Multi-Boxing. Finally. The facts.

I really dont care if GGG sees it as Legit or not, but the issue can be clearly seen:

Do I spend a lot of time and possible deaths running difficult maps as end game content?

OR

Do I start multiboxing Act 1 Bosses as my end game?

If the latter is what seems the most profitable, then that must be addressed, as I can not imagine this to be the intend of this game.

How? now that is another story..

Personally, I would reduce the Party Magic Find bonus and add a Player/x option for players to use.
Don't Touch my Sweep please GGG!
I can't imagine that becoming the most profitable in any scenario... having watched some of kripps stream, I see what kind of wealth they are wading in, but which is only really viable if you have a good group (actual players, not multiboxing), and you spend much of that wealth to maintain the pace...

Edit: this was in response to act1 farming for currency
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Last edited by cryptc#4526 on Mar 1, 2013, 9:06:58 AM
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zankioh wrote:
"
Alienchild wrote:


5. So why do people multi-box?



Because it gives me a free 250% item quantity and I can stack item rarity up to ~400% without too much trouble. It's barely any effort to port the alts into the boss room and back out and it results in me finding a ton of rares for x2 chaos recipes and uniques.

That said, I understand why people with low spec PCs would be upset.
Maybe a /players x command would be a good solution to the issue, allowing everyone to do this.


gotta love that the second post in the thread pretty much settles the issue. The devs may allow "multi-logging" but they don't like it (their words) and are looking for solutions (their words). These "all you need to know about multiboxing" threads make it out to be sunshine and rainbows that the devs smile upon which is pretty far from the truth.

As for pointing out the fact that Blizzard allows multiboxing, of course they do! To multibox in another game, you need to buy the game for every other account. For PoE it's much easier to multibox (or multilog as the case may be) since it's free, so it's going to become more and more common as more people realize they can exploit the party bonuses doing low level vaal runs for 50+ chaos an hour.
IGN: Jihokinetic
"
cryptc wrote:
I can't imagine that becoming the most profitable in any scenario... having watched some of kripps stream, I see what kind of wealth they are wading in, but which is only really viable if you have a good group (actual players, not multiboxing), and you spend much of that wealth to maintain the pace...

Edit: this was in response to act1 farming for currency


Perhaps you should flex that imagination a little more ;). Kripp is rich and doesn't use this method, true, but he's a special case. Most people don't play 10+ hours a day with a huge fanbase ready to trade them anything they need at a moments notice. He also doesn't care so much about getting rich, his main goal is making his character as powerful as possible (they are two different things).

The people who have the low-level multiboxing Vaal down to a science are getting at least 50 chaos an hour from the recipes. The figure varies a tad (sometimes less, oftentimes more) but it should be fairly accurate and that's not even factoring in all the uniques that will drop.

I find myself responding to these threads quite often not because I care all that much one way or the other, but because it's tiresome seeing people downplay just how profitable it is (usually to discourage other people from trying it to maintain their advantage and to keep it low-profile so the devs take longer to fix it).

It's not like this is some rumor going around, you can see it with your own eyes on a few different stream archives. It is so much more profitable than more standard methods of farming that it's bound to get out of control sooner or later, luckily the devs seem to be aware of the issue.
IGN: Jihokinetic
Possibly... haven't tried that specifically, so I won't argue against it... but considering the real high level stuff is how you generally get things worth exalts to trade, I have hard time seeing this being that much better, getting the chaos would mean a lot of inventory micromanagement which also takes time, as does messing around with all the tag-alongs...

Anyways, I do think that in certain situations it has benefits, but I don't feel it's completely economy breaking effects really... I don't see chaos orbs being devalued because people multibox anytime soon heh
Designer of The Broken Crown
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"
cryptc wrote:
Possibly... haven't tried that specifically, so I won't argue against it... but considering the real high level stuff is how you generally get things worth exalts to trade, I have hard time seeing this being that much better, getting the chaos would mean a lot of inventory micromanagement which also takes time, as does messing around with all the tag-alongs...

Anyways, I do think that in certain situations it has benefits, but I don't feel it's completely economy breaking effects really... I don't see chaos orbs being devalued because people multibox anytime soon heh


Sure, high level stuff is worth exalteds sometimes.
If you get very very lucky and find a high level map then you have to get very very lucky to find a strong high level item and then maybe it's worth a few exalteds.

OR you can just multibox and make several exalteds worth of currency at a very consistant rate.

Sounds like a pretty clear choice to me.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
I guess someone will have to try both in timed controlled settings and compare loot amounts over many trials.

Personally I'd rather have chances at finding some real good stuff rather than find tonnes of crap that I turn into currency, but to each their own.
Designer of The Broken Crown
Designer of The Sigil Divination Card
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Challenge my ass. When you run software to "replicate" you are using third party software. You are not playing it because you can't play it alone like that.

That is problem.

When people start race they want to have equal chances. People who use multiboxing especially if they are experienced have better chance than rest.

In this game you have better chance to find more loot if you PP and because of that loot is shared.

When you multibox you don't share ergo you are cheating system.

Answer:

Connect multiboxing to IP. If player is using multiboxing from same IP his IQ and IR should not be boosted.

That way people will have their challenge and economy will be covered.
GGG do not allow Multi-Boxing
They allow it. If you do nothing to impede or prohibit something then you allow it. Come on now.

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