Abyss League Statistics

So, the Twilight Strand... thanks to Oni-Goroshi
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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Natalia_GGG wrote:
Today we're looking at which areas and classes were played the most. Stats like these help us smooth the difficulty curve of our storyline content as well as provide a clear snapshot of the metagame.


I can already hear the Nerf Axe being sharpened...
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Drasius_Rift wrote:

In no surprise to anyone, Slayer OP, Gladiator has block and bleedsplosion and Champion cries in the corner.


Almost identical breakdown to duelist, Raider frenzy charge generation on bosses is stronk, Pathfinder flasks still good and Deadeye is the redheaded stepchild.


The biggest blowout of the lot, Inq is nervously eying the nerfhammer. Guardian has Auras and LLRF while Heirophant has ... frostbolt totems as a leage starter I guess?


Same as Templar, Necro wins in a landslide. The bonus from Mistress of Sacrifice is just too huge to ignore, making her a better option for survivability or casting while also being the summoning class while summoning is stong as well as still being top tier as a suport option. Elementalist is just a bad Inquisitor most of the time 'cause there's almost no reason not to go crit with spells and Occultist is heavily specialised into ES (which is weak) and chaos ED/Contagion which, while good, is only 1 build among many.

That goes to show how unbalanced the Ascendancies are.

GGG, I hope you see this. And instead of nerfing like you always do, why not buff the less-than-spectacular Ascendanies and their associated build skills?
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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Balance team needs a trip to the woodshed.
1.Sc top ascendancies to be expected with VP+Slayer being silly... Inquis coming in due to various reasons aswell and the "good for almost everything" raider: Necro ain't a surprise either.

2.Hc top ascendancies to also be expected tbh.

Maps run... let's get real, vault is a red map due to shaping, not a yellow map :D

New maps ain't run so much, cos their bosses are tougher and since there's still no real benefit to doing them (besides potential higher tier maps), noone does them. GGG trying to make the game harder/slower (good thing imo), but failing to provide incentives for doing that content. Noone wants to sit at a multiphase boss and get 0 loot.

At the end of the day hoewever you try to balance ascendancies ( hopefully without homogenizing them), people will use the "best" ones, so i guess it just is whatever it is and making changes to mix up the meta = the best you can realistically do, which is good enough for me :)

Abyssal depths = come in, listen if the song is there and if not = leave xD... kinda meh content then.

Will be cool to see how the ascendancy overhaul of 3.2 will mix things up :)

I don't understand how you expect people to like these slow, tougher multiphase bosses while making things like EK nova, Autobomber etc possible. If you create a game where people are after speed and then put out slowmode bosse, then eeeh..... I mean you either have ez bosses and speedclear meta or you have no clearspeed meta and slow the entire game down and also have tough bosses. It the start, everyone whined how hard/slow POE is, then GGG made it faster/easier... now ppl whine how fast/easy it's gotten and GGG tries to make it slower, but fast mapclear and slow tough bosses don't mix very well...
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
Last edited by Paldamus on Jan 30, 2018, 8:10:31 AM
So the #1 thing is what you made easily botable and is loaded with bots. Cool...

Please realize that and don't think that real people are running twilight strand.
You guys seriously need to consider buffing Hierophant, Deadeye and Elementalist. They are mostly useless unless you play a very specific build. Ascendancies are suppoused to bring more options not reduce them :/
oh man..popular maps that has bosses with no invulnerable phases?


well whatyadaknow.
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Caulder10 wrote:
So the #1 thing is what you made easily botable and is loaded with bots. Cool...

Please realize that and don't think that real people are running twilight strand.

Real people ARE running it. https://pathofexile.gamepedia.com/Oni-Goroshi
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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Caulder10 wrote:
So the #1 thing is what you made easily botable and is loaded with bots. Cool...

Please realize that and don't think that real people are running twilight strand.


Why would bots bother with it? The sword only vendors for 2 wisdom scraps and is, what, 50c on the market?

Real people were definitely running Twilight Strand. I saw a ridiculous number of 'Oni Goroshi' style names in Global.
Predecessor! Paragon is BACK.
Finished Dragons Dogma 2 at 327 hours, 9 playthroughs. Loved every minute.
Holy shit, Assassins Creed ARPG trilogy isnt shit. 3D titan quest with better writing?
Dungeon Encounters is brilliant. Square Enix should stop banking on bloatjunk like ffxvi and ff7r.

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