I am quitting this game because of kitava
A player should be able to do it in casual ssf gear on any build without being a sick leech/tank beast,
because everyone should be allowed into the last mapping stage, it's a huge part of the game, dare I say the game only begins at that point. So yes, locking maps behind Kitava is way too brutal. Only t10-15 maps or maps with multiple dangerous mods should give said casually geared random build players a close call death experience, and here's why: The game doesn't tell you SHIT. When you die, you have no idea what caused it. How much dmg did you take, from what, what type of dmg, when, how, etc... Nothing explained, you just die. One could theoretically play a week up to lvl 90, die, and then on his own have to start removing one out of a million causes. It's absolute bullshit. Unless that is supposed to be a intentional aspect of the game, leaving the player wondering on purpose "wtf killed me??", which I hope it isn't. It works in dark souls where the check points are a couple minutes apart. Here we're talking about FUCKING DAYS of played time, 100 hours gone and then having to replay it all to get to the same point and retry. Googling strategies and reading bosswiki articles forever is retarded. The fights lack wind up progression that teach the player. I would restrict boss dmg to "can't exceed more than x% of players total life/mana/es". This way the player skill would actually matter in a fight, know where to be, when, why, what to do or avoid. These rules for the 10 main acts. After mapping all bosses should/could have added flat dmg too. tl:dr Pre map Boss fight designs are half assed and ridiculously unforgiving for no reason. "Players can now smack around players who are having trouble very early on."
-Bex |
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For example A boss fight could look like this:
-Shoots a slow barrage of 5 projectiles, each capped at 10% player life -Slow slam capped at 30% -Fast basic attacks/movements, capped at 10% -Random slow aoe/minions, capped at 5% In order to die you must take ALL these hits: a full barrage + slam + more than 2 basic/minion hits, which means you either were afk (feels bad man), or you didn't even try to avoid any of those, meaning you deserved to die. Defensive stats, armour, evasion, block and player positioning help mitigate the dmg even more. The boss would still be challenging enough but doable "casually". In maps then you could buff boss dmg, x% added as ele dmg, flat dmg, whatever and stack those to make it harder but for more loot, basic risk and reward, which atm sucks... as everyone is pointing out how laughably high boss life is and shitty the loot. "Players can now smack around players who are having trouble very early on."
-Bex |
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" Keep that up and you're gonna get a job offer. " I'm surprised every single person took the git gud angle. There are plenty of places in act 9 and 10 to farm for gear, and there's always poe.trade for those so inclined/wealthy. It's probably closer to 50/50 what the guy needs in terms of learning the fight and getting his gear better and links set up properly. |
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"And no one would die to a boss ever again. Sorry but a slow slam that is telegraphed should be able to take more than 30% of your life, especially if you went as a glass cannon. |
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I thought Malachai was overtuned as fuck back in Perandus league. Actually, a lot of players simply skipped merc Malachai, because they didn't need to beat him to get into mapping. HC players were paying for kills, because the fight was too rippy, even for decent builds. I got gibbed by freaking cruel malachai in Perandus league with 6800hp. That's insanely overtuned.
Is Kitava worse? If Kitava is worse than Malachai used to be, then that is kinda bullshit. Last edited by MrSmiley21#1051 on Sep 10, 2017, 2:31:50 PM
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Both shaper and hydra have one shot kills and they remain two of the most well designed bosses in the game. It's not one shot that is the issue, is how well telegraphed they are.
Then again, fighting kitava in a10 would be like fighting shaper as a T10 boss. Totally out of place. IGN: Arlianth
Check out my LA build: 1782214 |
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" I think he meant that he beat it in one try without dying. Last edited by micxiao#5493 on Sep 11, 2017, 1:20:39 AM
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It's possible for Kitava to be killed in "one shot" when the character is over-leveled and with the hightest possible gear for the class.
I have Never played HC, probably I never will play it, because it's not for me and it's not my life-goal. :) For Kitava, my friend Necromancer build killed it without dying and with a lot of running, my character also runned all the time and didn't die. Remember, my friend, that the expectation leads to disappointment. So don't expect anything from anyone, even from yourself.
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" But i would not want to have to play through a boring, non-dangerous game until Tier 10 to get some tension going :/ Also by that point your playtyle would be so dull and not on-point, that you would probably die immediately on HC. Why should anyone be "allowed" to go to maps. I would say for a new person Kitava is The EndBoss. Maps is something they can start doing after they manage to beat the EndBoss, if they still like the game. Why waste time with a boring story-mode, where nothing threatening happens. Imo the Act2 Boss should be harder, so people learn about the dangers of one-shots and missing lightning res early enough. Disclaimer: fought Kitava Act 10 once now and fled. Let's see if merc lab improve my chances ^^ " @the highlighted part: Checkpoints in PoE are much shorter than in Dark Souls. Granted you lose your map if you can't figure out what killed you after 5 tries. You only lose days of leveling on HC, not SC, and that's the point of it. Having a rogue-like experience, where everything you do matters and everything you don't know should be treated as something that can kill you. TL:DR: If there is nothing dangerous on the way to endgame in HC, you will feel complacent and die at the first danger you encounter, because you did not expect and prepare for it. Last edited by Antaiseito#1203 on Sep 11, 2017, 4:11:23 AM
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" He's probably using terminology related to classic MMOs, where "one shot" means "deathless". But it's confusing for aRPG players, indeed. This is a buff © 2016
The Experts ™ 2017 |
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