Multi-Boxing. Finally. The facts.

ok...you may have gotten some sleep and are able to keep up with that huge post, but I am not, so Ill will chose to simply say...good post.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
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imtheshane wrote:
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valarias wrote:
If they move in a direction where multiboxxing/multilogging has not only the advantage of simply by doing so but is furthered by ingame mechanics, yes I'll simply leave.


Multilogging IS a big issue. Multiboxing not so much. GGG already has several systems in place that really would make multiboxing difficult. I'll explain it so that people might understand a little better.

There's player unit collision. That means that two players can't occupy the same space, they move around each other rather than through each other. In addition to this, there's no targeting system that's conducive to multiboxing. It works in games like WoW because you can tab target to what you want, and then issue an assist command to your other characters. It works in Diablo because you can stack all of your characters right on top of each other. PoE has none of these features.

Let's take a look at what would happen if you tried to multibox PoE. You can't stack your characters, so each character has a slightly different field of vision on screen. This is HUGELY important to a multiboxer. What this means is that if you click to move on your main account, your other accounts click to move to a slightly different location. If you shift right click to attack, your other characters are attacking a slightly different location.

Why is that important? It means within a few movement clicks, your characters are now farther away from each other then when they started. In order to get some semblance of sync back, you'd have to turn off broadcasting, and manually move all of your characters closer together again. You'd have to do this every 3-5 movement clicks at a minimum.

Also, each character would need the same movement speed or these issues become exacerbated. Find a good pair of boots with 15% movement speed? You need five other pairs of boots with 15% movement speed, or those good boots now become a headache that's not worth using. Armor movement penalties? There's another huge headache. Get hit by a cold attack? There's another headache. A character runs into a game object and gets moved off his path? There's another headache. A character dies? Good god, that's a headache you don't want to deal with. THIS IS JUST FOR MOVING.

This also means if you're using a single target spell that not all of your attacks are going to hit, even if you're grouped fairly closely. Some of your characters will be whiffing their attacks.

In order for each character to hit their attacks, you have to be grouped as tightly as the game allows you to be grouped up. This requires CONSTANT MANUAL REPOSITIONING of each of your characters. Every 3-5 movement clicks, you're manually moving five characters out of six. Now, you could use AE attacks to alleviate this issue, but that's not always as efficient.

So, in order to have any degree of efficiency, a multiboxer has to do 5-6 times the work that you do, and gets a 250% item quantity increase as his reward. Someone who's doing 6 times your workload doesn't deserve something extra? 5-6 times the work for 2.5 times the reward? Yeah, multiboxers will ruin PoE.




How do you think GGG will actively verify participation from all accounts, to date i haven't seen anyone who has done that great effect.
Last edited by valarias#5872 on Mar 1, 2013, 5:23:08 AM
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valarias wrote:
How do you think GGG will actively verify participation from all accounts, to date i haven't seen anyone who has done that great effect.


I'm aboout 99% sure no one has...and thats why most companies reluctantly allow multiboxing, but dont actually admit to it. They always dance around the issue with fancy words and quotes for allowing it, but not wanting it. Of course they would like nothing more than to get rid of it, alot of us would, but they dont have the capabilities to detect it as easily as they do bots.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
Mybe they can cap the number of clients running in one pc... this is not a solution but will be harder to get 6 pc... haha.
Sorry for my english dudes! D:
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valarias wrote:
How do you think GGG will actively verify participation from all accounts, to date i haven't seen anyone who has done that great effect.


The simplest solution would be that each character has to deal x damage to a monster, or they don't get the party increased quantity drop for that monster. X could be determined a number of ways, from a % total of the monster's hit point, to some formula that takes into account the characters gear, passives, and equipped gems.

That stops multiloggers because they don't gear their extra login accounts, so it wouldn't be possible for them to deal the required damage. It also would ensure that multiboxers don't funnel all of their currency to one character, or that character would far outdamage the others and they wouldn't get the increased quantity. As a happy side effect, it would force people to pull their own weight in parties instead of nearly afk leeching, as well as stop the ridiculous amount of people that now chest run while their party does all the work.

That's just a simple solution, there are more elegant solutions out there.
Last edited by imtheshane#7350 on Mar 1, 2013, 5:29:49 AM
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xXkoverasXx wrote:
Mybe they can cap the number of clients running in one pc... this is not a solution but will be harder to get 6 pc... haha.


The only other games I know of that dont allow multiboxing do this. It keeps multiclienting and multiboxing to a minimum. Either do it on IP addresses or client on OS restrictions.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
"
xXkoverasXx wrote:
Mybe they can cap the number of clients running in one pc... this is not a solution but will be harder to get 6 pc... haha.


Honestly, with the amount of work and interaction required to be even a decent multiboxer, very few people will actually do it. I said it before, but every person I've ever known who hated multiboxing, and then tried to do it, came away with a much different view of it after doing it themselves. It's hard work.

It really isn't the problem that people have gotten it into their heads that it is.
If you're gonna allow cheating like multibox, please allow RMTing as well.
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Fluttershypony wrote:
If you're gonna allow cheating like multibox, please allow RMTing as well.


Cheating is something that GGG decides. Not you. They have not decided whether multiboxing is cheating yet...or if they have, they havent told us yet.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
Last edited by Zalm#4445 on Mar 1, 2013, 5:34:59 AM
You guys are funny, if you think, that multiaccounters won't have any impact on "normal 1 account" people. No, it will ruin economy, pvp. Even difficulty of game, if multiaccounters will start posting on forum about how this game is too easy for their ridiculously rich chars.
Also, it will be harder to find group or guild of real players, because more and more people will just play with themselves (their alts).

In onther words, even if you don't care about multiaccounters now, few months/years later you will care about them. One day you will notice, that you can't afford buying good items anymore, you can't pvp with rich chars of multiaccounters, you can't beat the best content, because GGG had to balance its difficulty around large number of multiaccounters. You will also have more and more problems with finding group of real players to play with them.


Personally I'm leaving, when I'll notice the first sings of game changing, because of the impact of multiaccounters. Because I know from experience, that from there it will be only worse.


P.S. To people, who say, it's ok, because GGG said so.
First of all, developers aren't infallible. Sometimes they make decision, that are really bad for their game. Just look at D3.
Secondly, first thing they care about, is their income. After that, they think about players fun. Maybe multiaccounters will let them make more money, but that doesn't mean it will be good for us - players and that we should support it.
Last edited by orzewoi#6957 on Mar 1, 2013, 6:27:21 AM

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