. It's too good.
Just look at this picture, that's an average kill.
Now note that I can do a kill like this every ~5-6 minutes
Edit: My suggestion would be to only have the party bonus IQ apply on kills if they did at least like 5% of the damage.
Hell, even 2% would make this too much effort for it to be worth it.
Last edited by zankioh#2265 on Mar 1, 2013, 1:05:12 PM
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Posted byzankioh#2265on Mar 1, 2013, 12:57:23 PM
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If the program is making moves for you I consider it cheating.
If you give commands to all 5 character individually, that is ok. If you give commands to 1 character and the program propagates the commands to the other characters for you, that is not ok.
My opinion.
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Posted byMeritone#6764on Mar 1, 2013, 1:05:23 PM
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Knowing that some people are getting a full party's loot all to themselves, I lose all motivation to farm normally because I'm at such a huge disadvantage right off the bat.
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Posted bySirOtis#1000on Mar 1, 2013, 1:17:07 PM
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Please stop confusing low level farming and multilogging with actual multiboxing. They're two completely different things. Multilogging involves stacking IIQ/IIR on one character and then logging in 5 alts when you get to a boss to get the increased drop rate. This is fundamentally and vastly different from multiboxing, which is running a group by yourself.
Multiboxing has it's own set of unique challenges, and isn't the currency-falling-from-the-sky engine you think it is. I'm going to repost something I posted earlier to show the difficulty of actually multiboxing.
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Multilogging IS a big issue. Multiboxing not so much. GGG already has several systems in place that really would make multiboxing difficult. I'll explain it so that people might understand a little better.
There's player unit collision. That means that two players can't occupy the same space, they move around each other rather than through each other. In addition to this, there's no targeting system that's conducive to multiboxing. It works in games like WoW because you can tab target to what you want, and then issue an assist command to your other characters. It works in Diablo because you can stack all of your characters right on top of each other. PoE has none of these features.
Let's take a look at what would happen if you tried to multibox PoE. You can't stack your characters, so each character has a slightly different field of vision on screen. This is HUGELY important to a multiboxer. What this means is that if you click to move on your main account, your other accounts click to move to a slightly different location. If you shift right click to attack, your other characters are attacking a slightly different location.
Why is that important? It means within a few movement clicks, your characters are now farther away from each other then when they started. In order to get some semblance of sync back, you'd have to turn off broadcasting, and manually move all of your characters closer together again. You'd have to do this every 3-5 movement clicks at a minimum.
Also, each character would need the same movement speed or these issues become exacerbated. Find a good pair of boots with 15% movement speed? You need five other pairs of boots with 15% movement speed, or those good boots now become a headache that's not worth using. Armor movement penalties? There's another huge headache. Get hit by a cold attack? There's another headache. A character runs into a game object and gets moved off his path? There's another headache. A character dies? Good god, that's a headache you don't want to deal with. THIS IS JUST FOR MOVING.
This also means if you're using a single target spell that not all of your attacks are going to hit, even if you're grouped fairly closely. Some of your characters will be whiffing their attacks.
In order for each character to hit their attacks, you have to be grouped as tightly as the game allows you to be grouped up. This requires CONSTANT MANUAL REPOSITIONING of each of your characters. Every 3-5 movement clicks, you're manually moving five characters out of six. Now, you could use AE attacks to alleviate this issue, but that's not always as efficient.
So, in order to have any degree of efficiency, a multiboxer has to do 5-6 times the work that you do, and gets a 250% item quantity increase as his reward. Someone who's doing 6 times your workload doesn't deserve something extra? 5-6 times the work for 2.5 times the reward? Yeah, multiboxers will ruin PoE.
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Posted byimtheshane#7350on Mar 1, 2013, 1:39:57 PM
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SirOtis wrote:
Knowing that some people are getting a full party's loot all to themselves, I lose all motivation to farm normally because I'm at such a huge disadvantage right off the bat.
Join the club buddy, I abandoned any sort of participation and involvement with the community in the current leagues. I knew I would have to rely on custom/private leagues and races for longevity and integrity.
I predicted the economy would be totally shot in about a month after OB to some people in private, along with some other things that I won't mention here.
I made a short post summarizing my thoughts on the state of the game just before OB hit too, it was slightly misunderstood due it basically being an "I quit" post, but hey, maybe in retrospect they'll realize that I wasn't too far off (desync, network issues, end-game, melee, longevity) while being fairly succinct (imo of course) and trying to get the point across about the consequences.
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Posted byDeletedon Mar 1, 2013, 1:44:40 PM
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zankioh wrote:
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ricar wrote:
GGG do not allow Multi-Boxing
As of right now, it is allowed.
It's not actively encouraged though.
Honestly, it's probably too good.
I care for the game and can say so myself. It's too good.
Just look at this picture, that's an average kill.
Now note that I can do a kill like this every ~5-6 minutes
o.O ... ok I stand corrected, that is pretty bad...
Designer of The Broken Crown
Designer of The Sigil Divination Card
https://www.reddit.com/user/ThisIsABuff/
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Posted bycryptc#4526on Mar 1, 2013, 2:16:13 PM
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Bullshit that's average. The amount of rares and loot yes. But the 2 uniques and that amount of jewelery is not average.
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Posted bySL4Y3R#7487on Mar 1, 2013, 2:22:38 PMBanned
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SL4Y3R wrote:
Bullshit that's average. The amount of rares and loot yes. But the 2 uniques and that amount of jewelery is not average.
You are right, two uniques is pretty good. More often it's just 1 unique.
Regardless it averages about 25+ rares and I do get amulets/rings with pretty much every kill
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Posted byzankioh#2265on Mar 1, 2013, 2:29:41 PM
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